Mad Berserker change

Started by HalflingPower, January 09, 2013, 10:37:38 PM

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HalflingPower

I am not sure if this was realized when the perk was made but-

Blinded
creatures are unable to see. This gives them a 50% miss chance and a -4 penalty to all attack rolls, while giving those attacking them a +2 bonus to attack rolls. Furthermore, a blind creature is considered flat-footed and is unable to directly target distant creatures with spells or attacks. Additionally, there is a -4 penalty to discipline, hide, move silently, open lock, parry, pick pocket, set trap and tumble.

Therefore, the perk itself effectively gives you a massive debuff when you rage rather than a well balanced combat bonus.

In essence, you lose 6 ac, get auto sneak attacked, can't chase anything, everyone has improved invisibility, your AB is the same your immune to fear, you are more vulnerable to willsaves, you don't get the con or saves that comes with normal rage. Forced to take blind fight just to fight monsters while raging.

What do you get from it?
the damage boost that comes from +4 strength that will not actually hit anything... 1d4 extra bludgeon damage that.. still probably wont hit anything.

You don't get any extra AB, because of the status effect of blind as described above.

Furthermore, everyone will quickly realize you took this perk once they get to know you so if you actually want to pvp, guess what. Your enemies will just laugh at you and either run, or gang up on your witless self because you are a easy target in all regards.

Suggestion? Take away the blindness, its one of the most crippling debuffs in the game. I would recommend just making the person lose 20% movespeed while raging

And it can probably be exploited by wearing one of those, immune blind/deaf amulets.

In summary, Mad Berserker is a debuff from the original Mistlocke Barbarian bonuses.

Thats my, 50 cents

Disco

Perks are soposed to be flavour changes. Not allways a big boost. Once that is said.... Blind fight.

Jasede

Sounds like a very valid complaint.

Talir

Read both perk description and its rage description again. This is a very scary battlestyle. It'll not change the way you suggest.

Somnolescent

I read it again and I still don't understand what benefit this rage gives to the Mad Berserker. It appears to give you 5-8 points of extra damage a hit, going up to 7-10 at level 8, at the cost of missing 25% (or 50%) of your attacks. You also lose 6 points of AC.

Perhaps you can explain it? And I certainly realize you shouldn't take perks for the benefits, rather for the flavor - but this looks suicidal.

HalflingPower

Capped infers you require 18 charisma (temporary or otherwise) to get +12 at level 8 yes? I don't see what I am missing in the description.

I actually tried this one out earlier to see if it would be as bad as I imagined, and it was - though I only played it until level 4.

I didn't read it saying the mad berserker becomes so enraged the blood drains out of his head and directly into his arms.

I do not care for my own safety, so when I get mad I shut my eyes and swing my axe around - if something gets in the way of my axe it is a good day!

Blind fight, to my knowledge does not remove the -4 ab penalty from blindness nor the -4 skill penalty or allow you to see your enemies at all. It merely halves your chance of missing and removes the +2 ab bonus from invisible creatures.

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On the unrelated contrast, craven looks to be the most overpowered. Garnering a enraged 40% movespeed bonus, permenant evasion for a full BAB class at level 8, examine mark (Which is OP in its own right)
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Why is the perk that claims to be for pure violence terrible at pure violence? I don't get it, sorry.

The only way I can see this being useful is by exploiting blindness immunity.


I do, 4-8 more damage than you but- I miss my swings half the time, and I can't see more than one foot in front of me.


edit: On one step in the right direction, it would be nice if two weapon fighting was blind fight, since being forced to take a feat to supplement your perk is kind of silly and I don't get where being a clumsy shithead and having the ability to dual wield come together, while fighting continually as a clumsy shithead might make you better at it, somehow.



[Not trying to be antagonistic on purpose, trying to help - Honest]

Jasede

I read it again and I still don't understand what benefit this rage gives to the Mad Berserker. It appears to give you 5-8 points of extra damage a hit, going up to 7-10 at level 8, at the cost of missing 25% (or 50%) of your attacks. You also lose 6 points of AC.

Perhaps you can explain it? And I certainly realize you shouldn't take perks for the benefits, rather for the flavor - but this looks suicidal.

I'd suggest keeping the blindness and the AC penalty (of course!) but giving extra attack bonus while raging, and perhaps even increasing the damage.


Then again, I think my complaint might be from being inexperienced in PVP. 7-10 damage actually sound extremely scary already, I just can't tell if it's really worth the penalties. What do you guys think?

efuincarnate

Admittedly my play time is severely limited at the moment, but I rolled up a char for this perk, as it seems like a great concept for the classic battlerager type barb.  Axes flaying, killing everything in it's path.- I have only played the char up to level 5, but have found Rage to be a quick path to suicide., as it stands.  Tho the few times you do hit, you do some serious damage..maybe that is as it was meant to be.  So far, in questing,  I find myself neither raging, because it seems so incredibly fatal,  and not wielding the two weapons, as you miss more then you hit.  So the flavor is a bit lost.  Then again, I have not had much play time, so perhaps I am just doing it wrong. Just my two cents worth, will stick with it and see if it changes as he progresses.

granny

give the berserk also confusion effect, making him to hit -everything- on the way, including friends and you got max effect from the madness

:P

lovethesuit

How about you give them damage every second they're not fighting something?

HoHoHeeHee

Quote from: Disco;321201Perks are soposed to be flavour changes. Not allways a big boost. Once that is said.... Blind fight.

Excluding the fact that these specific perks replace a core class change on EFU and thus are not as much flavor as some other class perks. They are new and not very well balanced, and will hopefully see some changes in the near future.

Jagged

Yeah. Would never pick this perk as it is.

efuincarnate

A suggestion, perhaps make the two weapon feat at five, and ambidexterity at 8, to make them a true duel wielding class like the ranger class in light armor is, but one that improves over time representing some skill advancement?   And replace the blindness with confusion, or a form of it that makes everything in melee range hostile?  Seems more fitting for the Mad Berserker style. No idea if that is hard to script or not.

Teeth in a Bowl

Quote from: efuincarnate;321275A suggestion, perhaps make the two weapon feat at five, and ambidexterity at 8, to make them a true duel wielding class like the ranger class in light armor is, but one that improves over time representing some skill advancement?   And replace the blindness with confusion, or a form of it that makes everything in melee range hostile?  Seems more fitting for the Mad Berserker style. No idea if that is hard to script or not.

Going on the vein of the 'confusion' effect, isn't there uh. Potions of blood rage, or something, that basically do this?

You could make that the effect.

granny

errr... the confusion thing... it was a joke XD

I like the guy going blind into battle... but yep, maybe -everything- should turn hostile due to that...

man, this thread is making me want to roll a mad berserker