Remove the new AI invisibility chug

Started by One_With_Nature, March 19, 2011, 01:31:28 PM

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One_With_Nature

This seems completely ridiculus.. yes you can invest in see invis potions bu the theing is.. mobs drink the invis before you even come into sight as some can sense you from around corners so you get invis ganked by like 5+ npcs and die. Not fun at all, think it would be better off either removed or made so that the chance of it happening is reduce by alot.

Ebok

The fix would be removing the pots from the risers in question. Not the feature. However, that particular area is more of gank then a fight anymore, so I cant argue!

el groso

Quote from: One_With_Nature;230239... mobs drink the invis before you even come into sight...

Wow, that sounds so cool and exciting!

BeteNoire

It's a lot more that Nightrisers doing this. Orcs, Bandits, Mist Ogres, and more.

Germain

The AI changes are not going anywhere. Though we will perhaps review the current setup for various creatures.

Luke Danger

I'm perfectly fine with one or two of them pulling this off; you know, just to be a little more realistic without being crude, but there's a line that's gotta be drawn.

Lenthis

I would concur when every intelligent creature starts popping potions every two seconds pc's are going to get more and more scared again and soon. Not even druids will bother exploring the wilds in fear of being invis ganked by half a dozen orcs.

BeteNoire

Quote from: Germain;230272The AI changes are not going anywhere. Though we will perhaps review the current setup for various creatures.

I don't think anyone wants them to go anywhere, but rather function in a manner that makes it interesting and not just a silly invis chugging contest on mobs.

TheImpossibleDream

Ai using potions will never be perfect, but honestly I don't think it's such a bad thing. I kinda like that npc's use thier potion load outs like pc's. This sort of thing will take some getting used to though. Similiar to morts wonderful party change.

putrid_plum

oh noes NPC doing something other than being dumb, oh shi

Egon the Monkey

Oh noes, all NPCs using the same annoying tactic predictably and in perfect synchronicity, oh shi....

I posted on this in a thread below, suggesting simply giving mobs a random chance of using the potion they have or not, with it either even chances or more likely they don't. Or that mobs randomly spawn with a couple of extra potions to use, in a similar way that hero spawns turn up. This would keep the use of potions as an unpredictable surprise to PCs rather than a metagamed tactic of "Put ext. Seeing on one tank b4 quest noob", or the wilderness being full of 0 stealth NPC ganksquads.

TheImpossibleDream

Quote from: Egon the Monkey;230339Oh noes, all NPCs using the same annoying tactic predictably and in perfect synchronicity, oh shi....

I posted on this in a thread below, suggesting simply giving mobs a random chance of using the potion they have or not, with it either even chances or more likely they don't. Or that mobs randomly spawn with a couple of extra potions to use, in a similar way that hero spawns turn up. This would keep the use of potions as an unpredictable surprise to PCs rather than a metagamed tactic of "Put ext. Seeing on one tank b4 quest noob", or the wilderness being full of 0 stealth NPC ganksquads.

You'll find all potion use by pc's is very predictable as well.

Egon the Monkey

There's not 20 of them being the Haste/Displace/Blur/Invis Musical Display Team.

Germain

If it were solely up to me then invisibility would be removed for NPC and PC alike. But we will review the current AI and potion load out for creatures.

Ebok

Appreciate the second look Germain.

I don't think many of us actually want the new feature to be removed, because it is very cool that npcs will use their stash.