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Messages - A Case Of Rapiers

#1
Screen Shots & Obituaries /
February 25, 2012, 09:05:56 PM
I have only one. Raffaella Fondriest holding off the Agony alone to give the ritual time to complete.

#2
Suggestions /
February 15, 2012, 07:49:32 PM
Totally unnecessary. You get +2 Dex at L8 which means you get +1 Parry then too. Also, if you look at the skill bonuses for the perk they're to cross-class skills. A fighter gets Parry as a class skill, and there's some very good gear ingame. It's not difficult to get very high numbers without having an additional bonus.
#3
Bug Reports /
January 27, 2012, 01:56:31 AM
I was helping some of the new Watcher PCs with this issue earlier. To elaborate on what seems to be happening so that the cause can be narrowed down, those PCs who were wanded individually to receive favor points, mostly because they wear armor that wasn't faction given (i.e. DM loot or armors better suited) are receiving their Watcher favor points properly. But those PCs who are wearing proper faction armors don't seem to be gaining their favor points, though they are receiving factions XPs. I know for certain that this worked before, but now it seems as though wearing the faction armor doesn't get you the points for Watchers.
#4
Introductions and Group Management /
January 13, 2012, 04:53:20 PM
[INDENT]"He  is out there, somewhere, Cayrn. Our King. I don't know if he is a  doddering old man, past his prime, or a babe at his mother's breast. But  I will find him, and he will lift this insufferable gloom..."
[/INDENT]
- Varad Zápolya II, Chief of the Wyrm Watchers

 

The Wyrm Watchers are expressionists,  philosophers, and adventurers, to  whom myth and history are the same  thing, personal integrity is more  important than law, and the past and  present and future are all one. They are nomadic and questionable,  strangely conservative in their  values, rich in tradition and oral  history, sometimes valorous and  blastingly altruistic, and oft shunned  for their disbelief in the  apocalypse which preys upon the minds of the  people of Mistlocke.

The Wyrm Watchers have been disbanded for close to a century, their   traditions surviving through the hodgepodge family of Argenti gypsies.   Now, the daring Valad Zapolya with claims to direct descent from   Fabrico “the Cartographer” Argenti has re-assembled the organization   under the guidance of the last surviving Wyrm Watcher of old. They   welcome wildsmen and rangers, socialists and radicals, believers in   their King-of-the-Isles-mythos, outcasts, exiled Knights, druids, and   rogues.

The Wyrm Watchers are a faction steeped in server lore to an extent that I simply can't explain here or it will be too spoilerish. They are involved in things that go well beyond the scope of Mistlocke, and out of view of many. They also operate in a sort of grey area between the Mistlocke PCs and the Nature PCs, making allies on both sides for reasons that really can only be clear to those in the faction. We've recently been involved in server altering events, again things that most are unaware of, but will feel the effect of in time.

Our numbers are lower than they've been in a while due to deaths, RL absences and limitations on player playing time, so if you'd like to be involved in the PWs newest DM faction, and probably the least understood because of it, and you have questions, then feel free to ask a Watcher player, or log onto #watchers on IRC and we'll try to help you out.
#5
Bug Reports /
January 05, 2012, 01:55:35 AM
Once a faction gets a certain amount of PCs in it then you no longer get XPs. The Conclave has quite a few PCs now, so likely you're getting no XPs because of this.
#6
Suggestions /
January 03, 2012, 02:38:38 PM
In the case of the Watcher's item, it last fifteen minutes. We actually don't use it terribly much, but it certainly has it's uses and makes for fun roleplay when it is used.
#7
Suggestions /
January 02, 2012, 08:00:38 PM
Watchers already have something like this, and yes it's a good idea.
#8
Bug Reports /
January 02, 2012, 03:30:53 PM
Withering cures take points off the overall total, but don't necessarily bring you down a full level. It often takes multiple times to actually come down a full "rank" of Withering.
#9
General Discussion /
December 11, 2011, 08:56:09 PM
I don't see it. Exile is for major things, assault gets you a beating. In some cases PCs have been exiled because they ran from the Muster so as not to get fined, or beat...a penalty far less severe than exile. If the players of these PCs were so concerned that exile meant boredom then they perhaps could have chosen another course of action other than open resistance.

From everything I've seen PCs (unless they're murdered someone) get at least a second chance, and in some cases a third. Also, some PCs who have been exiled have done very well afterwards, such as Axom, Boris and Mastro. The difference? These PCs had charisma, and attracted people to their side.
#10
Screen Shots & Obituaries /
December 11, 2011, 05:59:04 AM
Fashion victim. :(
#11
Suggestions /
December 10, 2011, 11:43:50 PM
I'm pretty sure it's been said by the DMs that strength is indeed part of the equation. However, it's heavily balanced by what armor is worn, since strength relative to weight is what's most important as what the person who is climbing is lifting is themselves. A somewhat strong person who is lighter, and is in light armor can climb much better than a very strong, but very large person in heavy armor. This is simply physics.
#12
Suggestions /
December 04, 2011, 08:20:25 AM
Strength is in the equation.
#13
Suggestions /
December 04, 2011, 08:09:01 AM
Rogues have always made great climbers in D&D, and a city wall is potentially far more difficult to scale than a passable cliff-face. I have no issue on that front.

As far as cross-classing tumble...there's some pretty big benefits for doing that outside of just getting better at climbing, as well as a lot of loot available to help you along. It's pretty easy to make your ranger every bit as good as the rogues at climbing, but it's like anything else, you need to put a small bit of effort into it.
#14
Suggestions /
December 02, 2011, 04:29:58 PM
There's actually ways now to get supplies that don't require optimized quest teams. They're admittedly hit or miss, but when you hit you can hit very big. Leaving town to wander about, without simply shuffling to and from a QA, can pay very nice dividends and is also potentially far more fun since you don't know what you're going to find.
#15
Bug Reports /
December 01, 2011, 05:21:29 PM
Perhaps she's turned to prostitution.

Actually, that's almost certainly because the NPC was moved, but the actual store was not.