Subdual Dynamics

Started by Knight Of Pentacles, August 15, 2015, 02:06:34 AM

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Knight Of Pentacles

It'd be nice if we could change hitting subdualed people in subdual mode over and over again to blacking them out instead of yanking their pack. 1) You no longer have to cause major inconvenience by destroying their arrangements unless you want to. 2) no longer do summoners have to default into blackout mode.

Cruzel

I dunno. I'd prefer if  Subdual was basically just... Subdual. And to black someone out you actually had to switch to blackout.  It saves all kinds of weirdness where if someone gets hit a lot of times simultaneously to subdue them... they aren't instantly blacked out by mistake, or other such things.  Give people more direct control over which mode they're using is only a good thing IMO.

As far as summons go, you could probably modify  the  (Probably OnDeath: Event?) script to send a similar "stop" command to summons as is sent to most Hostile NPCs when a PC is down.  /Possibly/ might need to change the OnPerceive to look for a "IsSubdued" variable?  Dunno.  But it seems like it shouldn't be very tedious at all to implement, if a DM happens to be adjusting other scripts or doing a light update on the module for something else?

 

Paha

There are ways to it but more or less, it is already a mechanic, if it's with summons, that players can control. Unhostile subdued target until you want them to be hit again. Not super fast or easy necessarily for all in midst of combat, but the little creatures don't know subdual state. They just go for it until commanded otherwise. This way it has been more or less intentional and left as is.

Some may not like it, but personally, it still being game we choose to play, I prefer there being certain mechanics and hurdles you have to handle as a player.