As something of an alchemy/herbalism failure, I can only say that I found the original system difficult enough to contend with in regard to time spent vs results found and can only assume that the new inflation to most crafting DC's will see me fairly disabled should I try crafting on future PC's. I'm not suggesting that things should be changed again, or that for those who had the capacity to excel with the previous system weren't able to produce high volumes of fairly powerful items, but simply stating that for some players this might be a potentially destructive feature.