Death Recovery Bonus

Started by Talir, July 26, 2015, 04:00:49 PM

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Talir

Starting from this reset onwards you will receive a recovery bonus when respawning, being raised or being resurrected from death. It functions in the same manner as the character advancement bonus in that it gives you a small amount of XP over time up to a certain point, or when you have recovered a set amount of XP. These numbers are set and overwritten each time you leave the fugue in the mentioned ways and will not stack, so only the last death is considered in this fashion.

The recovery amount is (30 - character level)% of the XP you lose, not counting permanent XP and the level is what you were on death. 50 XP is given you over time until it reaches this amount.

The recovery limit is the XP you have after leaving the fugue + the recovery amount you will receive over time.

Put to examples for clarification:
QuoteYou die having reached level 6. Your total XP is 15 000.

Respawning will cost you 5000 XP.
Recovery amount will be 24% of 5000 XP. You will receive 1200 XP over time.

You are now level 5 with 10 000 XP. The recovery limit is 10 000 + 1200 = 11  200 XP. Upon reaching this the remaining recovery amount is set to 0.

QuoteYou die having reached level 8. Your total XP is 28 000.

Respawning will cost you 9333 XP.
Recovery amount will be 22% of 9333 XP. You will receive 2053 XP over time.

You are now level 6 with 18 667 XP. The recovery limit is 18 667 + 2053 = 20  720 XP. Upon reaching this the remaining recovery amount is set to 0.

QuoteYou die having reached level 8. Your total XP is 28 000.

Raise will cost you 4667 XP.
Recovery amount will be 22% of 4667 XP. You will receive 1027 XP over time.

You are now level 7 with 23 333 XP. The recovery limit is 23 333 + 1027 = 24 360 XP. Upon reaching this the remaining recovery amount is set to 0.

The recovery bonus may be accompanied by a motivational message.