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Messages - Ordeal

#1
Suggestions /
July 24, 2010, 12:18:05 AM
Quote from: lovethesuit;192544I won't play here if this suggestion happens.

In every way possible I vote for this suggestion to happen.
#2
Suggestions /
July 18, 2010, 05:48:51 AM
Quote from: Echigo;191988quit trying to make Ashara even more uber than she already is. >_>
#3
Suggestions /
July 17, 2010, 07:08:07 PM
You're not going to see new DMs just 'cuz. It's an old boys club. They're looking for very specific people to join their oil tycoonery. I would say, however, that they ought to stop humming and hawing and recruit -somebody-.
#4
Suggestions /
July 16, 2010, 02:26:34 PM
Sean is a nice name.
#5
Suggestions /
July 15, 2010, 09:30:40 PM
Well it's true that Kobolds are supposed to have -2 Con.

http://www.d20srd.org/srd/monsters/kobold.htm

Sorry Alejandro.
#6
Suggestions /
July 15, 2010, 08:13:16 PM
Quote from: Howland;191793Drunken Tradesman only spawn in non-populated areas, so Stygian PCs can always arrest people who attack them.

Obviously Howland doesn't consider Goblins people. Pfffffft.

They spawn in the Gobsquat, along with Bandits.
#7
Suggestions /
July 14, 2010, 02:51:54 PM
Definitely for this suggestion as stated. There's no reason for someone to be hostile after they've been subdued; in fact, it might drive the point home to new players that they should stay down.
#8
Suggestions /
July 14, 2010, 02:50:16 PM
It seems like a reasonable alternative would be a bluff check, saying you don't know where the kids went, or that they're dead. Anybody who derives from that that you're a slaver must certainly be metagaming. It also gives lying PCs something to do, and a reason to bring along someone with bluff.
#9
Suggestions /
July 14, 2010, 02:48:01 PM
I really like idea 1 and 3 especially, although 2 might be a little much. The idea that the "Drunken Tradesman" might be, say, a Drunken Master who whips out 4 unarmed attacks a round, or that he's got a bunch of buddies waiting in the wings. Or that bandit PCs gain notoriety from this sort of thing.

As an addition to this, must it always be assumed that you knock out the Drunken Tradesman? I think these would also be a very interesting target for murderers, Cyricists, and serial killers.
#10
Bug Reports /
July 14, 2010, 08:30:51 AM
I created an Aasimar character with human as the base race. I received an error message saying that the base race did not match the subrace.
#11
Off-topic Discussion /
July 12, 2010, 03:04:43 PM
I wrote you a poem

you're pretty cool
~lts

it's free verse
#12
Suggestions /
July 11, 2010, 08:05:05 PM
This was suggested a while back if I recall. I thought it was a good idea then and it's still a good idea now.
#13
Suggestions /
July 07, 2010, 02:56:54 PM
Quote from: DollarPhil;191052This quest scales very, very poorly to larger parties,

Sorry, which one?

I would be concerned if creatures started dropping more gold. There are already people out there who can make large amounts of gold very quickly, and adding to the ease of that could be dangerous. But you are very correct that certain quests in particular are lacking in reward.

In my opinion, however, certain quests are that way by design. Not every scripted quest is scripted by the same DM, and so there is a disparity in the risk-reward factor based on that. But also, some quests simply are not risky if you follow certain protocols, and so the reward similarly is lower.

Specifically I am thinking of the Harpies quest, which I have seen completed in about 3-4 minutes with no member of the party dipping below Wounded even once. In fact, in that quest I would say the opposite is true, and the usefulness of certain quest rewards is vastly greater than the risk posed to a prepared party.

It would take a great deal of effort to document and measure every quest, its risk, reward, and an appropriate balance between the two, and I cannot think of any DM who would enjoy doing that. However, it might be worth doing regardless. My suggestion then, on top of the current one, is to create a subforum of Suggestions specifically regarding quest balancing. It would be a private forum (only the poster of a thread and DMs could read or reply, similar to the Character Notes subforum) so that potential spoilers could be discussed candidly. The ultimate goal would be to see how many players feel the same way about specific quests, and if there is enough consensus then adjustments could be made on a case-by-case basis.
#14
Bug Reports /
July 05, 2010, 08:02:40 AM
Makes sense to prevent respawning while your body is underwater.
#15
Off-topic Discussion /
July 05, 2010, 06:45:32 AM
Got NWN working. Not so with L4D2. But you do what you can. I'll be in game starting tomorrow.