Enemies seem to aggro from a significantly larger distance than before, the first two or three rooms are effectively combined into a single combat and is a colossal horde, especially with the high amount of priests spamming dispel and hold person.
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Show posts MenuQuote from: Quarterdragon on June 19, 2019, 05:41:33 PM
Additional bug report on this same quest: it did not spawn any enemies for a group I was with last reset. Perhaps it breaks after the first group in a reset does it?
Quote from: Hollow_Mage on February 21, 2019, 09:43:48 PM
I've done this quest three times and have never seen an enemy. Would not have known it had enemies if it weren't for this post.