A few words on "Spotted Black-White Fungal Tunic"

Started by j235, May 22, 2014, 04:20:35 PM

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j235

First allow me to congratulate the DM team on improvements made on the mushroom world. The mushroom tunics went from the limited options of EFU:M to the many exciting offers in EFU:R. Kudos on your imagination.

However, I notice that the design for the aforementioned fungal suit might not be optimal yet, since the suit offers all of beyond-ordinary combat protection, creature helpers, and stealth bundled into one. And I understand that is why the time limit is placed on the suit in the first place.

The timer, however, does place a severe restriction on the uses for the suit, which makes the stealth options redundant. And it is quite unlikely for the wearer to spend all the summoning charges with the duration of the time limit.

As such, being a rare piece of loot as it is, the functions of the suit, albeit amazing, does not make the piece attractive in a practical sense. It might help by concentrating on the stealth perspective of the suit and removing the damage protection and the summoning parts, since mushrooms in general do not function like metal, which soaks up impact, say, and they should not call forth creature-helpers, since mushrooms are supposed to be lonely isolated creatures. Stinking cloud or alike is a better representation of things mushrooms are capable of.

Part of the credits for this suggestion goes to Ebok.