Quote from: Paha;n652263In order for there to be true moments of triumph, feeling of success or absolute streak of luck, the moments one remembers over 90 other times they've had mediocre or less memorable events, it is those few where everything clicks that you remember - it is because they are out of the norm and average.
I have not played EfU in quite a long time because I never experience these moments of triumph any more. Since shortly after the beginning of EfU:M, my consistent experience here has been one of repeatedly beating my head against a wall to see what sticks. I spent three years after that trying to make it work, believing that the problem was something I was doing wrong. If it were a matter of luck, I should have gotten lucky at least once by now. Somewhere along the way, EfU strayed from its original mission of a grimdark and difficult setting to being needlessly frustrating. Thwarting player ambition is a poor substitute for challenge. When I found myself getting angry every single time I tried out a new concept, that's when I realized it was time for me to play something else for a while.
These days, I occasionally drop in and read the forums to see if anything has changed. That's why this thread caught my eye.
Quote from: Paha;n652263If this is a game breaker for you, I am really sorry about that. This is not something any of us wants, but some people accept and maybe even like the possibility of it.
Random HP rolls is not a game breaker for me. It was never a problem before. Extreme difficulty is not a game breaker for me, we've always had that here. Not even the removal of player storage was a game breaker for me, despite the fact that it makes the use of the crafting system obnoxiously frustrating. No, the game breaker for me is the answer I just got to my question. The policy is bad, you know it's bad, and you won't change it because that's the way it's always been.
There is something that a new player said a couple of years ago in the Improving Player Retention thread that really comes to mind right now:
Quote from: EmeraldFalcon;n487876But you're trying to be too many things as a server. You're trying to maintain a high level of RP, but you don't want people to act rudely to new players. You're trying to encourage people not to powergame, but you've made a set of rules so harsh that that feels like the only option. You cannot be everything to everyone.
There was once a time when all these various issues were balanced out. It was possible to balance out all the competing goals of the server because the DM team accepted constructive feedback and listened to the community. That is no longer the case. I had some good times here, and I'm going to miss this place. If anyone wants to find me, look me up on Steam.
You can now lock this thread. Good dark.