Mad Berserker change

Started by HalflingPower, January 09, 2013, 10:37:38 PM

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Pentaxius

Rather than the blindness, I suggest adding the effect of the battlehaze potion (randomly attacking nearby people, which you can -somewhat- control by clicking elsewhere)

As well as -6 AC.

granny

I dunno, guys... I guess blindness is quite flavorful for what the perk does.

I used blind fight as initial feat and got a halberd to test.

IT`S SCARY THE AMMOUNT OF DAMAGE!

My barbarian was doing insane 42 when lucky at criticals  and 32 damage at usual criticals with 10 AB. At lvl 2! This means intant death to most PCs of same level.

What I missed the most? Cleave. Whoever engages in such kind of fighting style should not stop attacking until everyone around were butchered. I would prefer to invest in cleave from the start instead of waiting for later lvls.

Gotham

Key words - At criticals.

Of course your doing double digits with an x3 2hand.

That being said, the primary issue here seems to be the blanket -4 blindness gives you ONTOP of your miss percentile. This is adjusted by the ludicrous amounts of str you can get though, so I don't know where balance lays.

Confusion won't work because half the time when you're confused you break combat and stand there, + it can be blocked by clarity. Funniest use of a bloodhaze potion I saw was to drink a clarity first, then the bloodhaze. The clarity blocked the confusion effect.

Mr Howardson

They scripted so Clarityno longer blocks confusion from bloodhaze

derfo

Thank you for your suggestions. The perk is not changing any time soon. If you find it inappropriate for your character, just don't take it.