If this becomes an item it should only be effective for a limited time (like the items that get destroyed after X rounds of use or destroyed on next reset).
If you make such an item i like the idea of it beeing a cominable one which needs an alchemy (some kind of magic suppressing substance) and a tinkering (some special shackels). The resources for the item should be very rare and only findable in one location each.
The idea behind this is that whoever want such a shackle needs not only a tinker and a alchemist that are willing to make one part each, but also need the resource. Having the resources come from only two known location, could allow players of the opposing faction to defend these loaction to either secure or deny acces to the resources.
Just my thoughts on how to make this whole disabeling thing abit more dynamic and engaging.
If you make such an item i like the idea of it beeing a cominable one which needs an alchemy (some kind of magic suppressing substance) and a tinkering (some special shackels). The resources for the item should be very rare and only findable in one location each.
The idea behind this is that whoever want such a shackle needs not only a tinker and a alchemist that are willing to make one part each, but also need the resource. Having the resources come from only two known location, could allow players of the opposing faction to defend these loaction to either secure or deny acces to the resources.
Just my thoughts on how to make this whole disabeling thing abit more dynamic and engaging.