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Messages - Frenzied

#1
Bug Reports /
May 03, 2015, 10:42:11 PM
Just to piggyback on this thread, I made a thread in regard to Phaladrine as well some time back. It did the same thing.
#2
Suggestions /
August 20, 2014, 03:44:40 PM
Mandatory hardcore permadeath systems do bad things to servers that have built their foundations on a nonpermadeath platform. With that, most of the perma servers I've played on usually lasted a year or two at most before going belly up.

I've had fun on those servers, but it really doesn't do good things for server lifespans.
#3
Off-topic Discussion /
August 17, 2014, 05:34:38 PM
#4
Suggestions /
July 24, 2014, 03:35:37 PM
I hope they can fit on men.
#5
Introductions and Group Management /
May 27, 2014, 04:46:04 AM
I'm having fun being the conservative opposition to this. Lots of dwarfing to be opened up by this beyond axes and ale.
#6
Off-topic Discussion /
May 23, 2014, 05:16:57 AM
I'm mostly back and had more time to play, but my old laptop decided to explode horrifically and I had to buy a new PC. NWN is on it now so I may be getting back in game soon.
#7
Bug Reports /
March 31, 2014, 03:55:19 PM
The custom weapon poisons aren't working.

The weapon poisons that are vanilla with NWN are working.
#8
General Discussion /
March 31, 2014, 02:54:27 AM
Zilya poked off on some of the mechanical things. I'll throw my own opinions into it to try to soothe any wounds in as meek a fashion as I can.

-A wilderness character is probably one of the worst possible things to start as as a new player to the server, and because of how dangerous the wilderness has been it usually does require a mechanical proficiency. Even with level five you would have trouble surviving

-Grinding worms is probably one of the worst ways to get experience unless you plan to do it for hours, and it is definitely something that no sane person should enjoy doing. The solo quests also give very small amounts. The larger experience hauls are gotten by performing the various static quests around the server.

-In regard to mechanical aptitude- It is definitely needed. Besides #efu on IRC being a madhouse, it is also a good place to ask mechanics questions. There is a -big- difference between character building within the mechanics and power gaming. Playing the game and understanding the mechanics are definitely something that has to be learned, and (at least in my opinion) approaching EFU with a roguelike mentality helps out. Powergamed builds generally don't do too well because of how badly their glaring flaws get exploited; generally the most effective characters are ones who are able to cover all of their bases without costing themselves too much in one or another.

-Being rude ICly is much different from being rude OOCly. You could have someone's PC trash talking yours in the square while at the same time asking them stuff through tells to try to help you out in understanding something on the server. Most of the community tries to encourage new players to do new and exciting things.

If you want me to try to convince you to stay- You've plainly said that you aren't good at levelling, staying alive, or becoming the incredible hulk. If you aren't good at any of this, and you don't enjoy doing these things, then make a social character that hangs around the city proper. Make a total greenhorn newbie city slicker that doesn't understand a single thing about adventuring ICly because you OOCly don't have a great grasp on mechanics. That'll do two things for you-

First, you can actively learn stuff OOCly and ICly. Learn from the mistakes you make. Maybe running down the hallway first when you have no trap finding wasn't a good idea? Maybe running onto the bridge covered in kobold crossbowyers was a bad idea? Maybe punching GLARGFORUBOUX OF THE FIFTH LAYER in the face while naked and without magic was a bad plan? As the character makes these mistakes he can learn from them, just like you are!

Second, if you decide to hang up your pair of adventuring boots and never leave the sanctity of the bar again except to get more money to booze around with, you now have an IC excuse to call adventurers idiots and play the political side of things. There is literally a political group IG dedicated to keeping people from leaving the shield. You can feasibly play a watcher or a black guild member who tries to keep people from going outside, and still hit all the intrigue that an adventurer would be having (or more.)
#9
Bug Reports /
March 26, 2014, 05:24:17 AM
Bringing this one back to life since it's already made.

We were running through this and had entire rooms just spawn or despawn at their own whim. Run ended when we had them spawn directly on top of us en masse while in the interior.

As cool as it is, if it can't work, maybe getting rid of the branching stuff may make it so this quest can actually be done without having things spawning on top of you like you are fighting spider orogs?
#10
General Discussion /
March 26, 2014, 01:07:15 AM
Tugfork McBlatt

Tugfork is the McBlatt family alcoholic, spending most of his time hidden away in the woods distilling whatever he can put in a giant pot.
#11
Off-topic Discussion /
March 17, 2014, 01:48:49 PM
Work's picked up and I've lost a lot of play time. I have no idea how long it'll be going at this pace.
#12
Bug Reports /
March 03, 2014, 07:12:50 AM
Confirming all these things.
#13
Bug Reports /
February 25, 2014, 05:06:14 AM
Certain spiders now give venom, but when applied it doesn't actually do anything. It just says "* Nothing Happens *"
#14
Suggestions /
February 22, 2014, 02:24:30 AM
I can confirm that saves vs. death does not prevent death. Are the other eye rays going to take into account the spell descriptors of the spells that they are replicating? Like charm person being mind effecting?
#15
General Discussion /
February 12, 2014, 01:57:26 AM
One thing that I've tried to do (but haven't been able to for as much as I'd like due to IC circumstances and level) is to take new PCs and new players out on the quests that they will be a horrific burden and danger on. This does a few things:

If someone OOCly isn't mechanically inclined, it can teach them party mechanics that may be EFU in particular OR broad NWN stuff.

If a character is ICly green behind the ears then you're grooming Pisspants McGoblinscreamer into Skullcrusher Flayerbiter by throwing him into a trial by fire.

Both of these bring our new people into the fold and give them a little push forward when it comes to the grind, and even when a quest instance goes HORRIBLY FUCKING WRONG it can be a fun play experience because of how adverse the conditions can become (like bringing five wizards into Shaggaland.)

Someone getting their butt kicked can make that become part of a character's identity, but someone getting slaughtered until they don't want to play the character anymore is not a good thing.

If you're a mechanically sound player and/or character, groom the next generation even if it makes things harder. It makes for a better server when there is intermixing between the character generations, and you don't necessarily need to have quests designed around that intermixing (even though those would be cool, yes.)