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Messages - DaWarBeast

#1
General Discussion /
January 05, 2010, 08:38:16 PM
The inner city is designed as a pvp area. An area where players are forced to travel through if they want to do certain quests. Preventing people from hiding away in npc infested areas too much while still progressing their characters mechanically.

Or so I've been told by its maker!
#2
General Discussion /
January 04, 2010, 08:41:54 PM
This seems rather derailed!
#3
General Discussion /
January 04, 2010, 09:04:01 AM
Quote from: Sternhund;159445Ugh.

If I let the six to nine PCs who died all force perma in an encounter with NPCs that was weighted in the favor of the NPCs, I'm pretty sure the server would be complaining that I was being unfair. In fact, despite the TR's handed out, people still complain it was an unfair encounter.

Thanks for that.

How so? Were they forced into the situation where they had to assault the gates? Was there no option to simply walk away from the foolishness? Many die to lesser mistakes and don't get a TR.

Hell I only died a couple of days ago to doing something stupid like attacking someone in the colony proper. I died for that mistake and learned a lesson about going up against the odds.

Edit: Oh and Porkolt I was there.
#4
General Discussion /
January 03, 2010, 06:09:43 PM
My favorite part was when they all died but got tr'd for some reason making the consequences for attacking town almost nil save for the best amongst them who remained dead.
#5
General Discussion /
December 30, 2009, 11:33:43 PM
Quote from: Velve;158827Eh, not to rain on your parade DaWarBeast, but sexuality wasn't in question. That a character was born one sex but identifies as another, was.

Your gender has defines your sexuality, so yes it has everything to do with it.

But as mentioned above huge quirks like this are usually the sole basis around such characters.
#6
General Discussion /
December 30, 2009, 12:16:34 PM
Model wise its just not possible. Ability score wise it depends like any other character. A high charisma tranny might be able to act a LOT more womanly I guess.

I really wouldn't base a character around sexuality though, it can make some people uncomfortable ooc'ly and thats not cool!
#7
Off-topic Discussion /
December 30, 2009, 02:40:21 AM
28. Theres no conflict that cannot be solved with enough alchemist fire barrels.
#8
Off-topic Discussion /
December 30, 2009, 02:39:11 AM
Quoting yourself is bad mmkay, you shouldn't quote yourself.
#9
Off-topic Discussion /
December 29, 2009, 09:32:52 PM
21: I will not rage out at the DM channel and get booted... too often.
#10
Suggestions /
December 28, 2009, 09:58:11 PM
If you knock them down they simply get up *immediately* and run while prone. Or in some cases enter hide in plain sight. Pc mages are easily made prone with feats/spells and killed Exilestrife, lots of monsters have KD and can chase but that doesn't mean pc's can jump up and run away from them!
#11
Suggestions /
December 28, 2009, 07:51:23 PM
Quote from: Ebok;158581The run away is hot stuff imo. I like it.

This information is invaluable. Thank you for contributing.
#12
Suggestions /
December 28, 2009, 07:12:49 PM
Actually Lakhena you'll find that the harder quests scale quite drastically the more people you bring and thus you're much better NOT going with more than three. Or if you do bring more than three they better all be very useful or the people that count will be massively burdened by the spawns.

Personally I would prefer if quests didn't scale with numbers so that way theres some benefit to bringing more over less (other than you might use a ton more supplies and gain more xp/less physical reward.)
#13
Suggestions /
December 28, 2009, 05:18:55 PM
I think the server difficulty level is nice if you have been playing nwn and efu for years. Unfortunately for the less experienced not so much. I've seen so many groups die just to lack of mechanical know-how that only comes from a lot of unfun deaths.

Some quests such as orcs 1 though fairly easy to conquer for an experienced core of vets would just wipe out any rag tag group that tried to take it on. Though please don't quote a number of times when your rag tag group managed to beat it, because I know it can be done with a random group! Too difficult to be worthwhile though!

Another unfortunate truth is that I really couldn't suggest anything that would improve upon the current system without causing more problems. I doubt anyone else could either.
#14
Suggestions /
December 27, 2009, 10:19:43 PM
I think thats a feature in 3.5 and not 3.0 (what we're using)
#15
Bug Reports / Snake quest children
January 04, 2010, 03:54:27 PM
Freed the children and got the dialog and reward as if we'd enslaved them for some reason today.

Character name: Mininuppi Pettygrew

Finished the quest around 15:50 GMT if that helps