Balance Brood Hive

Started by Nihm, January 10, 2009, 08:23:28 PM

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Nihm

That's right Wern, it went well enough.  And the party was actually higher in average level than the time which I described.  Our next highest from the nine was a seven this time, not an eight however.
 
Just from that one slight difference, it was a totally different quest.  I think when a quest becomes twice as hard when average level is actually lower, something needs a tweak.
 
My comments aren't about the quest in general, which I think is fine.  Nor am I complaining because I died, since I didn't.  Nor am I insulting anyone's family.
 
I'm saying the quest spawn : level ratio needs a tweak, that's all.

core

This quest may need its reward boosted! I generally use ridiculous amounts of supplies (mostly healing) to stay alive and get little money/potions out of it, excepting one time when it was spiced.

Thomas_Not_very_wise

...

This quest is a divine Grind.

But really fun.

I wouldn't mind a few Flayer Sorcerers.

Gippy

I think that perhaps the loot tables could be adjusted and more healing/restoration/elemental resistance could drop and less other stuff. It is a hard quest, and the rewards very rarely make it worth it because of how random some of the loot is - IE: It can be great for one PC, such as a druid, 90% of the time, but the rest of the party's out of luck. 10% of the time you'll get amazing stuff though and it's worth it.