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Messages - Haromaro

#1
Off-topic Discussion /
August 09, 2011, 06:58:13 PM
I had the oh so delightful opportunity to get incredibly sick, miss work, make up work, get a kidney stone, and then pass the kidney stone. But that's all over. And then I went to GenCon.

So now I'm back. Heyo.
#2
Off-topic Discussion /
July 22, 2011, 05:39:56 PM
Taking a hiatus. Been deathly ill the last week or so and the catch-up is going to be a pain in the ass even without EfU as a distraction.
#3
Suggestions /
July 16, 2011, 09:42:15 PM
Additionally, werewolf still does not have its were-form stats listed.
#4
General Discussion /
July 14, 2011, 10:27:12 PM
In order of occurrence:
[LIST=1]
  • Fighting against Rus with the Stygians as Haroth.
  • End of EfU:A
  • Mort telling me that the Twin-Born were actually kinda cool.
But, really, the whole of EfU that I've been a part of has been a great experience in general.
#5
Suggestions /
July 11, 2011, 08:47:37 PM
Right! So maybe I did miss something. Last I checked, the level four water elemental was +11 with 1-8 + 1d8 cold.
#6
Suggestions /
July 11, 2011, 04:20:39 PM
Iseabella's level four summon hits harder than she does fully buffed, and she's nothing to scoff at.
#7
Bug Reports /
July 09, 2011, 06:34:56 PM
Could just be the sand worm's anatomy doing exactly what it was meant to do.
#8
Off-topic Discussion /
July 07, 2011, 07:09:52 PM


Suitable, yes?
#9
Introductions and Group Management /
July 07, 2011, 04:49:08 PM
I'm going to do some shameless self-promoting here and say that if you're looking for a concept that's a bit off the beaten trail, I strongly recommend that you pop into the IRC channel and chit-chat with Thomas and I about some of the goals and possibilities of this group. We're, more or less, currently trying to establish independence from the usual grind that most non-faction PC's experience by sitting around Mistlocke waiting for a quest to pop up. It's a group that certainly has a lot of personality and a much more "together" feeling because of the us vs. them concept of trying to promote winter outside of the peaks in this setting.

If you're looking for something off the beaten trail, look us up. We're working towards trying to be a major influence without being an official DM faction and that's always something that can be fun to be a part of.

Most importantly, though? We have a motherfucking dragon, people.
#10
Off-topic Discussion /
July 07, 2011, 04:31:00 PM
My favorite crit story is Rus, hands down. I don't even care that Haroth got subdued by Gregor five seconds afterwards, that nearly 2HKO made me so giddy for a while.

And this story is actually almost entirely true. There was about a three round lag between Thomas's death and mine, though. You know what's scarier than those Nightriser guards? Trying to fight that wizard before his ass casts a Devos.
#11
Suggestions /
July 05, 2011, 11:37:57 PM
Quote from: Gippy;248675You are ignorant. Breath abilities improve with level. High level PCs using breath weapons can be very effective. It also bypasses DR and kills dracoliches.

Beat me to it.

In other words, THOMAS STOP DYING. I'm fairly certain this improves at level 7 unless it's been modified.
#12
General Discussion /
July 03, 2011, 06:42:30 PM
Actually, I completely agree with you about the incredible satisfaction you can get out of those white knuckle moments. I eluded to this slightly in my post and in previous "drafts" of it I went into the story extensively, but there was one recent instance of DM spice were my character died and I actually enjoyed watching him be sent to the Fugue. It was a granary quest with Hagar, Shaye, and (I think?) Seanzie's druid where, after the scripted quest was over, we were attacked from behind by goblin kamakazes and assassins.

We didn't have a lot of supplies and most of us were susceptible to the assassin's paralysis. There was a moment where my character was stunned by an assassin and he went after my PC with the righteous fury of every mistreated goblin. Everyone crowded around the goblin and tried to smack him before I went down and there was this brief span of a few seconds where I had only a couple of hit points left and the goblin was near death, and I realize that if Hagar didn't kill it with the next swing I was probably gone. Lo and behold, the goblin took my PC down and it was actually an incredibly satisfying experience.

I enjoy that feeling -- that adrenaline rush that most games can't come close to having you feel. That's one of the many great things that makes EfU a server that I'll probably always come back to. The reason I made my post was because, yes, as of late, I did feel that some of the spice felt like the wheel of fate was turning and it was the spicing DM versus the party of players, rather than the usual, mutual sharing of entertainment. I love not being able to expect what's around the next corner and I love the satisfaction of overcoming the challenges that DM's put forth. My post was to point out the certain frustrations that I and, perhaps, other people encounter when we get the feeling that it is indeed a battle between us and the DM's.

I'm trying not to be long-winded without sounding like an asshole, but I don't think it's working out particularly well.
#13
General Discussion /
July 02, 2011, 03:44:36 AM
This is probably the fourth post I've tried to make in this topic, so I'm going to try to keep this as concise as possible.

I agree with Brittany in all regards, especially when it comes to people hoarding supplies. I frequently see players shout "no more healing!" and then miraculously pull a cure serious trinket out of their ass when they get dropped to badly wounded. And that's fine; people want to look out for themselves. During my stay here, I've frequently seen people rewarded for roleplaying and sensible actions on DM quests and spices. It's inspiring really, knowing that you're being watched and rewarded for bringing flavor and fun to the server. It helps me, as a player, want to do more with my lousy, cheesy fighter wielding an oversized axe.

However, I have to take Seanzie's side on this argument despite the tone of some of his posts. I'm frequently finding that I'm going through literally all of my supplies in order to simply have a chance of surviving what I've come to find is the new norm for 'minor' spice. And this is all good and fine if the rewards were anywhere near some semblance of the supplies I'm spending to just get to the end of a quest. I have fun on spice, I enjoy having DM involvement in my character's life. It's all good fun. But I feel incredibly disheartened when a quest's mobs are tripled, my supplies utterly exhausted, and the only real reward is typical quest loot and extra experience -- and that's assuming that the party leader hasn't staked a claim on the only useful trinkets and you haven't, indeed, died during the supply-exhausting spice. What makes this all even more frustrating is when I see average, Joe Blow mobs throwing back cure critical potions like they're water and seeing my character pull out sinews and tooth from their corpses and little else.

I'm fine with having to fight intelligently when a DM is around. I love the extra flare of fighting off kamakaze goblins and assassins when I just expected your standard granary run. However, there is absolutely nothing intelligent in a battle resting on the difference between a DM's endless supply of potions with the players' relatively limited supply, especially when the reward is an extra potion or two, a pat on the back, and the boredom of having to reorganize your pack.

Don't get me wrong, I love EfU. I don't think I'll ever change servers. I'm not trying to come off as unappreciative. I love the community, I love the setting, and I love the challenge that it all presents. But lately, I feel like spice has been something I've wanted to avoid rather than something I want to enjoy and embrace.

Just a bit of constructive criticism. Take it or leave it, I just felt I should share my opinion.
#14
Screen Shots & Obituaries /
June 30, 2011, 11:00:34 PM
Aha, I'm terribly curious as to what happened. Your badassery blew me away in that one particular moment until it was sort of... stomped on.
#15
Suggestions /
June 27, 2011, 08:22:57 PM
I'm against this, but I've admittedly never run into a problem with people taking too long on quests.