More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Drakill Tannan

What i'd like to see is a perk that allows you to effectively be able to use unarmed strike without having to be a monk. For example:

Fist fighter
Your unarmed strike becomes 1d6 damage.

You'd still need to take improved unarmed strike to be able to fight unarmed effectively, and you'd be far more diferent than the monk. And there are several characters that make sence they fight unrmed, think of a divine champion of Malar, or a cleric of Malar. A tribal barbarian or ranger, or just a martial artist who isn't a monk, etc.

Nightshadow

Making it 1d6 would be far better, in my opinion.

Cerberus

I'd rather double my chances for crit...
 
A 5th level fighter with a 16 str and these:
- Improved Unarmed Strike
- Weapon Focus (unarmed strike)
- Weapon Specialization (unarmed strike)
 
Is looking at 1d3+5 dam... X2 crit = 12-16 with a punch

Nightshadow

Not all non-monk unarmed fighter builds will be a fighter, though. That works great for a fighter, but not so much for others.

lovethesuit

Quote from: DollarPhil;182972I agree with that. There's no way a Monk should be allowed this, but it would have been a perfect Perk for someone like Luca Shepherd, who I think was NG, the same goes for that NE unarmed rogue we had a while back. It's a nice little perk for PCs who want to use unarmed attacks, and have already spent a feat in order to use an exceptionally sub-par weapon because it's cool for them.

lol those are both me unarmed 4lyf

Would definitely say that making the base damage of an unarmed attack d6 is a great option. I'd also say leave in the other one. Each character only gets one perk, so if you leave both options in, everybody happy.

Thomas_Not_very_wise

You can actually earn multiple perks if the Dms see you put effort in it.

Perks like, Elemental Focus: Air, fire, etc...can be earned.

DollarPhil

I could see this system being quite handy to implement variant classes without actually tasking them so far as to be a PrC, thinking about it. It could help people wanting to not have to multiclass to represent their PC's abilities.

Urban Ranger
(requires 5 ranger)
You are not a tracker of the wild frontier, but an investigator of the mean streets.Compared to other rangers, you are less sensitive to the rhythm of the natural world, but more adept in society.
All ranger speed/skill  bonuses are reversed, working only in "city" and "sewer" maps. -4 H/MS in the wild, +3 in town. If you take this Perk, you may not use items tagged as "pure ranger only". -2 AE +2 Persuade.

Wilderness Rogue (Requires 5 Rogue)
Not a crook or a spy, but  a hunter specialising in ambush and traps.
-3 Bluff, -3 Persuade, -2 H/MS in the city, Trackless Step, Tracking, 5 point bonus to EFUSS Wilderness Survival.

Wisdom Of the Wielder (must be pure Monk, Weapon Focus)
You have trained with the traditional weapon of your Order, so much that you and it act as one. This has however impacted on your unarmed proficiency.
Gives you an extra attack per round at -3 AB when you have a melee weapon equipped. Your Unarmed Attacks are at -1 AB.
If Battlemarch can add attacks, I assume this is scriptable, and a way to see monks for who it is actually worth using a Monk Weapon.


Crafting Ideas

Grandma's Traditional Recipe
Your family have a secret recipe for a useful herbal product, passed down from generation to generation.
This perk will give you the exact recipe for any one herbalism product from a list of relatively basic ones.
This would IMO promote people wanting to learn herbalism by immediately giving them an exact starting point.

Alchemical Breakthrough
Before this blasted incident, you had made a great stride forward in your research, creating a simple recipe for an alchemical device that could be replicated even in field condtions.
This perk will give you the recipe for any one alchemical product from a list of relatively basic ones.

Divine Inspiration
Your patron has seen fit to grant you the means to create artifacts of their power.
This perk will give you the recipe for any one consecration product from a list of relatively basic ones.

Cerberus

Boxer: You have either been in so many bar brawls or have had training in the art of fist fighting either profesionally or as a gladiator that you have become dangerous in an unarmed fight.
- Unarmed damage becomes 1d4
- you gain the Improved Parry feat
 
 
 
I can't think of any good drawbacks to put on this... Hmm...? Monks aren't going to want this so you wouldn't have to worry about that... Is no arcane spell users a reasonable restriction?

Porkolt

Quote from: DollarPhil;183165IGrandma's Traditional Recipe
Your family have a secret recipe for a useful herbal product, passed down from generation to generation.
This perk will give you the exact recipe for any one herbalism product from a list of relatively basic ones.
This would IMO promote people wanting to learn herbalism by immediately giving them an exact starting point.

This sounds more like something suitable for cooking.

Drakill Tannan

Not really Pork, sounds to me like one of thouse "home made cures" name to me.

Quote from: DollarPhil;183165I could see this system being quite handy to implement variant classes without actually tasking them so far as to be a PrC, thinking about it. It could help people wanting to not have to multiclass to represent their PC's abilities.

Yess. Exelent suggestion.

I also LOVE the idea of the recipies.

lovethesuit

Clearly something for resting in the wilds.

Once per rest, get an oil flask in your inventory if you don't already have one?

Get a 0 weight bedroll that is non-droppable?

I dunno.

Barehander

Quote from: lovethesuit;183344Clearly something for resting in the wilds.

Once per rest, get an oil flask in your inventory if you don't already have one?

Get a 0 weight bedroll that is non-droppable?

I dunno.

Bushnap

The comfort of a bed means nothing to you. You sleep wherever and whenever it's prudent and safe to do so, rocks and sticks be damned.

No bedroll required to rest in the wilderness. (Oil would still be required unless you were ranger or druid, I guess.)

Drakill Tannan

I'd like it better if it were soemthing like

Man o' the wild
You can rest in the wilderness without oil not a bedroll
You can't rest in an inn.

Wich would be more noticable.

Porkolt

As someone who's slept well both under the open sky without a bedroll as well as in a hotel, I can tell you that makes no sense.

Oskar Maxon

IMO it should be:
Can rest in wilderness without bedroll and oilflask as long as you've just failed two saving throws in a row vs alcohol. Win.