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Messages - Dredi

#1
Suggestions / College / Archaeology Stores
April 21, 2025, 11:36:07 AM
So the stores for these areas could do with a little tweaking (Thank you for sharing your insight on this with me Howl)

My suggestions (and bug fixes) would be as follows:

For equipable items that do not currently have aspects, give them either a random or set aspect upon spawning.

Why? - The original intent here was to prevent players from chasing specific aspect changes by re-purchasing items or by nagging DM's. Since this was done however, the Prism system has been introduced which allows you to adjust the aspect without DM intervention. At present items that spawn without an aspect cannot be given one through the use of prisms either, so losing 2-3 slots to aspect-less items deminishes their value quite a bit.
I am

Consumables: Potions especially are bad for this in that they cost both gold and the shop resource (And are often also priced higher than standard shops) - These costs should probably be reduced to zero for consumables.

Rebalance/Remove: Some items are now rather pointless (Lightened bedroll for example since we no longer use bedrolls.)

Some items are also where other items are extremely expensive but are worse than basic college robes. When I say expensive, it largely refer to the amount you get from completing digs and handing items in (20-40 per dig, give or take) and so some items (Such as the archaeologists jacket, which seems to be worse than basic college robes, costing 1100, puts it at a very high price for something of middling to no benefit mechanically speaking.)

#2
From what I can gather the purpose was to ensure sorcs pick at least one spell thematic to their perks at 4 and 5 though I definately do not follow that logic across all of the perks so theres probably other reasonings that went into it.

Could be worse for cultist though. At least its in the same spell school as the core of your class, unlike say, Mesmer who got an illusion spell on their enchantment focused kit where Dominate person (A kinda awful spell) or mind fog would have both been thematically appropriate and neither are top picks - so this to me would have made much more sense.

I'd much prefer we had a choice between two spells or so for this forced spell slot but without understanding the thought process which went into these restrictions in the first place its impossible to say whats reasonable or if the restrictions are producing the desired effect.

Which is all to say, yes, It'd be nice and be useful - but also, I dont see it changing.
#3
I think at least making them not vulnerable to AOE but only direct attacks/spells might be a good call, so there has to be intent.
#4
Quote from: Whyleth on January 22, 2025, 04:23:43 AMI was looking through the default NWN wiki just for fun. It seems there was a hakpak which could probably be replicated baseline easy enough made for Rangers for 3.5 edition which would probably fit quite well for them.  Additionally making Tumble a class skill would help.

Quote from: https://nwn.fandom.com/wiki/Ranger#External_resources
  • Both fortitude and reflex as primary saving throws
  • d8 hit die instead of d10
  • 6 skill points per level instead of 4
  • No longer given medium armor proficiency
  • Dual-wield at level 2 instead of at level 1
  • Improved Two-Weapon Fighting at level 6 instead of level 9
  • Woodland Stride at level 7
  • evasion at level 9


You could even pick and choose some of these, as all of them would be quite strong.


Honestly, this seems like a good way to resolve it - you're giving the class features after level 6

Evasion alone would be a massive incentive but also being able to fill that niche of fitting somewhere between Rogues as a sneaky skill monkey and fighter as a basher without needing to multiclass

Could also give them the Archery focused path, as opposed to the TWF focused path giving rapid shot, PBS, etc as opposed to ambidex and twf
#5
I agree that it feels a little strange to have a limit on non-magic bags to begin with, maybe we could also just turn these off inside QA's, Explorables and Raids if possible?

That way it doesnt interrupt looting or picking up dissapating stuff as you go if you're close to the limit.
#6
Journals and Musings / Re: [An old, Inkstained Diary]
September 22, 2024, 01:38:07 PM
Tesrin Hray, 21st. IY7788

A lot of people have been talking to me recently. Since I came back out of the woodwork (or is it stonework here?). Lots of people want to know stuff. All sorts of sadness. World's ending, again. Be..real sorta nice if it would not do that for a few years. Maybe let another generation deal with it, but here I am, painting away my days until there's nothing left.

I put the smile on and I paint away my worries and fears like ma' always told me to, but as the days and months and years go on, I dont really know who I am anymore. Its a weird sensation, like, not knowing yourself, you know?

When stuff happened, back then, I didnt really know what to do. I saw you and Pa' with more of the nothing on you than you were yourselves. Pale as snow and glassy eyed. You didnt even notice I was leaving in the end.. or maybe you did. Didnt seem like it. I hated that, you know? You never gave me a chance to say goodbye.

I didnt know - dont know - if you were still in there when I left. Part of me wishes you werent. That you didnt have to know I was just up and leaving you like that, that there wasnt enough of you left to even know... and now its been eating away at me for years.. and I dont know how much of me is even left.

Thanks for listening anyway. I've got to go though. Apparently Selwyn's got himself involved in some shenanigans again, I better go help.

-Triffi
#7
Journals and Musings / [An old, Inkstained Diary]
September 22, 2024, 12:05:28 PM

Bound in supple leather, this small little book has seen many days of ownership, but far fewer of use. The pages are largely blank, barring the odd stain or ink blotch to accompany the scant few sketches and drawings that the book contains.

The first page is written in a different hand, its ink has faded with tears and time leaving it only partially legible.

It reads:

To our Darling T-----
May this jo---nal be filled with many pre----- -----ies
May it keep us in y--- ---rt whenever we cannot -- -----
Ne--r forget, We love you.

The sketches in the book vary in quality and content, sometimes it is something as simple as a plant or a rock, a setting sun or a strange bit of architecture. More often however does depict pictures of creatures and dangers - often shown incredibly viciously with sharp claws, teeth and mandibles, others meanwhile are just masses of black void, scratched into the paper with a sharp pen in harsh jagged lines.


More recently its owner has taken to writing in it proper, perhaps finally putting it to its intended use.
#8
Left in the Krak upon the table on the upper level, another piece finds itself clinging to the underside of a dry and empty mug.

Reflection on Reflections

Well beyond a simple sketch but far from a full painting at the same time this scrap of paper has a rather pronounced image drawn upon it.

Against a dark sky, a collossal green eye takes up much of the picture, slitted like a snake, or perhaps a cats eye, it casts an eerie green outline over the silhouette of an island town below. The town itself is then reflected  in the water that surrounded, but is disroted and misshapen on the surface of the water.

A singular tiny light can be seen on one side of the island, though its beacon-light fails to find itself reflected on the surface below as if it too had succumbed to the watery depths.

The piece is mildly unsettling to look and, staring upon it for too long may lead one to think the eye was truely looking at them.


On its rear the letters: "T.S" and the title "Reflection on Reflections"

#9
I dunno, Sounds like a skill issue.
#10
You can grapple up and down. You may however need to use the alternative fire on the grapple hook for it to produce a functioning climb zone.
#11
Carefully laid out across the table on the upper floor of the krak, this sketch is pinned down by an empty bottle of wine and 3 small pebbles. It is drawn entirely from simple ink using gaps between the ink to help portray the image.

Marlin and Cawford

The sketch itself is a little absurd and appears to show the upper half of a female figure draped in robes with an arm outstreched, palm flat, to a bird. The bird is in flight, approaching to rest, or feed.

The most unsusual part of the picture however, is that the woman's head is drawn like that of a large, long bill protruding from her face and large dorsal fin sticking out of the back of her head in lieu of hair.

The words "Marlin and Cawford" and written at the top and a simple "T.S" - the makers mark, resting in the bottom right of the image.

#12
Strung carefully on the fence that bridges the gap between the two benches that rest infront of the pilgrim, another small piece of paper has been hung.

Weeping Webbing

The sketch appears to show a swaddled baby resting in a simple depiction of a spiders web, the child itself appears to be wholly constructed from those same sticky strands and which make up the peacemeal effigy of a face.

The baby appears to be crying but instead of tears, tiny baby spiders run down the cheeks from where its eyes should be and across the intricate mass of webs to the simple cloth that it is wrapped in.

A simple "T.S" is carefully inscribed at the bottom of the paper.
#13
An alternative might be to turn off the slowdown while inside the well, the creep or a quest area.
#14
Suggestions / Re: Custom items - Paintbrush
April 01, 2024, 09:23:22 PM
Painting Palette too, if this is at all possible!
#15
Occasionally, small pieces of parchment, sketched with all sorts of images and depictions might find themselves cirulating around the well. While they may not last long under the beating sun of Pra'raj, the Wyld's winds and the coming and going of its people, some people may spot it while it lasts.

Hung upon a box marked "PEP'S HOUSE, DO NOT TOUCH MY STUFF!" outside the Krak des Roses, a small sketch has been pinned.

The Mummers Mercy

Scratched in sharp lines of quill ink, this simple sketch depicts a torn and battered jesters outfit with different tones being used to depict what would be differing colours in just grey and black ink. The outfit itself is strung up on the hilt of a sword driven into the ground with a tiny shield resting against it.

The sketch is drawn to embody the aftermath of a bettlefield, though no other figures are depicted, the blade and shield are similarly worn with nicks and cracks across their surface, though far from the scale of tears and rips that criss-cross the surface of the evicerated clothing.

Strangely, the ink on this sketch has right slightly and it smells distinctly of rose wine, with a stain of the alcohol covering much of the paper's surface.

A simple mark of the artist "T.S" rests at the bottom of the paper, which, unlike the rest of the sketch, is in pristine and unmarked ink which has not run fom exposure to the alcohol like the rest of the sketch, indicating it was added later, after the wine had dried.