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Messages - Hubble Bubble

#1
General Discussion /
August 28, 2013, 03:29:02 PM
I would like to point out that the Healer class and hundreds of others are easily found in the public domain. A lot of players, myself included, take inspiration from a variety of source books when developing our characters.
#2
Suggestions /
August 27, 2013, 06:24:37 PM
QuoteYeah but we get to be all awesome Hubble, shunning such petty things as gold and loot pah!

A very valid point ;)
#3
Suggestions /
August 27, 2013, 05:17:25 PM
QuoteIs it that bad to slightly reduce our ability to mercilessly spam Kobolds every reset, maybe its not bad to have to wait for a few more people to be about?

I think that depends on who you aim that comment towards. General Sanctuary quest trains that are ran every reset will continue to include Kobolds with no trouble. They will also more than likely continue onward to the other nearby quests and profit to a higher degree than players that are outside of this niche.

Those of us that likely run no other quests for days on end due to lack of available allies will still continue to run no quests, and gain no supplies. I understand, of course, that playing an outsider/nature-orientated etc. character is to have a harder life, but it feels unfortunate when compared to other chapters that life as an outsider can sometimes feel cripplingly lacking in quests/supplies at times.

I do believe that however you approach quests, they are certainly a necessary addition for many people to find fun in the game, and at the moment that element has been a little stale, and for reasons I believe are mechanical rather than related to in character actions.
#4
Suggestions /
August 26, 2013, 11:18:04 PM
I strongly agree.

Playing a character that has minimal, connected allies online at a single time makes doing this quest especially hard, and with there being very few outside of Sanctuary that allow for minimal parties (I can think of only one other that allows two) questing can be almost impossible.
#5
Off-topic Discussion /
August 25, 2013, 02:17:56 AM
I can only encourage you to see beyond the surface of the situation and look for the gems that are hidden within.

Which amazing characters have ever been produced without a pitfall in their storyline? The moments that lead them to strive toward something more than they had before.

Losing is conducive to amazing characterization and story-telling, roll with it and you might just find you enjoy the game all the more.
#6
Introductions and Group Management /
August 20, 2013, 01:11:30 PM
There's certainly room for men in the group, it's just something that I'd like to keep to a minimum.

The women involved are secretive, suspicious and wary of male dominance, however that's not to say that certain males would not find a place among them if they pursued it in game.
#7
Suggestions /
August 20, 2013, 10:33:54 AM
I'm not sure if there is a script, but attempting to plant specific things in the Ark, for example, comes back with this -



Other plants are plantable there.
#8
Introductions and Group Management /
August 19, 2013, 10:25:47 AM
QuoteBut I wonder, what is your opinion on warlocks?

As a general group of men-hating old crones, Warlocks aren't look upon too favourably. However, that's not to say all men are the enemy.

Something to pursue in game :)
#9
Introductions and Group Management /
August 18, 2013, 05:22:17 PM
While the archetype of the Fairtytale Witch is something we can all find familiar, a little Orwellian, Shakespearian inspiration always helps.

""Double, double toil and trouble.."

#10
Suggestions /
August 16, 2013, 02:33:33 PM
If there was a means of controlling what you consumed when resting, then I'd welcome the addition of allowing certain herbs to be used in place of regular, cooked foods.

However, at the moment it would become a bit of a nuisance if when you rested you ended up using herbs that could otherwise be put to use in herbalism/cooking etc. when you had other food items ready to be used.
#11
Off-topic Discussion /
August 15, 2013, 11:29:33 AM
#12
Suggestions /
August 15, 2013, 12:35:56 AM
Some of the things you suggest are already in place, and while playing a fairly isolationist character such as a Druid poses unique challenges that are not found within Sanctuary's limits, these elements are some of the more cherished aspects of playing a Wilderness character.

In the current chapter, many of the aspects of playing a Druid are catered for beautifully, observant and keen Druids will find lots to do, and will not struggle as you might imagine.
#13
Bug Reports /
August 14, 2013, 10:15:18 AM
Quote from: Ommadawn;349356It's /c stealth a

No, It used to be. Now it is /c astealth a, /c stealth a no longer works.

Here is a screencap that I took a moment ago in game. I use the command several times a day with my own animal companion, and can 110% confirm that this is the active command.



#14
Bug Reports /
August 14, 2013, 10:09:09 AM
Quote from: Ommadawn;349356It's /c stealth a

No, It used to be. Now it is /c astealth a, /c stealth a no longer works.

Here is a screencap that I took a moment ago in game. I use the command several times a day with my own animal companion, and can 110% confirm that this is the active command.

#15
Bug Reports /
August 14, 2013, 10:06:40 AM
Quote from: Ommadawn;349356It's /c stealth a

No, It used to be. Now it is /c astealth a


Here is a screencap that I took a moment ago in game. I use the command several times a day with my own animal companion, and can 110% confirm that this is the active command.