Non-Canon Changes

Started by Howlando, October 13, 2006, 12:36:00 AM

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Howlando

As EfU progresses, some very fundamental changes to the setting and pantheon of the Forgotten Realms may be made. This thread lists any changes that differ from the canon setting in terms of deities.

Howlando

Moander



The Darkbringer, the Jawed God, the Rotting God, the Great Dread God
Symbol: An upright male human right hand, fingers outstretched, with an open human female fanged mouth, lips parted as though speaking, set in its palm
Home Plane: Unknown
Alignment: Chaotic Evil
Portfolio: Rotting death, decay, corruption
Worshipers: Corrupt druids, corrupt rangers, deranged cultists
Favored Weapon: “The Gauntlets of Moander” (Spiked Gauntlets)

Cleric Alignments: CE, CN, NE
NwN Domains: Death, Destruction, Evil, Trickery, Fungus

Although Moander remained a dead deity for many years, on Kythorn 29th 1373 the dead god was successfully returned through the several month long efforts of some of the last remaining cultists of Moander. The precise details of how this happened is not widely known, and would be best learned in game.

Dogma: Feed the Heart of Moander with fresh corpses of your own making. Hew down strong plants and trees to feed It. Keep the land moist and warm for the Heart to grow and for Rot to strive. Seek not to question the ways and words of Moander, lest you be stricken by the Eating From Within. Go forth and possess beings of power and influence for me. Slay, and let the rot cover all. Fight against cold with fire and magic. Fear me, and obey.

ShadowCharlatan

[SIZE="6"]Mystryl[/SIZE]



The Lady of Mysteries, the Mother of All Magic
Symbol: A single red star.
Home Plane: Dweomerheart
Alignment: Chaotic Neutral
Portfolio: Magic, Spells, the Weave, wizards, spellcasters, energy, creativity, knowledge, invention, song, time, spring
Worshipers: Wizards, bards, elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellfire channelers, former worshippers of Mystra.
Favored Weapon: Transcendence (morningstar)

Cleric Alignments: CN, CG, CE, TN
NwN Domains: Chaos, Illusion, Knowledge, Magic, Spell, Rune

History/Relationships: Mystryl was the first deity to hold the position of Lady of Mysteries and Mother of all Magic. She died saving the Weave from the arrogance of the Netherese archwizard Karsus. The second Lady of Mysteries perished in the Time of Troubles, and was replaced by a mortal wizard who assumed her name. Mystra, as she was called, developed into an impartial arbiter of the Weave over the years of her maintenance of the Weave. Mystra came to an end on Mirtul 19th, 1382 DR through the actions of the Transcendent Conclave of the Shrouded Isles Archipelago, in a powerful ritual led by the Oracle Razul to bring about the rebirth of Mystryl.

Upon his release by adventurers in the Sunken Enclave of Nebezzdos, the Oracle raised the old temple of Mystryl and gathered together a Conclave of the most powerful mages in the Shrouded Isles. The true nature and purpose of this Conclave was unknown as it went about uncovering the remains of Ancient Netheril and preaching vaguely of a Golden Age and New Netherese Empire to come in the future without the mistakes of the past. The Oracle revealed himself as Tezzeret the Prophet, a Netherese Archmage once incarcerated on Ymph, on the day of what he would call his Triumph. Tezzeret's Triumph, on Mirtul 19th, 1382 DR, was a tremendous sacrifice of magical artefacts and mages (including the entire gathered membership of the Transcendent Conclave) gathered over the years of the Conclave's existence, to undo the folly of Karsus and restore Mystryl to her rightful place.

Mystryl is known to be chaotic and seemingly contradictory in nature and temperament. At times she will be profound and business-like, whereas at others she will seem fickle and flirty. Her moods seem to match the moment.

Mystryl treats her fellow gods of magic, including Azuth, Savras, and Velsharoon (as well as those of other races) with a haughty disdain. The alliances held by Mystra with the gods of knowledge have also been deeply strained by the reborn Mystryl's vanity and fickleness.

Mystryl distrusts Shar, who along with Selûne were her progenitors, for Shar has sought to constantly usurp her power and role. Mystryl also dislikes Selûne's motherly tendencies, whom she views as overly maternal. She is an eternal enemy of Talos, Moander, and Cyric whom she sees as trying to ruin and destroy all that she and her worshippers seek to build and accomplish.

Dogma: Embrace the gift of magic in all of its glory, and do not take it for granted. Magic is your instrument, a thing of raw beauty, power, and majesty to be used to its greatest potential and never to be cloistered or contained. Research new subjects, spells, and magical items, for without waves of purpose and the pride of mages, the creative chaos of the weave will stagnate. Those who fail to embrace the full potential of the Lady's supreme gift are the worst of all abusers of the weave.