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Messages - Doll Hill

#1
Introductions and Group Management /
February 27, 2015, 10:10:29 PM
This is cool stuff!
#2
Suggestions /
April 28, 2012, 05:26:17 PM
It'd make sense if Arcane Defense Abjuration raised your CL in respect to dispel, which is really the only abjuration spell I can think of that would be considered directly offensive in any degree.

TBH this seems more like something suited for spell focus abjuration, or GSF. At least to me.
#3
Bug Reports /
April 28, 2012, 04:29:42 AM
Would it be possible to have a script check if the character has the feat and a trident equipped, and if so apply a +1 attack bonus?
#4
General Discussion /
April 21, 2012, 06:37:19 AM
Paladins, good over lawful. Evil gods do not have paladins, but there are chaotic gods who have paladins. Corellon, and sune to name a few off the top of my head.
#5
Off-topic Discussion /
April 18, 2012, 12:44:30 AM
Karma in it's original sense is near impossible to prove or disprove because the final sum of one's karma does not apply until the next life (If we're following the religious belief system that coined the term).

If we're talking about the bastardized version where one kicks a puppy today and gets a flower pot dropped on their head three years later as a result, I'm pretty sure we can agree it doesn't exist. Though as seen here, people do remember good/bad deeds and it will influence their reactions to you in the future.
#6
Suggestions /
April 04, 2012, 05:03:12 PM
No character, excellent or not, is going to get higher than lvl 8 for long if they're involved in dangerous things(As high levels rightly should be). Doubly so if they're not viable in combat.

Honestly though, as much as I like this suggestion I can't think of a way to subvert the hiccups it would cause. Everyone would eventually be high level,  and thus out of the range of a lot of the game's scripted content, which would probably lead to people getting bored, and quickly.

This could be solved by raising the caps on quests and making them more difficult, and lowering the soft cap on XP gains so DMs would dictate who ends up leveling past level X, but that really seems to be more work than it's worth.
#7
Screen Shots & Obituaries / Rodo Brestan.
March 19, 2015, 08:30:43 AM
Rodo's dead. While there's plenty of interesting oppurtunities in the wildlands, and I certainly had plenty of fun while playing her, my time zones didn't particularly mesh well with the other players, and as such I ended up playing alone for a great deal of the time and getting  myself killed over silly things which eventually led to her demise. Plenty of fun, and props to the ultra fun nature crew for assuredly continued future funs.

Soon enough I'll be bothered to post up some screenshots, if I actually took a fair enough number.
#8
Bug Reports / The hive left Unchecked loot spawn
March 16, 2015, 05:46:51 PM
Did it earlier with 4 people, and while the XP reward was strong, absolutely nothing spawned in as loot. No placables spawned to hold the loot, and the only rewards we found were the random drops that most monsters have a chance of dropping.

Bug, or feature?
#9
Bug Reports / Eyeless Deep spider, Monstrous Humanoid?
February 05, 2014, 01:26:24 PM
These seem to be misclassified somehow, In my tracking they come up as Monstrous humanoids pretty consistantly. I'm pretty sure that it's not a goof as a result of a bad roll, considering I have them as a favored enemy.

They don't seem to be humanoid by any stretch of the imagination, so, yeah.
#10
Suggestions / Wildshape Casting
September 11, 2012, 07:07:16 PM
Allow druids to cast spells while in wildshape. If they take an otherwise useless feat like.. Say, skill focus trapmaking. If I'm not mistaken the current lycantrope shifting scripts allow for spellcasting. The only issue I could see with it is being too much work scripting with not enough returns.