While I think the gladiator system is a cool addition to EfU and was created with good intentions I think, like it has been discussed, that just like other things implemented it has been learned, cheesed and no longer retains the spirit that was initially intended.
I have some small suggestions;
1) As Griff said in another suggestion, the power level (despite the argument of time and supply investment) should be toned down. I don't think any static reward should be as powerful as the deck is.
2) Gladiators offer substantial XP in some cases and makes progressing from level 9 to level 10 much easier than in previous chapters. The XP should be scaled back, at least at levels 9+.
Level 10 has always been regarded as a level that's had a certain expectation for characters that achieve it. I am not sure if that expectation is being met in some circumstances and I do not want to see characters who do not meet these expectations to be rewarded for cheesing or laming content.
3) Gladiators should no longer announce when they arrive. On several occassions I have heard of players opening a conversation with a gladiator so that other players cannot open the dialogue themselves. This is done so that their OOC friends can log in and fight the gladiator. While this won't remedy this completely it will help prevent players from sniping gladiators. And this type of behavior is very gamey a doesn't belong on EfU.
4) No pre-buffing *period*. A player should still be allowed to pre-buff before moving in the arena once in it but players shouldn't be allowed to have their cleric and wizard buddy apply every buff possible before initiating the fight.
-
The gladiator system is a great system for characters that indulge in those activities and it is static content that helps characterize certain concepts. Though unfortunately the characters that benefit most from this system are characters who otherwise do not engage in this style of play or roleplay outside of trying to make gains in the PvE arena.
I am not suggesting that the gladiator system be nerfed so much that it is no longer worth it but I think as it is now deserves some discussions of simply making it more fair, more sporting and overall better for the health of the server.
I have some small suggestions;
1) As Griff said in another suggestion, the power level (despite the argument of time and supply investment) should be toned down. I don't think any static reward should be as powerful as the deck is.
2) Gladiators offer substantial XP in some cases and makes progressing from level 9 to level 10 much easier than in previous chapters. The XP should be scaled back, at least at levels 9+.
Level 10 has always been regarded as a level that's had a certain expectation for characters that achieve it. I am not sure if that expectation is being met in some circumstances and I do not want to see characters who do not meet these expectations to be rewarded for cheesing or laming content.
3) Gladiators should no longer announce when they arrive. On several occassions I have heard of players opening a conversation with a gladiator so that other players cannot open the dialogue themselves. This is done so that their OOC friends can log in and fight the gladiator. While this won't remedy this completely it will help prevent players from sniping gladiators. And this type of behavior is very gamey a doesn't belong on EfU.
4) No pre-buffing *period*. A player should still be allowed to pre-buff before moving in the arena once in it but players shouldn't be allowed to have their cleric and wizard buddy apply every buff possible before initiating the fight.
-
The gladiator system is a great system for characters that indulge in those activities and it is static content that helps characterize certain concepts. Though unfortunately the characters that benefit most from this system are characters who otherwise do not engage in this style of play or roleplay outside of trying to make gains in the PvE arena.
I am not suggesting that the gladiator system be nerfed so much that it is no longer worth it but I think as it is now deserves some discussions of simply making it more fair, more sporting and overall better for the health of the server.