Divine Champion PrC not giving feats

Started by MaimedGod, January 12, 2014, 02:44:39 AM

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MaimedGod

Here is the thread on the Divine Champion PrC: http://www.efupw.com/forums/showthread.php?t=24424 At least the way I understand the linked thread to read, the second level of the PrC 'Champion of Torm' ought to provide the feat Divine Might. On my character (character name: Abala Quickfeet player name: hachenheim), upon reaching paladin 5/CoT 2, this does not happen, and the class is instead exactly as it is in vanilla NWN, providing Sacred Defense and a Bonus Feat.

I have no idea whether this is a bug or whether something has changed as far as how the class is handled mechanically. I understand that it is not a commonly played class, although I will admit I was working off of the thread I linked when planning how to work it into my build and this throws things off a good bit.

Damien

Usually feats work after a reset.

Paha

If you ever have problems with feats, bonuses of perks, classes, what ever.

Then follow the rule of three, rest, transition, relog. In some occasion may indeed need reset.

And finally talk to DM in irc, send a PM and just ask. At last hand we can set them manually.

Talir

I am not sure this gives feats at all, or if it ever worked. Same with the other PRCs that were attempted adjusted.

Ebok

I'm mostly sure that these had issues from the get-go, and the feats were being manually assigned to the character after achieving the respective level. At some point they started being ignored entirely. It might be a good idea to see the "added benefits" of these classes removed from the forum as to not confuse newer players.

All of the added prestige classes were dropped, deleted, and most of the modifications either failed to work, or ceased working at some point late EFUo or early EFua.

My understanding on the topic was that the act of unlocking the class awarded certain perks loot wise that was thought to be more beneficial and targeted towards the particular concept then others.

If the added abilities are desired, it seems to me that they could be added in with the same system that recognizes class perks.

Howlando

Ebok is correct, I've hopefully fixed the misleading documentation.