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Messages - Astegard

#46
My suggestion is to move the ring 95 max lvl 5 quest to the Willow ways/mongelwoods and maybe tweak it so it can be max 6.
This should add another quest option for druids/monstrous races who currently have access to only a few max 5/6  as they cant enter  peerage/tickers.

1 ponds quest requires you to go to tickers.
1 is druid only unless you have matching skills.
Mongrelwoods ones come with huge risk for any lvl 5.
Only druids/goblins get the Mongrelwoods trash piles XP and this again requires some skill investment.

These factors , limited party options and ECL +1 most monsters have make it quite a chore.
ECL is basically built in by default as you cant do half the quest/find parties easily and I think it should be reduced on some Monstrous races.
#47
Kudo's on a grand achievement and your presistance.
And bumping into invised you in the drips always had me going "He's still alive?!".
#48
Bug Reports / Savage orc shaman Fireball spam.
May 09, 2020, 01:12:53 PM
When savage orc shamans in the mongrelwoods orcs quest set their mind to it they spam fireballs endlessly.

This happened to my party at the end of the quest where I had to save against 9 fireballs of high caster level from one regular shaman.
Considering you are expected to fight the boss at the same time, this is near impssible without fire immunity.
#49
An Emergency portal out of Astrolabs part 2 back to the entrance.
This to prevent getting stuck when someone rushes out and completes both quests because they have to go.
Doing this causes the rest of the party to be stuck in part 2 and unable to use the portal back to part 1.
#50
"The Ratters Tailtoss" is locked even to members so you cant put any rat tails in.
I was level 6 when I attempted this, not sure if its level restricted.
I am a member of the ratcatchers guild and had the amulet equipped.

#51
Multiclass Barbarians in full plate lose -10% movespeed even if they dont have the barbarian fast movement yet. (gained at barbarian lvl 3)
#52
An alternative that would ease a lot of problems would be to make the cantrips that are conjuration evocation instead.

Ray or frost and Acid splash in this case.

They both dont have a DC of their own so changing their spell school wont matter.
Regardless of wizard specialization you also keep all cantrips I think.
#53
Great PC and well done.
Very bold with the power plays summoning devils mid square etc.

Taking an FD after investing so much in a character is always brutal, especially the days just after being near unbearable. But it might change future interactions for the better as you've been on the receiving end.
#54
Bug Reports / Alchemy reagents not marked/un-usable
April 04, 2020, 01:08:12 PM
Hello,

I've recently been noticing that some alchemy reagents are no longer marked as such and not useable in alchemy anymore.(tested with them but they are treated as mundane item)

They include:
Fairy dust
Gargoyle skulls
Fire beetle bellies

Dropped from (among others):
Crosscurrents harpies
Explorable alchemy lab reagent chest.
#55
A lot (if not most) acid damage spells are actually conjuration.
This results in the DC of the -2 AC effect (for having GSF evocation and acid weapon) to be very low as you are missing the +4 form GSF on it.

So in combination with having to use non Evocation spells to do acid damage (and thus easier reflex saves)  the current chance to proc the -2 AC is lower as well.
You also cant specialize wizard wise as acid evoker as you lose  conjuration (and thus most acid spells).

Suggestion:
Always add 4 on the DC to the -2 AC part. (if possible only for non Evocation spells of course else those would be +8 DC)

Main culprits are:
Acid splash cantrip
Acid arrow tier 2
Acid breath tier 3

#56
Bug Reports / Horizikaul's Shout, does acid damage
March 29, 2020, 04:33:34 PM
The tier 4 spell :Horizikaul's Shout
Is dealing acid damage instead of Sonic.
(I have gsf evo with acid so no rush on this one though  :P)
#57
I think that when you make a displacement and hit it just before the dominate kicks in it sets NPC's hostile to you.

This can be done by for example staying in darkness.
Casting displacement.
Copy is summoned and hit by darkness, goes hostile.
Dominate effect sets in and its friendly.
But it counts as having attacked an NPC.

Logging out for 10 minutes or more does not fix the hostile issue.
#58
Bug Reports / Re: Pipe and Corncob pipe
March 09, 2020, 08:48:38 AM
You need to use the pipeweeds ability itself while you have the pipe equipped
#59
Can confirm, tested this in the ponds next to the fire.
#60
Screen Shots & Obituaries / Re: Elyn Croft
March 02, 2020, 05:28:55 PM
Well done, unpredictable is the best for a first PC I say.
Let RNG guide the way!