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Messages - j235

#1
General Discussion /
December 22, 2014, 02:58:42 AM
If quest-grinding's so rampant, why don't we simply put a limit on those highly-rewarding ones? Say, only once per every seven resets for Sahuagins', once per every eleven resets for Shaggaland's, and once per every thirteen resets for Seer's?

Also, it might help label characters based on their based hub. And limit the quest they can do based on the label. This can prevent people rushing through all upper/lower quests in a single run. However, a system should also be in place to add more labels to the characters so that as they complete some of those low-level quests, opportunities would then be then open for some other quests. In this way, we've got a real quest train, not in the sense that people can rush it through, but the upstream of the chain authorizes the down stream in a gradual and acceptable manner.

This would then mean, you will have to build a database for such labels, and counters for per-character quest completion, which I assume is already in place for quests like Bilby's.

And on multi-classing, being rather long on the server, I found no incentive in multi-classing myself. However, I remember back in Mistlocke days, we have special quests for classes, and even now. Tighten up class restriction in quests would also be an incentive towards such. Maybe, something like, allow ONLY pure rogues for Bilby's? You would then have to apply a label to those Bilby questers resetting their experience points when they try to multi-class. For a quest like Bilby's, upping the required level for the quest should also help.

And plot-wise, remember how Owain's managed to stir up inter-character conflicts again when he proved himself just to be another madman? Maybe something can happen to the Society to stir us up...

Another idea is, probably sticking more quests to dangerous places like, near Ysinode? People won't power-quest a quest that requires you to go through ten bloated undead beholder in the way, say. Or in other words, this can also translate into, "the current wilds are not dangerous enough." Of cource, it won't be realistic setting up beholder spawns everywhere, and so close to the main hub, but we have driders, undead giants, super-duper spirits! The quest bubbles need better guardians, hahahah.

Also, since quests might reward a well-coordinated group, how about breaking them up with small, random, once-per-player-per-reset only explorables? Give them incentive for solo-once-in-a-lifetime experience in walking alone in the wilds will break the grouping up somewhat.

If people get less reward from quests, they would have to seek it elsewhere, such as real inter-character conflicts.
#2
General Discussion /
December 20, 2014, 03:10:15 AM
A halfling Brandobaris' rogue-not-cleric-priest and bard hybrid who's got uber DEX and CHA scores. Every time he/she attempts to sing at the highest pitch of his/her voice, earth will start to shake and rocks drop off ceilings. He/She considers it an exciting adventure in the form of maintaining the quality of his/her voice, which is also a demonstration of performance skills, while dodging all the falling rocks and quakes. Some hurricane/volcano eruption/tornado/tsunami from the Dark Lake as he/she's trolololol'ing would be great, too. This concept is not designed for immunity against the classic "rock falls, and everyone dies." scenario, as the PC can still be locked between four boulders and still get buried, despite his ability in dodging rock falls.
#3
Bug Reports /
October 15, 2014, 04:28:36 AM
I think that's probably intended, as I've seen silverfins there, as well. After all, it's part of the dark lake.
#4
General Discussion /
October 10, 2014, 01:21:26 AM
My accountably "most recent" days on the server was back in EFU:M days when BOM decided to throw a party with the Mytrylan Red Star as a backdrop. My fighter build PC got hit hard in the head with swarms of Red Stars, and almost fugued, but he survived in the end, thanks to the concentration of PCs present in Mistlocke. An awesome storm,that is. The PC walked around town afterwards, and died for a few times in the scavenging quest down the warehouse to spiders. However, I don't think I remember anybody's name in particular back then... I only remember it was a pale-skinned guy with a GFX that resembles an vampire that guided me around the town, but I don't recall I ever checked for his handle...
#5
Off-topic Discussion /
September 02, 2014, 03:43:10 AM
Due to semester commencing lately my time dedicated to EFU would become quite sporadic, likely weekend-only with some exceptions a few days from now.

However, I will keep checking for letter, etc. Gah, perhaps time for more forum warrioring! Sorry for any involved in plots with me. I will wrap them up in letters this weekend! There will be an interim around early October I believe.

Keep up the good work! Oh, and you treasure-hunters, this isn't gonna be the end, I promise!
#6
Bug Reports /
August 22, 2014, 09:40:24 AM
DM Howland just resolved the second issue.
#7
Bug Reports /
August 22, 2014, 05:04:35 AM
After a certain login the PC above ends up in the DM Discussion Area with the message:
QuoteYour party was SHIPWRECKED, but you were logged out at the time. Cheating suspected. Please wait for a DM.
I did log out and in after the script error above, but DM Caster teleported me ashore afterwards. Can the said PC be moved out of the OOC area? Thank you.
#8
Bug Reports /
August 18, 2014, 11:11:43 PM
This is working the last time I checked.
#9
Bug Reports /
July 16, 2014, 03:33:36 PM
The far end of the the Dunwarren East Gate still gives the "too dangerous" message. Didn't get to test the near end of the Dunwarren East Gate though.
#10
Bug Reports /
July 03, 2014, 10:21:23 AM
Update: HDM's PC Edwyn Nibley now holds the leather. Any more bug encountered should be attributed to him.
#11
Bug Reports /
July 01, 2014, 08:17:05 AM
the QA for the Freedom Portal Quest down the Lower is safe from withering as well.
#12
Suggestions /
June 30, 2014, 01:22:27 AM
I am clearly responding to this thread, Ebok.
Quote from: Ebok;395417http://www.efupw.com/forums/showthread.php?p=395407#post395407
#13
Screen Shots & Obituaries /
June 26, 2014, 08:10:51 AM
A comet tears across the starless beyond and blasts into the very heart of the firm below.
#14
Bug Reports /
June 02, 2014, 08:56:57 AM
Allow me to quote the transition.
Quote[A passageway here is narrow and cramped, but let you get free to another portion of the Lowerdark, if indeed you can squeeze through without bashing your head...]
The message sounds like the transition is supposed to work, at least from the MAIN Lowerdark section.
#15
Bug Reports /
May 31, 2014, 11:49:02 AM
Then it should allow you to return the same way in the least. Just like how Frodo and company scaled the heights near Minas Morgul, they should be able to climb the other direction.