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Topics - Electrohydra

#41
Bug Reports / Tomb Raiding quest requirements wrong
June 26, 2019, 10:26:39 PM
I took the Tomb Raiding quest as a level 2 PC and when I tried to enter I got the "You decide not to enter this area without more preperation or allies" message that comes up when you can't enter a quest area, but the quest says it's 1-2 players level 2-6, so I should be able to enter.
#42
Shelgarn's Persistent Blade does not show up under the available level 2 spells with Extend Spell feat.
#43
Bug Reports / Portable Herbalism Kit does nothing.
June 01, 2019, 12:52:40 AM
When activating this item nothing happens, not even an error message.
#44
Bug Reports / Catapult Ammuntion bugs/feedback
April 24, 2019, 04:32:01 AM
I'm not sure how much of this is bugs and what is not, but here is what I found from my testing of catapults. If you want to explore and discover by yourselves, warning, spoilers ahead.










Normal Ammunition - All seems to work just fine.

Shrapnel Ammunition - I feel like this one is probably bugged. It's more expensive then the regular ammunition, but does significantly  less damage. The description says it should damage things that move near the impact, but from my testing (moving into the impact area a few seconds after the shot landed), this is not true and the shot has no secondary effect that I was able to detect.

Incendiary Ammunition - I'm less sure that this one is a bug, but it has a strange behavior. The big awesome-looking storm of fire VFX is not actually associated with any damage, which feels weird. The fire damage only starts applying the round AFTER the VFX has played. So you have this big impressive visual that feels like it should hurt  a lot but doesn't, and then you have damage without only a much less impressive visual effect.
#45
Bug Reports / Catapult Pack sometimes duplicates
April 18, 2019, 04:00:06 AM
When unpacking a Catapult Pack, on rare occasions I will place down a catapult placable and recieve a Catapult Pack (Empty), but the original Catapult Pack will not be removed from my inventory, leaving me with two catapults.

I haven't been able to determine what exactly causes this sometimes-bug, but it's happened twice now. (Out of maybe 20 catapult deployments)
#46
Hi,

I find it a little strange that the Tinkerfolly gnomes sell Ballista, Catapults, Ballista ammunition but not Catapult ammunition. It means you can buy a catapult, but you need to wait for the random artillery merchant if you want to be able to use it, unlike the Ballista. Would it be possible to add ammunition to their stock? Maybe only the weakest kind, and you can get the better kind from the artillery merchant.