Erroneous damage on ending rest

Started by Porkolt, February 14, 2012, 08:03:08 PM

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Porkolt

Account: Porkolt
PC name: Shir'rak

Just now, I rested, starting at full health. Upon completing the rest, 34 damage was deducted as though by that script that prevents you from always resting up to full health.

Other than the 34 damage there were no other irregularities (spells memorized as normal, items recharged, etc.).



34 damage is not much of a big deal when you're playing a high HP class, but I reckon low-level mages would be quite devastated.