Polymorph Self

Started by Easy To Remember, March 13, 2019, 03:24:50 AM

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Easy To Remember

When using Polymorph Self to assume animal forms, the size of the form seems to be tied to the size of your base model. For example, a gnome became a gorilla at half scale, while an oversized monster PC became a dog four times larger than usual.

Dillusionist

Polymorph retains your scale through shifting, basically. Gnomes and halflings, as they are small unscaled, should not be affected by this. In Lori's case her current model is scaled many-times its intended size. I will look into shape-shifting effects setting your scale to 1.0.

The main issue is the game has no way to launch scripts contingent on canceling polymorph.

Best solution is to create a '/c rescale' command to use in the aftermath. Will try to get on that this weekend.

Easy To Remember

Understood!

Another issue noticed. Choosing "Winterwolf" seems to turn you into a snow owl instead.