Wildshapes

Started by Talir, August 27, 2016, 10:02:31 PM

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Talir

With the exception of application wildshapes and level 8 wildshapes, the majority of the current wildshapes have gotten some manner of change. Of note the Panther, apparently the king of all ordinary wildshapes, has seen some reduction in power whereas most have gotten stronger. Further changes may be done in the future depending on how this works out but it should make especially the old Underdark wildshapes more feasible. The Stag Beetle form has been moved to level 8 and you have a neat Slicer Beetle form instead.

Available next reset.

In addition your character's own physical scores translate into bonuses for the wildshapes. Note that this corresponds to your unmodified score, meaning buffs will not be taken into account. The bonuses are as follows:

Strength
11 -- +1 piercing damage
13 -- +1 piercing damage, +1 AB
15 -- +2 piercing damage, +1 AB, 1/+1 damage reduction (can pierce through damage reduction +1).
17 -- +2 piercing damage, +2 AB, 1/+2 damage reduction (can pierce through damage reduction +2).


Dexterity
11 -- +1 hide/move silently,
13 -- +2 hide/move silently, 5% concealment versus ranged
15 -- +3 hide/move silently, 10% concealment versus ranged, +1 AC
17 -- +4 hide/move silently, 15% concealment versus ranged, +2 AC

Constitution
11 -- +1 con
13 -- +2 con
15 -- +3 con, +5% physical damage immunity
17 -- +4 con, +10% physical damage immunity

Talir

An issue that has been ongoing with this change has been that server saves wipe the bonus you get. I have added a chat command which can be used once per wildshape cast. It will remove the wildshape and reapply it again after a round.

The command is:
/c wildshape_reset

Please stand still while waiting for it to reapply. Using the command does not break stealth, it just removes the effect and reapplies it again (with visual effect). It is meant to be used after a server save wipes out the other bonuses although there are no penalties for doing it other times (I think). Again, only one use per wildshape cast.