Pure barbarian perks

Started by TeufelHunden, February 04, 2012, 09:55:19 PM

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Unmatched Socks

I think this is a great idea!!!! I wuold love to see better barb variety!

Cerberus

Quote from: Gippy;274034So far I don't think people get this -
 
Rangers and barbarians each have bonuses, similar to what other classes got via perks, but just one set of them. What I am proposing and asking for ideas for -- is additional perk paths of similar power to ranger and barbarian current bonuses.
 
The classic bonuses would remain as a perk path. There would simply be other flavorful choices.

Imo a flavorful choice is summoning themes, or a choice between two weapon fighting or the use of a bow. It's not eliminating Dragon Disciple from the PrC because you can become one without having to app anymore. To me that's not a 'perk' it's breaking a PrC. On the same line how does giving one classes ability to another class count as a perk? Why is it a perk when you can do the same thing (or close) by multi-classing? To me it's close to game breaking when you use the bonus of the other class without having to deal with the negatives of actually multi-classing. Barring very few exceptions I can make any of the sorcerer 'flavorful choices' (perks) by multi classing or earning and apping for a PrC. So how do any of these 'perks' make the game more interesting other than simply eliminating favored class from the equation?
 
EDIT: Sorry for derailing the thread but in my defense it was already skidding off course a bit anyway.

The Pathfinder

The perks give players options and choices. If you don't think either of those make a game more interesting, I would ask how you think a game becomes interesting at all. Sure, they're not the entirety of the point; plenty of things, including just doing what you actually do (from stacking blocks to balancing budgets) make a game fun or not fun. Look at EVE Online: relatively dull if you go out and mine asteroids every day, but there's so much available for you to choose from, and so many people who chose differently, that it feels like a living world.

I understand your concerns about power creep and taking away from the PrCs, but I would note two things about that: first, that the PrC benefits not just mechanically, but from stronger, more unique roleplaying situations (based on their goals) and unique, PrC-only loot; second, that although PrCs and some of these perks may overlap, when was the last time you saw a Dragon Disciple? If more people play Sorcerers, it's possible that someone will get the idea to make that PrC.

It's possible for it to be game-breaking, yes. That's why balance is an issue in so many games. But that doesn't mean we shouldn't innovate. Let's just stay on top of our jobs as players/DMs alike and in cases where things seem unbalanced we can point out examples and change things to better suit the server. In a living world like we have here, with so many people that aren't just DMs involved in the "behind-the-scenes" stuff, I think that if balance becomes an issue, it won't remain one for long.

-

Sprinter
In the raging barbarian's mind, every second they aren't attacking their enemy is a second wasted. Some have turned sprinting into an art, and are capable of bursts of speed that make their charge truly terrifying.

Level 1: 5% speed boost, Rallying Cry 1/day.
Level 5: 10% speed boost, +20% speed boost while raging, +2 Reflex.
Level 8: 15% speed boost, +50% speed boost while raging, Immunity: Entangle, Grease, Web.

Cerberus

Two quick for instances;
 
Contriver -20% arcane SF, armor Prof (light)
~ Wow, can you say free suite of Elvin chain for every sorcerer (SWEET!). When do wizards and bards get their free elvin chain?
 
 
Scion -
Level 1: +1 Natural AC, +1d4 Slashing Damage to unarmed attacks (Needs gauntlets), +3 Lore, +2 Saves VS Traps
Level 5: +1 Attack Bonus, +2 Strength, Damage Reduction 2/+4, Changed to +3 Saves VS Traps
Level 8: Changed to +2 Natural AC, Changed to +1d6 Slashing Damage to unarmed attacks (Needs gauntlets), Immunity to Poison, Changed to +4 Saves VS Traps
~ Now lets add these Scion bonuses to the RDD PrC which would be a probable goal of the perk. First word that comes to my mind isnt flavor, it's 'holyshitawsome'.

Unmatched Socks

Ive been working on a new idea, here it is:
Xenophobe:
Level 1: -2 will vs own race, +1 will vs all other races.
Level 5: -2 AC vs own race, +1 AC vs all other races.
Level 8: +2 damage vs all other races.
Barb rage then scales depending on how many creatures of opposing race there are compared to how many creatures there are of the barbs own race. The bonuses only work on members of other races. The more there are around of your own race compared to other races, the bigger the bonus.

The Pathfinder

I like that, Socks. It looks like, as a replacement of the current barbarian perk, it's a little bit weak. It might also be a really good choice for monster PCs; is there a balance issue there?
 
When you say rage scales based on the number of opposing races, are you referring to enemies like Dwarves hate Orcs/Goblins/Giants and Gnomes hate Kobolds and Elves hate Drow, etc.? Or just non-same races? If so, I think that in any situation that would hit whatever cap you impose really fast. Would it include non-hostile xenoforms?

Legacy

Dead-Horse Beater perk

Level 1. Derail a thread with your complaints when it's a suggestion forum and not a discussion forum

level 5. Complain endlessly despite being shown the true meaning of the thread's purpose.  

Level 8.  Continue using congested forum thread despite another thread describing the purpose of the perks as flavorful alternative paths for a base class and not power-boosts.  

Alternatively,

New Thread:
Hopefully people won't spam this one with rants and raves over something they don't seem to fully comprehend and likely make it much less desirable for DMs to make awesome tweaks to the module in the future.

Lvl 1 http://www.escapefromundeath.com/forums/showthread.php?t=63617
Lvl 5 http://www.escapefromundeath.com/forums/showthread.php?t=63617
Lvl 8 http://www.escapefromundeath.com/forums/showthread.php?t=63617

Unmatched Socks

The concept is that if you are in a big group of your own race then you are more likely to pick on outsiders. If you are 5 humans and there is just 1 gnome then a human barb with this perk will be able to get a bigger bonus vs other races than if there were just 2 humans and 1 gnome or much bigger even than if there is 1 human and 3 gnomes. Its all about the hatred of the majority against minorities and the fear of minority groups towards the majority!

The Pathfinder

Oh! I see. Okay, that seems good. Certainly we can all enjoy a bit of prejudice in the setting.
 
I think the situations where you're outnumbering people in racial groups are pretty limited. I would feel sorry for someone with the xenophobic concept who didn't have other people around to help him be racist. Is it possible to find some way to increase your concept's utility? The theme is a good idea and should not go ignored.

Cerberus

Quote from: Legacy;274092Dead-Horse Beater perk
 
Level 1. Derail a thread with your complaints when it's a suggestion forum and not a discussion forum
 
level 5. Complain endlessly despite being shown the true meaning of the thread's purpose.
 
Level 8. Continue using congested forum thread despite another thread describing the purpose of the perks as flavorful alternative paths for a base class and not power-boosts.
 
Alternatively,
 
New Thread:
Hopefully people won't spam this one with rants and raves over something they don't seem to fully comprehend and likely make it much less desirable for DMs to make awesome tweaks to the module in the future.
 
Lvl 1 http://www.escapefromundeath.com/forums/showthread.php?t=63617
Lvl 5 http://www.escapefromundeath.com/forums/showthread.php?t=63617
Lvl 8 http://www.escapefromundeath.com/forums/showthread.php?t=63617

Sorry all... I always forget Trolling (see quoted post) is acceptable and sharing ones opinion is not. I'll stop being that I've been troll-spanked by a noob...

The Pathfinder

With all due respect, I'd like to see this thread not locked. Please help me with that?

OrneryBadger

Afer that nonsense locking seems immineint, thanks for hating on each other guys :\

Crump

The only thing that I'd like to see for Barbarians is some kind of theme for their rage, with slightly different effects based on it while you rage. So you can have some really buff dudes that just get very mad and pumped full of adrenaline, you can have fey touched warriors, berserkers that draw upon the power of their animal totems, warriors that are able to innately draw upon the weave to increase their strength. I think barbarian rage is usually kind of glanced over (I admit I do this a lot when using it, not because I don't want to rp it out but because when I use it it's usually because there's intense fighting going on and I don't want to be stuck trying to type some stuff out when I suddenly need to heal or change tactics).

I don't think that any other passive skills, feats or defensive bonuses are needed, just thematic tweaks/additions to their rage to allow the players to customize them.

Talir

Sorcerers are more martial inclined than the traditional wizard, yet the only difference represented is simple weapon proficiency. The backgrounds helped to provide more flavor and more martial backing should a sorcerer choose that direction.

Scion doesn't remove the unique opportunity of being a dragon disciple.

Please don't be passive-aggressive towards each other or the changes we make. You can make arguments against without sneaking in a stab at the maker.

Don't troll each other.

Stick to the topic. This is a suggestion for barbarian backgrounds/perks.

The Pathfinder

Crump, I think there's a lot of good choices for barbarian perks just around changing Rage. You're right!
 
I liked the Craven rage idea Gippy posted; seemed like if you time it right you could survive just about anything for one round. In that same vein, how about a rage that lasts twice as long but has half the effect?