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Messages - MAGIC

#166
Suggestions / Re: Dirty Fighter ideas.
April 15, 2020, 01:07:50 PM
I think it would be interesting if a hit from dirty fighting had a chance to make the target flat footed, denying them dex ac and opening them to sneak attacks in the next round.
#167
I don't think the xp cost is an effective deterrent for a "potion alt". To brew lvl 3 potions you only need Wiz 5. It is trivial for a lvl 5 to earn back the xp spent by doing a single solo quest.

I agree with the original post - 10xp means a hell of a lot more to the level 9-10 crafter than it does to the level 5 crafter - and the high level brewed potions don't have any benefit (no higher caster levels or anything). This ends up making the higher level caster worse at creating potions and wands than a lower level caster.

I do like the idea of a renewable resource - a magic fatigue system that is used instead of xp. When you brew/scribe/craft wands it deducts points from from this resource. If the resource is < 0, you are unable to create more potions/wands/scrolls (or other - you could also potentially tie this into Alchemy if you want an additional moderating factor).

This resource would replenish like seam sickness, x points every tick (along with the checks for being afk) - so the character would need to be online and playing to replenish their crafting fatigue.
#168
Bug Reports / Crafted Wand names are blank
April 07, 2020, 11:25:58 PM
I have noticed this on several wand names now - when crafting a wand, the spell name is left out of the name. So you get a "Wand of"

#169
Could we remove the 1 BAB requirement at least? It would be nice for a dex focused rogue, bard or other class to be able to pick up this feat at char creation instead of having to wait until lvl 3.

#170
I have tried using displacement mirror images as decoys in the past, but no PC has ever attacked them in confusion - they have always gone directly for my PC. I believe that this in part because setting a PC hostile doesn't hostile the released mirror-images.

It would be nice if this could be done when using /c hostile or the player list to hostile the player.
#171
I think that this would be a nice feature - perhaps only doable in multiples of 10?

The following things need to be taken into consideration...

Wand use isn't restricted by spell school, so this would be a potentially big boost in functionality to some specialists in being able to get affordable consumable access to lvl 3-4 spells of their restricted schools.

This would also give bards and rogues (and multiclasses involving those) more affordable access to more powerful spells. 4000groat instead of 8000groat for a wand of stoneskin or improved invisibility? Do we want more people running around with that? Do we want to encourage more multiclassing with UMD or 2 levels of wiz/sorc?
#172
Bug Reports / Dispels and +Caster Level
March 29, 2020, 01:57:53 PM
This is hard to verify given that I can't see the dice rolls involved in the dispels - but it feels like Lesser Dispel, Dispel, etc don't take +Caster Level from gear into effect when determining the caster level for dispelling.

#173
Bug Reports / Minor Globe
March 29, 2020, 05:55:39 AM
The wiki states that this spell should have a duration of 2 rounds per level if you have GSF: Abjuration (and if you are a wizard, spec in Abjuration)

I have timed this and I'm only getting 1 round per level.
#174
There's already plenty of rewards from exploring the rings imo.
#175
Screen Shots & Obituaries / Re: Samantha Cassady
March 23, 2020, 02:32:10 AM
A fantastic character from start to finish.

RIP.
#176
Right now ironguts grants a bonus saving throw against poison, but I think diseases are a more common threat in this chapter. It would be nice if Ironguts gave a bonus vs disease in addition to the poison to allow people to buff themselves against it.
#177
There is another option that may be worth considering.

Give Sorcerers +1 or +2 Caster Level.

So a lvl 8 sorcerer would cast spells as a lvl 10 when it comes to spell effects, damage, duration.

This would offset them not gaining access to the next tier of spells when wizards do. Slower progression than wizards/clerics/druids, but more potency for their level.

#178
Suggestions / Re: Spells Suggestions Thread
February 27, 2020, 03:10:44 PM
New ideas for shelgarn (or alternate unlockable modes, like how some inventory items alter how whispering winds functions)

Casting Shelgarns on a offensive scroll will create a living spell that can cast that spell.
Casting Shelgarns on armor or a shield will create a defense-oriented construct.
#179
Rallying cry seems like the obvious pick, it's better than all of the rest.

Unless the +2 str/con is for allies, not for yourself?

Then it's a pretty neat pick for a party.
#180
Suggestions / Re: Spells Suggestions Thread
February 25, 2020, 12:56:49 PM
Shelgarn's Persistent Blade

2 suggestions for this spell.

Give the base creature a bunch of UMD so that it can equip weapons with a alignment/class/other restriction.

If the base creature is no longer holding a weapon it should be auto-dismissed/destroyed.