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Topics - Halfbrood

#1
Announcements / ???
December 29, 2022, 06:13:56 AM
#2
Announcements / A tournament is called
May 20, 2022, 06:28:30 AM
The Cinquefoil Tournament is to be run at the following time, based on extensive traffic analysis...

OPTIMAL JOUST TIMING
#3
Announcements / The Siege of Eryngium Courts
August 19, 2021, 09:40:47 AM
An upcoming siege event as the Count prepares to move forward with his movement towards the King...

There will be a lot of run up events ahead of time so people can be involved outside of the main 'battle'.
#4
Dear EFU,

Since earlier this year we've had a lot of new players come and go due to COVID and we've seen many fantastic characters have the opportunity and courage to explore our setting in their own different ways, truly leading to some spectacular stories that are worth reminiscing about and fondly remember. Many of these new players have stuck around, though of course our little corner of the NWN community is not to everyone's liking. That is fine of course, as we're a little bit of an odd duck as far as servers go: we have an exceptionally punishing death system, we have given the power and freedom to players to decide their own stories whilst simultaneously giving them executive power when to end another's, and the active DM team actively works together to purposefully challenge players in both scripted content as well as during events and plot lines. All these things that EFU does different makes us a very hard but ultimately rewarding server to play on and over the course of many years we've together managed to create a special long-lasting community.

But over the past few months, perhaps due to the general increased stress caused by COVID and its rippling consequences that has affected all of us, we've seen a general slow shift in attitude when it comes to players interacting with one another towards what can only be described as 'more toxic'. Ranging from more snide remarks to passive-aggressiveness beyond the level of 'banter', to full-blown hostility and name calling. It pains us to state that due to things said in our #efu-main Discord, players both new and old have chosen to step away from EFU as both a server and a community, perhaps for good.

Everyone that reads this should take a moment and reflect on how severe things must have become for even longstanding community members, who have called this server 'home' and many players 'friends', to pack up and leave. A large share of this current predicament falls on the shoulders of the DM team; moderation of as active and familial a discord server as ours is both incredibly time-consuming and, frankly, not fun. But we've also come to a point where we can neither abide nor afford for things to remain as they are currently.  For EFU to remain as interesting and varied as it has been these many years, it is imperative that there exists some manner of cordiality between players outside the game; that people trust one another to generally act in good faith so that stories within the frame of the server itself can organically lead where they may. For this to be reality, we must all (DMs included) take a closer look at our outside-the-game interactions and consider what the consequences may and assuredly will be if we don't collectively choose to change the way we chat with one another.  At the end of the day we are all just people playing a silly old game together pretending we have pointy ears and have dragon-slaying as a personal pastime. It would be in our collective interest to ascertain its continuation so that we can continue to craft amazing stories together in our little corner.

Therefore, we all need to be nicer from one another from here on out.

In an effort to accomplish the above, the EFU DM team has decided to start a more active stance on moderation, especially when it's regarding our primary means of communication with one another, Discord.

A summation on this shift:

- A harsher stance on blatant toxicity, offensive commentary and general attempts at riling up other people.
- #efu-main is no longer to be used as a personal venting channel or as an outlet of tirades. We have both a suggestion forum and a ticket system to privately submit tickets.
- Although already a rule, for reiteration: anything (borderline) NSFW is not acceptable to post.
- Quiet Corner will remain to be used in its current implementation to time-out players for relatively short periods of time at more judicious DM discretion,
- We've added a new Restricted role. This role is *permanent* and prohibits interaction in all of our Discord channels and will not ever be removed until a ticket to appeal is submitted to the forums asking for its removal. Trying to get around this role in any way will lead to an immediate and permanent ban of our Discord and possibly even the server itself.

If you have issues with the server, whether IC or OOC, please don't hesitate to reach out to a DM to bring things up so that we can perhaps look at changing certain elements of the server to make it a better experience or so that we can tackle problems that lead to frustration between players.

As a final note, the EFU DM team encourages any player reading this who has chosen to give up on our server for any of the reasons listed in this thread to reach out to any one of us to discuss its contents and a possible return to our beloved server.


Kind regards,

The collective EFU DM team
#5
Announcements / Non-application Goblins & Kobolds
June 23, 2019, 03:47:56 PM
The DM team is happy to announce non-application goblins and kobolds are now available to players in EFU: City of Rings. This is a privilege that we allow players in good faith, and we expect you to play such characters accurately, yet with OOC courtesy and responsibility.

To create a goblin or kobold,  select the halfling race at character creation, then click subrace and enter "Goblin" or "Kobold" (without the quotes). The background of non-application goblins / kobolds are as follows:

Goblins
Quote from: Goblin BackgroundYour life as a goblin begins. You are one of the the thousands of young goblins roaming the City's alleyways, and filthy tunnels trying to survive as you have always done. Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. Their words are simple, their aims doubly so... SIRE, SPREAD, SURVIVE...

Kobolds
Quote from: Kobold BackgroundYour life so far has been one of drudgery and hardship. The Great Sibilant Empire is all but destroyed, yet the remnant caste system remains and with fewer slaves, you are the lowest of the low. You have spent your life toiling, working and serving those greater that yourself. Until, for whatever reason, you decided to flee. You are now an exile and live a squalid life in the sewers and dark places of the City of Rings, destined to die by the hand of the remants you fled from or the scaleless interlopers that now hunt you eagerly.

Once prepared in the starting area, use the goblin or kobold start portal to enter the game world.

There are some necessary caveats in creating a non-application goblin/kobold:

Quote from: Creation Restrictions

  • Goblins/Kobolds may only be evil alignment, unless applied for otherwise

  • Goblins/Kobolds cannot be the following classes: druids, monks, paladins, or wizards, unless applied for otherwise

Non-application goblins/kobolds also face the following in-game restrictions:

Quote from: Goblin IG Restrictions
  • Goblins/Kobolds gain a significant experience handicap, unless they are an application goblin/kobold, in which case they gain experience normally
  • Goblins/Kobolds are only be able to reach a maximum of 15,000 experience (or level six), unless they are an application goblin/kobold, in which case, they can level normally

  • Goblins/Kobolds cannot respawn at all, but can be raised or resurrected, unless they are an application goblin/kobolds, in which case, they can respawn normally

  • Goblins/Kobolds cannot be subdued or the victim of blackout. They may only be knocked into negative hit points, or subsequently killed, unless they are an application goblin/kobold, in which case, they can be subdued or the victim of blackout normally

The DM team would also like to state the following:

Quote from: Goblin/Kobold Disclaimer & Rules
  • Goblins/Kobolds, even those applied for, endure a much more difficult life than most other characters. If you are not mature enough to handle the very inevitable and perhaps seemingly unfair loss of such PCs, we ask that you refrain from playing them
  • Goblins/Kovolds are not allowed in Ticker Square or the Peerage Ward without the oversight of a DM. This would include, but is not limited to, areas prefixed with "Ring 99 - Peerage Ward" or "Ring 99 - Ticker Square". Even then, we warn that they are much more likely to be targeted and killed by a large variety of other NPCs and PCs in other places/hubs in the world. Breaking this rule will result in retirement.
  • Playing a goblin/kobold is a privilege we allow to players in trust. In return we expect that they are represented accurately, courteous in conflict IC/OOC, and have good sportsmanship whether they feel they win or lose
  • We stress that players realize these are monstrous, even verminous races, that offer a significant and unique challenge. We ask people playing them consciously do so in such a way to enhance the enjoyment of others
  • All PVP rules still apply, whether you are a goblin/kobold, or against them. We reserve the right to quickly retire PCs and/or restrict you from playing these available subraces, if a DM believes that you are unable to do the things listed above responsibly

This post may be subject to change, but those that play with common sense will be fine.
#6
Announcements / Applications are open
February 26, 2019, 08:49:18 AM
Hello everyone,

We are opening applications of the following types:


  • Prestige Classes
  • Application Only Class Kits
  • Subraces (We will be very stringent with applications of this type, be warned and only apply with a strong concept)

Faction applications remain closed, but will open soon once our factions have had their proper introductions to the game world.

Please ask any questions in the usual place!
#7
EFU Mechanics / Barbarian and Rage Changes
December 03, 2018, 08:59:30 PM
Quote from: Basic Barbarian Bonuses (beyond vanilla NWN)Level 5: +10% damage immunity
Level 7: +10% movement speed becomes +15% movement speed
Level 8: +10% damage immunity becomes +15% damage immunity

These changes have some key objectives we hope the playerbase will welcome with the barbarian class.

These are:

  • Diverse, non-magical and easily understood effects
  • Multiple options for greater benefits in exchange for clear tradeoffs
  • New unique takes on rages and themes[/i]
Barbarians primarily receive benefit in embracing their inner rage. By choosing a number of bonuses for entering the fray called "furors", they are able to customize their battle frenzy to a degree. These furors generally apply when a barbarian rage is used, with some exceptions.

Quote from: Base Properties of Barbarian Rage
The barbarian rage has the following base properties:

+4 Strength
+4 Constitution
+2 Will Save
-2 Armor Class


  • The barbarian rage is a free action.
  • The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian's wisdom modifier determined at initial use of the barbarian rage.
  • The intensity of the barbarian rage has a chance to be improved or penalized by charisma score by how low or high the modifier is proportionally upon initial use of rage.

Quote from: Barbarian Rage and Charisma Modifier
If the barbarian has a positive charisma modifier at the initial use of rage, they roll 1d(X+1), where X is equal to their charisma modifier, for strength and constitution separately. They then subtract one from that result and receive it as a bonus equal to that number for the related ability scores. The bonus cannot exceed one point for every two barbarian levels.

If the barbarian has a negative charisma modifier at the initial use of rage, they roll 1d(X+1), where X is the integer of the negative modifier, for strength and constitution separately. They then subtract one from that result and receive it as a  penalty equal to that number for the related ability scores.

This results in the most common rolls being akin to the following, before other modifications:

6   CHA = 2, 3, or 4
8   CHA = 3 or 4
10 CHA = Always 4
12 CHA = 4 or 5 (2 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)

An so forth...

Quote from: Barbarian Rage Cooldown Properties
By default, barbarian rage can be used on a 20 minute cooldown.

The barbarian rage can be used indefinitely between cooldown periods, though this is affected by a number of factors:


  • Cooldown starts counting at the start of using a barbarian rage. This cooldown cannot be less than 5 minutes.
  • For every barbarian class level the barbarian has, this cooldown is decreased by 1 minute.
  • For every non-barbarian class level the barbarian has, the cooldown is increased by 1 minute.
  • The cooldown is modified by an equivalent number of minutes to the barbarian's wisdom modifier, whether positive or negative, including buffs, determined at the initial usage of a barbarian rage.
  • The feat "Thug" decreases the cooldown of barbarian rage by an additional 2 minutes.
  • When a barbarian rage ends, the barbarian receives an additional point of what is known as exhaustion.
  • When cooldown is determined at the start of a barbarian rage, for every point of exhaustion the barbarian has, add another 1d10 minutes to the cooldown.
  • After resting, all points of exhaustion are removed from the barbarian.
  • Barbarian Furors and rare gear may affect the cooldown and exhaustion points, or have effects depending on exhaustion levels...
Quote from: Cooldown Examples
Quote from: Barbarian A
Barbarian A is a level 6 barbarian with 14 wisdom. The first usage of their barbarian rage induces a cooldown of 12 minutes (20 - 6[barbarian level] - 2[positive wisdom modifier]) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 12 + 1d10 minutes. Between the third and fourth, 12 + 2d10 minutes.
Quote from: Barbarian BBarbarian B is a level 7 rogue and level 1 barbarian with 6 wisdom. The first usage of their rage induces a cooldown of 28 minutes (20 + 7[rogue level] - 1[barbarian level] + 2[negative wisdom modifier]) between the first and second rage. Before their next rage, they use a Potion of Owl's Wisdom, increasing their wisdom to 11. This causes their negative wisdom modifier to be removed, and upon using their next rage, causing the cooldown between the second and third to be 26 + 1d10 minutes. If the extra wisdom is lost, then between the third and fourth, 28 + 2d10 minutes.
Quote from: Barbarian CBarbarian C is a level 10 barbarian who buffs up to 22 wisdom. They also have the Thug feat. The first usage of their barbarian rage induces a cooldown of 5 minutes. (20 - 10[barbarian levels] - 6[wisdom modifier] - 2[thug perk], though minimum of 5 minutes) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 2 minutes + 1d10 minutes, though with a minimum of 5 minutes. Between the third and fourth, 2 + 2d10 minutes, with a minimum of 5 minutes.
#8
Announcements / Prelude: Horn of the Hunter
June 29, 2018, 04:10:54 AM
Hello everyone!


I am looking to run a prelude to give people without a main character a chance to insert themselves into the game world.


This prelude won't necessarily prepare it's characters for any particular faction, but will give you a chance to have a shared experience with others, and hopefully a kick ass fun quest to get you started.


I really want this prelude to be for main characters only, or at least for those people with some intention of giving it a good go.


The prelude will start around the below time:-


https://www.timeanddate.com/countdown/generic?p0=136&iso=20180630T21&msg=Prelude


If you are interested it would be great if you got a hold of me on Discord where I'd be happy to talk to you more.


It will be a PVP based prelude with focus on a hide and seek style game. Death is possible but not the intention of the PVP.
#9
General Discussion / Beamdog's NWN: EE Input Board
December 15, 2017, 09:31:48 PM
Hello everyone!


As you know, Beamdog are working on making some great changes to the NWN engine with NWN: EE and have offered us, the players, a chance to influence where some of their development resource is focused.


They have created a Trello board to take input in the way of 'voting' for the most liked/wanted functionality that they will then focus their effort into implementing.


This input is based on discussions in the NWN: EE forum here (so I also recommend you get involved with the discussion there) where the most discussed topics and functions are transferred to the Trello board for voting input from the playerbase. You can find the Trello board here; please do get involved and do vote.


What we'll also likely do is encourage you to discuss your thoughts on the various functionality pieces here, as well as updating this post with direct links to important functionality we would like you to vote on as it is probable to be key for any development of EFU in NWN: EE.

Any questions, thoughts, input etc. please add to this thread.


EFU DM Team
#10
General Discussion / EFU Data is Beautiful
September 24, 2017, 06:23:57 PM
I've started to sculpt some infographics and visualisations using the data we have available in the EFU databases.

You can find them here: https://imgur.com/a/sc2C6

Comments and suggestions welcomed and I'll update as and when new infographics become available.

With thanks to ShadowCharlatan and gracken for providing me with data so far.
#11
Announcements / ?
February 23, 2017, 08:26:50 AM
?
 
#12
I hope everyone enjoyed their time on the Battle for Mutulakt event. I hope I'm not alone in my thinking that it's these huge server changing events that make playing this 10 year old game continuously worthwhile!

As you know, there were a lot of corpses made on both sides of the fight, as the fighting was bloody (just wait for the announcement post!) We made a decision to be fair to everyone that dead was dead in this event, which was a difficult one - however. In order to ensure that those who died would be remembered in a permanent way within the server, we decided there should be a post-humous reward.

If you were one of the (un)lucky few that died in the event this evening please sent me a brief forum PM with your character name / title so that I can ensure you will be remembered suitably.

Here's to more great things to come...

EFU:R DMs


 
#13
Announcements / Something that grates on me...
May 18, 2014, 09:14:08 AM
After returning to DMing after a short while away due to my computer problems, I've been noticing a common occurrence wherein people are abusing 'clickable' transitions throughout the module.

These clickable transitions are there to avoid rampages from monsters in various parts of the module when they chase people who flee them- however, the knowledge that monsters can't follow you across them/through them is just the same as any other mechanical abuse of our systems.

Jumping back and forth through them, for example, is a massive abuse and will be met with deduction of XP. Standing on one side of a gap and firing arrows into monsters that for all intents and purposes should be able to cross due to a clickable transition is, again, a massive abuse.

Please don't do it...
#14
Announcements / Resting during quests
April 27, 2011, 11:59:23 PM
This has been happening more and more of late.

Please don't do this.

It's lame and against the rules and if you're seen to do it, punishments will be handed out.

For your information, this is in regards to leaving QA's mid-quest, resting and returning to finish with refreshed spells/abilities.

This also goes for DM quests in which you have not been given permission to do so. ALWAYS CHECK WITH THE DM RUNNING THE QUEST.
#15
Announcements / Dark clouds gather...
April 02, 2011, 10:25:40 AM
So.

Through a string of blackmail, backstabbing and power plays I've wormed my way onto the DM Team.

Whilst I get a hold of the controls, don't expect /too/ much from me. >_>

But, I shall be IG and watching and helping and slaying as soon as possible.

Keep rocking, brothers.
#16
QuoteThis character was created on Monday, February 1st, 2010 at 09:01:11 AM.
Since creation, this character has logged on and off 152 times.
The character has spent 8 days, 8 hours, 48 minutes, and 10 seconds online.

http://img715.imageshack.us/i/escapedfromunderda0002k.jpg/
http://img135.imageshack.us/i/escapedfromunderda0000b.jpg/
http://img692.imageshack.us/i/escapedfromunderda0003h.jpg/

Here are some random shots. Odd one out.

Harker was a Tethyran Tormite monster hunter, part of a wandering warband of Tormites who scoured the mountains and forests of a war-torn Tethyr driving monsters back to Hell.

Thanks to Ironmantle, and the rest of the Order, it still remains my favourite faction even past Spellguard (what!??!) but I guess that is just because Dan is a genius or w/e.

Thanks to those involved in yesterdays events even if I went down quick it was fun observing from subdued.

Bit of trivial, Harker was loosely modelled on Lord Derfel from Bernard Cornwell's Warlord Chronicles.
#17
Screen Shots & Obituaries / EFU:A THRILLER
February 21, 2010, 07:02:30 PM
NIGHTRISERS PARTYING ALL NIGHT, WHILE THE LIVING SLEEP.




YOU TRY TO SCREAM!
#18
Bug Reports / Coral Cove Key
January 27, 2010, 11:38:05 PM
In the Coral Cove QA near where the first batch of slaves are, locked away, there is a bag in which, I believe, a key should spawn to open the Gate to free them. However, sadly, it doesn't spawn! :(
#19
Bug Reports / Magic Eaters Not Hostile
January 21, 2010, 01:27:46 AM
On a recent quest in the Underdark we managed to get attacked by those damn dastardly magic eaters. At least, they appeared, but they just stood around leering at us until we attacked them. That is, they weren't hostile. Not sure if this was due to a DM mixing up Factions IG, or a Toolset error.
#20
Bug Reports / Craft Trap Use
September 30, 2009, 01:50:29 PM
I was of the understanding that we should bug report any further use of the Craft Trap skill instead of Engineering. The small leak quest, you get from the Workshop Guild uses Craft Trap instead.