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Show posts MenuQuote from: Goblin BackgroundYour life as a goblin begins. You are one of the the thousands of young goblins roaming the City's alleyways, and filthy tunnels trying to survive as you have always done. Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. Their words are simple, their aims doubly so... SIRE, SPREAD, SURVIVE...
Quote from: Kobold BackgroundYour life so far has been one of drudgery and hardship. The Great Sibilant Empire is all but destroyed, yet the remnant caste system remains and with fewer slaves, you are the lowest of the low. You have spent your life toiling, working and serving those greater that yourself. Until, for whatever reason, you decided to flee. You are now an exile and live a squalid life in the sewers and dark places of the City of Rings, destined to die by the hand of the remants you fled from or the scaleless interlopers that now hunt you eagerly.
Quote from: Creation Restrictions
- Goblins/Kobolds may only be evil alignment, unless applied for otherwise
- Goblins/Kobolds cannot be the following classes: druids, monks, paladins, or wizards, unless applied for otherwise
Quote from: Goblin IG Restrictions
- Goblins/Kobolds gain a significant experience handicap, unless they are an application goblin/kobold, in which case they gain experience normally
- Goblins/Kobolds are only be able to reach a maximum of 15,000 experience (or level six), unless they are an application goblin/kobold, in which case, they can level normally
- Goblins/Kobolds cannot respawn at all, but can be raised or resurrected, unless they are an application goblin/kobolds, in which case, they can respawn normally
- Goblins/Kobolds cannot be subdued or the victim of blackout. They may only be knocked into negative hit points, or subsequently killed, unless they are an application goblin/kobold, in which case, they can be subdued or the victim of blackout normally
Quote from: Goblin/Kobold Disclaimer & Rules
- Goblins/Kobolds, even those applied for, endure a much more difficult life than most other characters. If you are not mature enough to handle the very inevitable and perhaps seemingly unfair loss of such PCs, we ask that you refrain from playing them
- Goblins/Kovolds are not allowed in Ticker Square or the Peerage Ward without the oversight of a DM. This would include, but is not limited to, areas prefixed with "Ring 99 - Peerage Ward" or "Ring 99 - Ticker Square". Even then, we warn that they are much more likely to be targeted and killed by a large variety of other NPCs and PCs in other places/hubs in the world. Breaking this rule will result in retirement.
- Playing a goblin/kobold is a privilege we allow to players in trust. In return we expect that they are represented accurately, courteous in conflict IC/OOC, and have good sportsmanship whether they feel they win or lose
- We stress that players realize these are monstrous, even verminous races, that offer a significant and unique challenge. We ask people playing them consciously do so in such a way to enhance the enjoyment of others
- All PVP rules still apply, whether you are a goblin/kobold, or against them. We reserve the right to quickly retire PCs and/or restrict you from playing these available subraces, if a DM believes that you are unable to do the things listed above responsibly
Quote from: Basic Barbarian Bonuses (beyond vanilla NWN)Level 5: +10% damage immunity
Level 7: +10% movement speed becomes +15% movement speed
Level 8: +10% damage immunity becomes +15% damage immunity
Quote from: Base Properties of Barbarian Rage
The barbarian rage has the following base properties:
+4 Strength
+4 Constitution
+2 Will Save
-2 Armor Class
- The barbarian rage is a free action.
- The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian's wisdom modifier determined at initial use of the barbarian rage.
- The intensity of the barbarian rage has a chance to be improved or penalized by charisma score by how low or high the modifier is proportionally upon initial use of rage.
Quote from: Barbarian Rage and Charisma Modifier
If the barbarian has a positive charisma modifier at the initial use of rage, they roll 1d(X+1), where X is equal to their charisma modifier, for strength and constitution separately. They then subtract one from that result and receive it as a bonus equal to that number for the related ability scores. The bonus cannot exceed one point for every two barbarian levels.
If the barbarian has a negative charisma modifier at the initial use of rage, they roll 1d(X+1), where X is the integer of the negative modifier, for strength and constitution separately. They then subtract one from that result and receive it as a penalty equal to that number for the related ability scores.
This results in the most common rolls being akin to the following, before other modifications:
6 CHA = 2, 3, or 4
8 CHA = 3 or 4
10 CHA = Always 4
12 CHA = 4 or 5 (2 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)
An so forth...
Quote from: Barbarian Rage Cooldown Properties
By default, barbarian rage can be used on a 20 minute cooldown.
The barbarian rage can be used indefinitely between cooldown periods, though this is affected by a number of factors:
- Cooldown starts counting at the start of using a barbarian rage. This cooldown cannot be less than 5 minutes.
- For every barbarian class level the barbarian has, this cooldown is decreased by 1 minute.
- For every non-barbarian class level the barbarian has, the cooldown is increased by 1 minute.
- The cooldown is modified by an equivalent number of minutes to the barbarian's wisdom modifier, whether positive or negative, including buffs, determined at the initial usage of a barbarian rage.
- The feat "Thug" decreases the cooldown of barbarian rage by an additional 2 minutes.
- When a barbarian rage ends, the barbarian receives an additional point of what is known as exhaustion.
- When cooldown is determined at the start of a barbarian rage, for every point of exhaustion the barbarian has, add another 1d10 minutes to the cooldown.
- After resting, all points of exhaustion are removed from the barbarian.
- Barbarian Furors and rare gear may affect the cooldown and exhaustion points, or have effects depending on exhaustion levels...
Quote from: Cooldown ExamplesQuote from: Barbarian A
Barbarian A is a level 6 barbarian with 14 wisdom. The first usage of their barbarian rage induces a cooldown of 12 minutes (20 - 6[barbarian level] - 2[positive wisdom modifier]) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 12 + 1d10 minutes. Between the third and fourth, 12 + 2d10 minutes.Quote from: Barbarian BBarbarian B is a level 7 rogue and level 1 barbarian with 6 wisdom. The first usage of their rage induces a cooldown of 28 minutes (20 + 7[rogue level] - 1[barbarian level] + 2[negative wisdom modifier]) between the first and second rage. Before their next rage, they use a Potion of Owl's Wisdom, increasing their wisdom to 11. This causes their negative wisdom modifier to be removed, and upon using their next rage, causing the cooldown between the second and third to be 26 + 1d10 minutes. If the extra wisdom is lost, then between the third and fourth, 28 + 2d10 minutes.Quote from: Barbarian CBarbarian C is a level 10 barbarian who buffs up to 22 wisdom. They also have the Thug feat. The first usage of their barbarian rage induces a cooldown of 5 minutes. (20 - 10[barbarian levels] - 6[wisdom modifier] - 2[thug perk], though minimum of 5 minutes) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 2 minutes + 1d10 minutes, though with a minimum of 5 minutes. Between the third and fourth, 2 + 2d10 minutes, with a minimum of 5 minutes.
QuoteThis character was created on Monday, February 1st, 2010 at 09:01:11 AM.
Since creation, this character has logged on and off 152 times.
The character has spent 8 days, 8 hours, 48 minutes, and 10 seconds online.