Tumblin' Locks and Tumblin' People

Started by Random_White_Guy, August 14, 2010, 08:48:38 PM

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Random_White_Guy

I'd like to see the super-secret encoded doors around the island be succeptable to high enough lockpick by a PC. That way if you can find the code you can use it, or if you can crack the locks you can use it just the same.

Also I think it would be cool if, like in old EFU, there were more uses for Tumble in the city/alleys.

There used to be the crawling holes and other things in old EFU, as well as the alley breaks that you could "Climb/Jump" to get to the other side of the map and escape pursuers who then had to run around like six buildings to get on the same side.

That same idea is used in the wilds often (Particularly, en-route to the orc quest), but it seems lacking in the areas I've seen.

Sewers and Alleys are a Rogue's best friend but there doesn't seem to be too many cool 'Escape pursuit" options.
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Buns in the Oven

the thug life is the sick life.

+1

Divine Intervention

I like the idea of tumble routes but there is already many doors like you want.

Thomas_Not_very_wise

9 combination code is hard to put in when being chased.

Edit: Woops, yes, a lock dc. That. <.<

Canzah

Thomas... What?

And yeah, I am in support of this. Some time ago there was a discussion about adding more flavor for the pure rogues out there and these alleyways and likewise were brought up.