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Messages - Johannes

#1
Announcements /
July 25, 2013, 10:09:04 AM
Making significant IC progress towards faction membership, and then subsequently discovering that you cannot be admitted into the faction on OOC grounds can be very jarring for everyone involved. I encourage everyone to wait until their application is approved before going through the procedure of faction induction IC.
#2
Bug Reports /
July 18, 2013, 07:35:46 AM
Holy symbols and prayerbooks will be expunged next reset.
#3
Off-topic Discussion /
January 31, 2013, 08:17:48 AM
i am slow could someone please explain to me what this image means?
#4
Bug Reports /
January 28, 2013, 11:29:29 AM
Remove curse and any other scripted sources of XP reduction are nonpermanent.
#5
Bug Reports /
January 24, 2013, 05:13:51 PM
As there is apparently some slight incompetence handing out and deducting DM XP, negative DM XP will henceforth be disabled.
#6
Bug Reports /
January 24, 2013, 05:12:34 PM
It's impossible to steal the same spell from the same or different spellcasters without first resting if I remember correctly! But stealing the same spell sequentially from potions isn't currently limited.
#7
Suggestions /
January 21, 2013, 09:38:44 PM
A priori summoned creatures already get turn resistance, actually!
#8
Suggestions /
January 03, 2013, 09:28:19 AM
How do you propose that this would actually stack?
#9
Suggestions /
January 03, 2013, 07:40:29 AM
As much as I am thrilled by your excellent efforts to substantiate your argument with statistics, I must call you out on the Statistician's parlour trick/sophism of making a convenient, unsubstantiated and superficially reasonable assumption to support your claim. I make reference, mostly, to this statement:

QuoteI think it's very genuinely possible to argue that the spot where the  green line and the penalty line cross are the times where death becomes  hard. If you take the risk and lose, coming back to where you were from  level 7 onward is a big challenge.
Which I shall interpret as follows:

QuoteThe point at which recuperating lost XP from a death becomes difficult is the XP threshold where respawn penalties are equal to the XP required to gain a level.
This assertion is extremely qualitative, and extremely open to interpretation. But suppose that it was possible to substantiate. I would like to make a reductio ad absurdum argument to demonstrate that no statement like this can be made without factoring in the rate of XP gain.

As graphs are clunky and inefficient to work with, I will be consolidating the XP-level sequence into a formula instead. The correspondence is a partial algebraic series of the form :
QuoteS_n = 0 + 1000 + 2000 + ... + 1000(n - 1)
...and in accordance with any algebraic series :
QuoteS_n = 500 (n - 1) n
As you have done in your graphs, we can consolidate this into a smooth function:

Quotef(x) = 500 (x - 1) x
...where x is a PC's fractional level. Correspondingly the XP required to rise in level is:

Quoteg(x) = 1000x
The fraction of XP lost on death can be taken as p, and so the net XP lost on death at any fractional level is expressed as follows:

Quoteh(x) = p f(x) = 500px^2 - 1000px / 2
We confirm that the point of intersection between h and g is at level 7 (p = 1/3):

Quoteg(x) = h(x)
1000x = 500px^2 - 1000px / 2
x^2 - x (1 + 2 / p) = 0
x(x - (1 + 2 / p)) = 0
We ignore the case x = 0, as it does not interest us. We may thus divide by x.
Quotex - (1 + 2 / p) = 0
x = 1 + 2 / p, p = 1 / 3
x = 1 + 6 = 7
Let's say that the average XP gain per second is represented by the variable z. We assume that the statement is true, and thus XP recovery is "easy" at level 10 > 7. The time taken to recover this XP can be calculated by :
Quotet(x) = h(x) / z
...and so for arbitrary z at level 10 :
Quotet(10)  = 500 * 100 / 3z - 1000 * 10 / 6z = 15,000 / z seconds
Suppose, absurdly, that the average XP gain per second is 1000. The time to regain any lost XP would be as few as 15000 / 1000 = 15 seconds. Although the term "easy to recover" is very difficult to substantiate, I think that we can all agree that a 15 second recovery time satisfies this simple criterion.

Conversely, let's take level 5 < 7 where it is assumed that XP recovery is easy:
Quotet(5) = 500 * 25 / 3 z - 1000 * 5 / 6 z = 10000 / 3z seconds
Let's take the average XP gain per second due to concerted questing, z to be 1/30000. The time to regain lost XP would be 100,000,000 seconds, which is almost 1200 days. Again, the term "difficult to recover" is very difficult to substantiate, but I think that we can all agree that 1200 days qualifies as a difficult recovery time. We therefore arrive again at a contradiction.

I appreciate your industriousness, but it's clear to me that unless you can satisfactorily justify your simplifying assumptions by dismissing the rate of XP gain as a relevant factor, or otherwise incorporate the rate of XP gain as a factor in a new argument, your current and excellently graphed argument has little purchase in the discussion of EFU's death XP penalties.
#10
Bug Reports /
January 02, 2013, 06:22:01 AM
You are not supposed to have permanent invisibility again after losing level 8 rogue!
#11
General Discussion /
December 27, 2012, 02:05:56 AM
Interesting idea, but (mostly for technical reasons) the arcane mimic is literally incapable of countering spells
#12
Announcements /
December 15, 2012, 03:28:28 PM
The prelude has been completed, thanks to everyone who participated!
#13
Announcements /
December 15, 2012, 01:06:34 PM
You may commence the process of character creation now. When creating your character, please ensure that they have a [COLOR="DarkRed"]red[/COLOR] tattoo on their chest.
#14
Announcements /
June 19, 2012, 09:19:03 PM
This is done. As indicated above, you may now connect to EFU via
[INDENT]host: nwn.escapefromundeath.com
port: 5121
[/INDENT]
#15
Suggestions /
May 26, 2012, 06:44:32 AM
The summons described are level V and VI, and are about as powerful as they need to be.