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Messages - KershofSetic

#1
Suggestions /
December 09, 2009, 05:33:17 AM
Quote from: ExileStrife;156144We need some public displays of Stygians singlehandedly giving Geasaric a run for his money or something.  That ought to set things in perspective.

Isn't that an amusing statement
#2
Suggestions /
December 06, 2009, 01:27:34 AM
Going to have to bump this again. There has already been some cool action in this area and I still believe that adding the sewers to this area and a passage to the temple district would add a lot more fun to the area than idle npc noble houses or whatever.

Please give them a separate area and leave this be since it is already more amazing than it ever will be with NPCs there.

<3 Dangerous Dan
#3
Screen Shots & Obituaries /
December 01, 2009, 05:39:22 AM
Nice work as always

Oh, and OP loot since that's typical too
#4
Screen Shots & Obituaries /
November 27, 2009, 04:46:13 AM
op loot
#5
Suggestions /
November 26, 2009, 03:56:08 PM
Quote from: Equinox;154808noone would do it. people barely do trolls cause of stuff like assassin vines.

not a worthwhile implementation

Those same people are typically stuck spamming Troglodyte and harpies quests too. If you aren't willing to take any risks then you won't see much reward, at least that's how it used to be.

I'm always down for new quest options, hopefully a little more fleshed out than this is :P
#6
Bug Reports /
November 24, 2009, 10:49:08 PM
Still an issue as witnessed by Germain today. Same goes for the Patrician option on the other ship.
#7
Bug Reports /
November 23, 2009, 11:08:30 PM
Ah, right.
#8
Bug Reports /
November 23, 2009, 06:14:22 PM
I believe it was changed to what ExileStrife mentioned and never updated on the website. There is a forum post around somewhere that details it. A level 10 barbarian is capped at +8/8 I believe.
#9
General Discussion /
November 23, 2009, 05:06:45 AM
wat
#10
Suggestions /
November 23, 2009, 05:02:38 AM
All it took was caddies to post and suddenly it's on option. Aussie sailing wombat hunters ftw.

On a side note, I can see a mistake in this causing issues. However, if it's built from a small 'source' of potions and then up to include some of the more rare variations as they're bug reported then I doubt there will be any issue.
#11
Off-topic Discussion /
November 23, 2009, 05:01:42 AM
I have this for PC if anyone wants to play.  Steam ID is accuracy
#12
Suggestions /
November 22, 2009, 02:00:17 PM
Because it's apparently as easy as clicking a box so normal users see the information as DMs already can. That's what was said in IRC at least.
#13
Bug Reports /
November 21, 2009, 09:41:37 PM
I think that if you can get the 'second' weapon master unlocked for him then he'll get the feats he needs. In my own tests however there was an issue (seemingly random) that sometimes didn't allow the weapon master to ever select a weapon of choice. The feat field would say 2 remaining, you could select one feat (for 6th level) and then no options remained and you just went on. This made the ki-weapon ability useless and also nullified the 10th level AB bonus from superior weapon focus.

The only fix I found was to remake the character and I never noticed any reason for it.
#14
Bug Reports /
November 21, 2009, 08:34:41 PM
At the bottom of the class list there is Weapon master, gray guard, archeologist, and one other. I was under the impression that taking the 'defealt' weapon master on the list will never give you the benefits scripted into EFU, selecting the second will.

I know I've seen it working in efua (blinding speed was working on the said example) but perhaps it's broken since that time for some reason. When these PRCs were originally claimed to be broken, Palemaster and Weaponmaster were amongst the two that still worked. Now it's said that weapon master is broken but, from what I know, there are still working palemasters in game which are also modified.
#15
Suggestions /
November 21, 2009, 12:49:46 PM
Like most of the other information on efusl, yes.