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#1
I rather agree that the default no-swapping-during-combat works fine; just be a turd and abuse it to beat down every bard you see peeling off their metal carapace to cast buffs in their well hidden herbalist's robe undies. Maybe people will stop being doorknobs. Lol.
#2
Suggestions / Re: More armour variants
May 20, 2018, 09:08:02 PM
I sort of feel like there's some misunderstanding through this thread.
For the sake of clarity:
Cloth: 0/-
Padded: 1/8
Leather: 2/6
Studded/hide: 3/4
Scale/ChainSHIRT: 4/4
Breastplate/ChainMAIL: 5/2
Splint/Banded: 6/1
Half: 7/1
Full: 8/1


There are two chains and they are not interchangeable. :)
#3
Suggestions / Re: Deep in the Rotlands - Pit Drop
May 20, 2018, 09:03:51 PM
With that in mind, I feel like a good potential change to make would be to delay the swarming entirely and for 2-3 rounds instead add in atmospheric ominous emotes about how you've landed in what seems to be the heart.. the insects are aware of you.. you can see them all around you, massing for an attack...


Then unleash the summons.


Because some people just have crappy load times.


And by summons I did mean spawns. Whatever lol
#4
Suggestions / Various Suggestions
May 20, 2018, 08:20:30 PM
In no particular order and not at all concerned with balance.. just some cool things I think would be cool:

Suggestion: Playertool to flag items as concealed, rather than auto-concealing 'contraband' as it is now. Use tool on an item in your inv to mark it. Use on item again to take it off the list. When searched, the difficulty of concealing your items depends on how many are on the list, their inventory size, whether any are worn.

Suggestion: Command or player tool to unsummon all summoned creatures simultaneously

Suggestion: Player tool to command all summoned creatures simultaneously. (to attack/move as the regular player tool) or command to change the normal control companion between single and all


Suggestion: Elaborate on "/v s" or "/v d" etc in order to allow the second dominated/summoned to speak, or the third, etc (e.g. "/v s3 [words]")


Suggestion: Allow up to 3 tomes/permanent foci to be 'bonded' to you at a time such that you can switch between them with a chat command instead of conjurative focus, so you aren't needing to waste a round doing nothing but switching focus, between those three tomes.
e.g. [uses focus on tome of stone]
/c attune STONE
[switches to water]
[later on needs stone]
/c bind STONE

Suggestion: Allow 'Examine Mark' to roll a high DC spellcraft check to determine if the 'mark' has see invisibility up.
- Roll will be hidden
- Two results:
"You feel like they are strangely vigilant.."
"You feel like you could get away with it.."
On failed roll, either result could be shown.

Suggestion: Mark darkness as a nonhostile spell so that it doesn't make your sneak attacking, ultra casting shadows turn around and murderize you.

Suggestion: A command to save three to five possible descriptions and a command to load them onto your character.

Suggestion: Mimic Steal Spell when used on self sends a message to the character combat log telling what spell is currently in that slot, if any.

Suggestion: Give mole shape a dig tool. Give flight shapes flying of some manner. Give spider shape a 2/shift tool that spawns a temporary 'sticky silk rope' at climbing spots which people can attempt to use, including said spider. Rope despawns by itself after 3rounds/level, or 2 turns.

Suggestion: Lump classical druids in with rot druids at this point and acknowledge that they could really benefit from a lair. Especially one with a grove. Note that there's only one grove left in the module excluding lair groves.

Suggestion: Allow antitoxins to be used on poisoned potions to de-poison them. Even if with a roll.
#5
Suggestions / Re: Balance Necro corpses
May 04, 2018, 12:27:33 AM
The skeletons do have some glaring weaknesses.
I agree that the other forms of undead could really use a boost.
Well. Specifically ghouls.
Man, ghouls really need a boost.
So badly.
#6
Well, to clarify the bonuses activated only while in parry mode. So I suppose it was designed to compensate somewhat for the fact that your riposte rate is going to be much slower than a normal attack rate.
So if anything, not only can it be done but it can be made to activate only while in parry mode.
#7
I don't want to be that guy, but can it be done? Yes, a similar system is already implemented on another server which has traditionally never used haks (Arelith) - granted theirs is a +AB/dmg system rather than a +AC system.


As for whether it should be, I don't know, I think /something/ should be done. It'd be nice. I've brought up parry before and been educated with anecdotal claims that parry is still useful because it was used to amazing effect in this or that isolated incident when that one PC from way before with presumably a mega-high level of it - far exceeding what one could get with an investment in ranks and feats - managed to fight off this or that big monster.
Anyone who has run the numbers knows that even a very very high parry level won't generally save you. The best scenario is one on one, of course - it's a dueling skill after all - but due to various factors the best odds you're going to get with it are 'risky' odds.
I've certainly eaten enough crits out of nowhere trying to make my old ~35 parry, semi-permanent 25 DEX duel wielding hin RSD work, lol. And when his ripostes succeeded he averaged about 3 damage. My mistake on that front.


The skill just isn't good as is. Barring a godly level of investment which I wish wasn't necessary, it will continue to be not good unless something is done. :(
#8
Suggestions / Re: Hunting, Farming and Fishing
April 19, 2018, 07:29:06 AM
No point system, but there is a fishmonger who buys fish. Just FYI :)
#9
Bug Reports / What???
April 17, 2018, 08:24:43 AM
#10
Bug Reports / Re: EFUSS Farming not giving bonuses
April 11, 2018, 12:51:38 AM
Harvesting Zurkhwood is wilderness survival in fact, iirc.
Perhaps oddly so.