my characters have been robbed so many times that I've lost count, and it's not news that banditry and bullying are commonplace on the server.
despite this I would like to point out how extremely frustrating is the act of not killing a character and taking away all the money he has, especially if the character is not a recent made one
a high level character is forced to spontaneously uneven to reach a low level, so that he can regain the minimum necessary to recover, I think you all understand how frustrating this is.
i'm not saying not to rob people, and i also realize that a robber should take it all and end, but this is a game, and we will have to be a community that ultimately tries to make evryone have a good time...
And this just leave a bad taste in the mouth of the victim
and please don't take this post as "Gordan is complaining about being robbed" I have seen experienced players leave money on those who they rob (i'm talking of few hundreds of coins), and only rarely do you get robbed to the bone.
but I think you should leave enough to a character tfor allow him recover in the future or put him down forever.
despite this I would like to point out how extremely frustrating is the act of not killing a character and taking away all the money he has, especially if the character is not a recent made one
a high level character is forced to spontaneously uneven to reach a low level, so that he can regain the minimum necessary to recover, I think you all understand how frustrating this is.
i'm not saying not to rob people, and i also realize that a robber should take it all and end, but this is a game, and we will have to be a community that ultimately tries to make evryone have a good time...
And this just leave a bad taste in the mouth of the victim
and please don't take this post as "Gordan is complaining about being robbed" I have seen experienced players leave money on those who they rob (i'm talking of few hundreds of coins), and only rarely do you get robbed to the bone.
but I think you should leave enough to a character tfor allow him recover in the future or put him down forever.