Here are a few ideas from a pure Rogue enjoyer in case there are upcoming changes for the class on the horizon:
- Gaining Weapon Finesse as an innate class feat, bonus feat at Level 5.
- Additional support / DPS amp for the party via sneak attack. Either a choice of physical damage vulnerability, AC / AB debuff, damage debuff, or a soft CC effect like daze. Attribute draining should remain gated behind a higher level.
- Finesse Training or an equivalent feat made available to Rogues where damage scales with Dexterity.
- Abilities and feats that scale combat abilities with social skills such as Bluff, Intimidate, Persuasion. Higher synergy with roleplay choices in a build so that Charisma is less of a dead attribute in combat situations for a Rogue.
- Torchfighter offered as a minor perk.
- Extra damage dealt in lowlight situations on top of stealth bonuses.
- Bigger emphasis on poisons via new feats and abilities or a new system that interacts with various poisons found throughout the module.
- New per day ability that allows Rogues to reenter stealth in line of sight similar to Vanishing Smoke.
- Improved Evasion, Slippery Mind, Skill Mastery, Defensive Roll and Opportunist made available at levels earlier than 10.