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Messages - MAGIC

#166
The ice elementals are still very big and unwieldy. I believe these guys use the Diamond Golem models.

The lines in Appearances.2da for the golems are:
926    "Golem: Ruby 2"
927    "Golem: Emerald 2"
928    "Golem: Emerald 3"
929    "Golem: Diamond 2"
930    "Golem: Amethyst" 
931    "Golem: Sapphire"
932    "Golem: Topaz"
#167
Bug Reports / Ice Elemental Summon bugs
May 25, 2019, 07:23:32 PM
Ice Elementals do not have any DR or DI against cold damage.

The Ice Elemental Aura appears to be based on the HD of the summons, and since the player summons are always 1HD it only does 1-2 dmg with a DC of 10 no matter if you are casting Summon Creature I or Summon Creature IV.

Summon Creature II ice elemental initially showed up with an AB of -17, but this may have been some weird display or lag related issue. I was not able to test it out in combat to see what it's actual AB was.
#168
Some summons and monsters are  very difficult to use because the collision sizes for them are so large - Earth Elementals and Ice Elementals stand out as two notable examples where their collision space is much larger than the physical models. I have witnessed 2 ice elementals on either side of an enemy being unable to actually attack the enemy because of this. I believe that this is primarily due to the CREPERSPACE values in Appearances.2da

QuoteTechnically, the NWN engine avoids collisions using two parameters in appearance.2da - CREPERSPACE and PERSPACE. Bioware has stated that PERSPACE (Personal Space) is used to prevent wall collisions, whereas CREPERSPACE (Creature Personal Space) is used to prevent creature collisions. This is why horses clip into walls, but can't pass between two guards unless the gap is really large. The actual implementation is more complicated than that, as illustrated by the discussion in this section. It seems that CREPERSPACE is used for spawning, but EffectCutsceneGhost by-passes collision checking, and no further check is made until the creature tries to move. Evidently, there are also implications for combat; CREPERSPACE seems to be used between blows to keep the opponents apart, but PERSPACE governs the distance at which blows are struck, to allow the opponents get close enough for the kill.

The CREPERSPACE for earth elementals and the crystal golems is 1.7 - for reference, a human is 0.5 and a dragon is 2.0. I think if we reduce this value it will make them more viable as summons and monsters. It is a 2da change so the impact to the haks would be small, since all the Q! haks are distributed in a separate file.
#169
Bug Reports / Steam/GSID bugs
May 25, 2019, 11:38:59 AM
Sometimes after crashing and when you are reconnecting, Steam appends a .1 to the end of your GSID. When you log in, it can then put you back at the spawn location or some other random location that you had visited during this reset (in my instance, it put me inside of an empty QA that I had entered earlier that reset).
#170
Screen Shots & Obituaries / Re: Kobus Dekker
May 14, 2019, 04:19:04 AM
His life took some interesting turns.

I regret that I didn't think to stuff his mouth full of pastries first...
#171
Bug Reports / Broken Transition - The Peerage Ward
April 30, 2019, 01:33:52 AM
There was a new transition and npcs added in the SW corner of the peerage ward. The doorway leads to an orzan barracks. The transition on the door leading out of this room does not work, leaving you stranded in the barracks.
#172
The merchant you are speaking of (assuming that I am thinking of the same one) will not teach the craft wand feat, he will only improve it. and if you do not have the craft wand feat and purchase it thinking that you will learn it, you lose all that money.
#173
The wiki indicates that Blood Frenzy should receive+3 str/con instead of +2 if you have Spell Focus: Transmutation. I only received +2 str/con when I cast it on myself. I do not know if the duration was changed, I did not time that.
#174
Bug Reports / Displacement Faction Issues
April 06, 2019, 03:19:56 PM
I created a displacement mirror image of Tenilue in the Open Door. A "Dwarven Ringrunner" npc immediately ran up and started attacking the mirror image. It was only this one npc that attacked, the other npcs in the area did not attack. All of the npcs were blue to me and blue to Tenilue.

I do not think that I have been involved in any events or combat that could have resulted in faction issues for my own character. Tenilue's player said the same.

#175
I acquired a Royal Banquet Candle from the King's Dispensary. I went to pick it up and put it back into the pile with all of the other items (we were consolidating it) and the item vanished. I believe that it is using the same scripts as the other candle placeables, where when it is dropped/removed from the player's inventory, the item is destroyed and a candle placeable is created on the ground. No candle placeable was created in this case however.
#176
I'm not really happy with it as a player who is trying to use it.

I spent  over 1000gp (not hyperbole, I can show you the spreadsheets) since the most recent changes that invalidated all of my recipes trying to relearn the base recipes I already knew in the candy & cakes  branches. Your idea to "suggest more food items" will wipe that all out and I'll have to start over again. This is a very punishing prospect since going by the response that I have gotten from my efforts in game I will never make that money back. Some of the food items you mentioned are in alchemy, not cooking.

If I'm lucky, a total of 5 players out of the entire playerbase will want to buy a single lollipop for 10gp or some other food for 25-40gp.

Most of the time when I run a shop or try to engage people, they click on my stall, and half a second later walk on by without saying a word. It happens faster than I can say "hello". I struggle to give them away. The truth is, outside of a very small minority of players, nobody is interested. And if there is no interest in it, it generates very little rp beyond my char just saying that she is a chef.

It is a huge gold and time investment with no benefit. I could just as easily just say that I'm a confectioner and candy maker without actually making any items, and it would have the same effect on rp and interactions.

Temp HP from food is only supernatural if you say it is. There are plenty of mundane items in the server that give mechanical, bonuses of some form or another, and nobody is up in arms about them being supernatural. Just say it is a morale bonus or health bonus from eating something beyond stale bread.
#177
Right now there doesn't seem to be any benefit from the foods made by the Cooking system. I think giving the player some temp hp based on the DC of the food recipe could be a nice benefit for the skill. The temp hp would only be gained after resting, so there's no stacking opportunities. A simple formula like temp hp based on the DC of the recipe would make it easy to implement as you wouldn't need to go through and individually add variables or properties to every item.

I think 1 temp hp per 3 DC would be a nice bonus. A basic DC5 cooking recipe would only give 1 hp, while a DC27 recipe would give 9 temp hp. The higher end recipes in the 37s would give 12 temp hp. A measurable bonus, but not crazy, and certainly something worth seeking out and paying for.


#178
When did this happen? There was a short period where this bug was introduced last week, and we quickly fixed it the same day.