Feedback: level 7 quest XP changes

Started by Poolson, July 24, 2021, 10:09:25 AM

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Poolson

Hello! I thought it might be prudent to make this.

The level 7 quest XP increase has been a tremendous boon. I don't think every quest was given the same treatment, however.

Both of the Wolves quests (Scarbeak's Steading, past the water wheel) pay roughly as they did (the cattle defense quest pays money, the werewolves does not).

Neither of them give XP in the 300+ region. This was tested on a level 7 character with no ECL or multi-class.

The cattle defense quest (I'll look up its name later) also has virtually no item drops to speak of, except for rotting consumables and occasional loot against shapechangers.

The Werewolves quest pays a little better in reward, but, still ends up lacking in reward.

I'll post more on my findings as I go on. I encourage everyone else to do the same!

Especially about the Snail Cult quest. Prior to, you could only get 15 XP out of the quest at 7.

Vlaid

The cattle defense quest reward is actually pretty decent, especially how easy it is.

The werewolf one next to it however is about 120 xp at 7 with no gold and not a lot else to make up for it.

The new spider quest in the forest north of the weald (whatever it is called) is also low on XP at level 7

The Trouble in the Mines quest also seems a bit low on XP at 7 but some of the iterations might be better than others, I seem to always get the urdlen gnome one which can be pretty deadly if you don't have a great group.