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Messages - Trevor White

#46
Suggestions /
April 30, 2013, 10:27:18 AM
Not the Caermyn Inn, and the town is divided. Whenever my PC goes in that area it is laggy as hell with all the NPCs and a trash placeable would be helpful. Even the Caermyn PCs don't all walk about with 300 lbs of lousy mail shirts just in case of someone wanting to buy it. So the items have to go somewhere. So they end up lying around by Muskroot's, lagging up the server.

Also, the item destruction pits serve a useful OOC function of representing "I am smashing up this Create Undead Thing/Paladin Armour so that it doesn't fall into the wrong/right hands". There's not one in either Mistlocke proper or the new market hall.
#47
Suggestions / Alternate Reduce Withering NPC
June 04, 2013, 04:37:07 PM
The problem with the current one in the town is that he runs on cash, and cash is harder to get off quests at higher levels compared to items. So you end up crushing quests and selling everything just to stay in the same place. Numbers Go Up is a game that's lost some of its appeal to me compared to player-driven plots, but you need to spam quests to get the supplies and cure prices to do those.

My suggestion is for a Withering Removal NPC whose cost is not based on resources. Rather than having to get on the quest treadmill, your PC pays in other ways. The treatment is offered for a nominal cost of 10GP or something, but comes with side effects. The treatment reduces your Withering score over time, firing on each tick for wage/advancement XP. This means you have to be logged in and active for it to work. While active it applies 1 level of Level Drain and maybe other random skill losses. This way, you don't have PCs locked down, doing nothing because of high Withering. The reason not every NPC gets the cure can be "it would kill a L1 Commoner from the side effects, can't afford to keep spending 10 GP I am Poor," etc.

The idea would be that you could take this and spend a couple of hours playing the game but with your PC at a lowered power level, in order to reduce the Withering. You'd get roleplay from the side effects, and it would be a case of coping with those rather than "I will solve this problem by killing 200 more Harpies to buy fixes".
#48
Suggestions / More ammunition access.
May 31, 2013, 10:21:53 AM
The Dart Perk is very nice indeed, and I assume the Sharpshooter one is on a similar level of utility. They neatly sidestep the problem of never being able to find ammo. However, it still sucks to be you if you're using a different weapon combination to Sling, Fighter/Bow or Rogue/Darts. There's no reliable source of special ammo unless someone with the perk decides to start selling it. Although White uses a bow mostly, I took the dart perk as it gave me fun things to use at range.
 
I am aware there are several unreliable sources of ammo, and appreciate the thought that's gone into theming those. However, the lack of reliable supplies leads to "grenade hoarding". You're not certain when you'll really need the badass ammo, so you save it for PVP/DM quests. And half the time, not get around to using it, making things a bit boring. Unlike potions, which you can save up cash for and buy off PCs. It's why I prefer to stock up on Divine Favour potions, they work with ranged weapons and you can usually buy them. The other problem is that there are 2-3 different sorts of Cold/Fire/Acid arrows, none of which stack. It makes it not worth trying to collect them all. I think there's also 2 different item IDs for Bone-Tipped ones. It's the same problem as with potions before homogenisation, but with greater numbers of items as they come in stacks of 3-99 and stack up to 99.

Similarly, what was great with the Arrowhead was that although the +2 Mighty bows were expensive, they were always available. It made playing a shooty PC less of a case of hoping on quest or DM loot to have some reasonable firepower. I got lucky and bought a decent bow early, but it's always a bit of a crapshoot as to what bows are in the economy.

I am impressed by how the Extract Poison Glands tool has solved the same situation for Poison. It's made that a consumable I can proactively go looking for. Could there possibly be a Recover Ammunition tool you could use on dead archers, based on your DEX bonus and if you have Point Blank Shot/Rapid Shot/Weapon Focus for example? Have it recover a stack of ammo from an appropriate loot table. Poison for goblins, poison bolts for kobolds, negative for Undead, Piercing for Bandits etc.
#49
Suggestions / Trap tools that aren't hammers
May 23, 2013, 01:41:55 PM
Self-serving I know, but can we have weapons with + Set/Disable trap that aren't hammers? Since Gnolls went, there's a lack of trap gear. I've seen 3-4 hammers with trap skills, but pure rogues can't use them without a feat. Same goes for other classes that cross-class Disable Trap. It's even more weird when Bilby's can give out those. I know that hammers are thematicaly cool, but they're kind of limiting as they aren't useable by the only class with Disable Trap as a class skill.
#50
PC was Trevor White. Happened I think Monday.

My PC was hit with this despite both him and the caster being unhostiled to each other. I confirmed this when the caster's player PMed me asking if his PC looked hostile to me, because he had no idea why White had been hit. I had previously had everyone on hostile and had swapped back to unhostile on him several minutes previously. I used /c hostile all to hostile, but the player list to unhostile.
#51
With the random attacks on the farmlands, it's possible for the encounters to spawn with waist-deep, sometimes opaque water as the terrain and Orcs as the enemies. This leads to PCs being Disarmed by the Berzerkers and having no way to recover their weapons short of swinging the mouse wildly over the area until it goes over the item, or trying some really wierd camera angles. I spent about 5 minutes trying to work out where my PC's dagger ended up.
#52
Suggestions / ILMS/Ball lightning change
May 13, 2013, 04:58:17 PM
Yesterday my PC was involved in a multi-way PVP before a trial. He was hit by an Isaac's Lesser Missile Storm that was clearly not aimed at him as the player who shot it PMed me wondering what happened. I had been hostile to him but switched it off. We were both blue to each other.

This got me thinking. Could they be tweaked on EfU to instead work like Dispel? You can fire them at the ground for an AOE effect that works as normal and lets you fry a bunch of weaker things by distributing the shots around all hostiles. Or you can fire them at one target and every shot hits them. This would stop the necessity of tweaking OOC hostile settings to ensure that your shots don't hit 7 random bystanders instead of the guy you wanted to blast. IC, you're thinking "this dude is my enemy, I want them dead". OC, anyone who's hostiled all in case of PVP gets to eat hot magic damage.

I don't think that makes Ball Lightning too ganktastic, as any Insulation or other DR works against each damage packet. ILMS would probably need a look though.
#53
Bug Reports / Bilby's Challenge
May 05, 2013, 12:17:36 PM
PC: Trevor White.
Account: Havocstani Battlecreep.

Due to the random placement of the boxes, it is possible that the first locked chest is completely blocked off by boxes. with no path through. Similar bugs can happen with other boxes, with them blocking off chests or even safe paths.

The dog is broken and once it detects you will always follow you regardless of stealth or invis, even if you break line of sight with it, including moving to another room on the map.

Some traps are either bugged or have an absurdly high DC. I sat my PC in front of one with 14 Search, standing still for 3 minutes in Search mode, and did not detect it.
#54
Bug Reports / Withered Mhaire
May 01, 2013, 01:30:38 PM
Says that she's selling cheap items from the Ill Companions. Doesn't buy or sell anything at all.
PC: Trevor White
Account: Havocstani Battlecreep
Occurrence: Every time I talk to her.
#55
Suggestions / Bilby's Rogue Contraption
April 30, 2013, 10:56:10 PM
Please could its description make it clear what it is for? It was not at all obvious what it does, or that it is in fact one use only. The item type and 1/day use gives the impression it's a reusable combat item, when it really isn't. I can't be the only player to accidentally blow 400 gold on something of no use to their PC. It's a cool idea, but currently PCs that would be able use it will likely overlook it, while others will buy it pointlessly.
#56
There is nowhere around there to ditch unwanted stuff, as far as I can see.
#57
Suggestions / Mist-shrouded Farm
April 22, 2013, 11:17:14 AM
Could this be given a quest NPC, or some other hint like a dropped journal by the quest placeable about what lies in there? It's a cool quest but it will steamroll a party who aren't aware that they need specific buffs to defeat the things in there. Also the environmental effect will absolutely murder someone who is lagging out, as there is no way to deactivate it.

For a 2-6, the monsters in there are surprisingly tough and dangerous, and I feel it could do with being telegraphed a bit more than "well, it's misty and mysterious, there is Stuff"