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Topics - Decimate_The_Weak

#1
Suggestions / Revising the Gladiator system
March 06, 2021, 03:32:11 PM
While I think the gladiator system is a cool addition to EfU and was created with good intentions I think, like it has been discussed, that just like other things implemented it has been learned, cheesed and no longer retains the spirit that was initially intended.

I have some small suggestions;

1) As Griff said in another suggestion, the power level (despite the argument of time and supply investment) should be toned down. I don't think any static reward should be as powerful as the deck is.

2) Gladiators offer substantial XP in some cases and makes progressing from level 9 to level 10 much easier than in previous chapters. The XP should be scaled back, at least at levels 9+.

Level 10 has always been regarded as a level that's had a certain expectation for characters that achieve it. I am not sure if that expectation is being met in some circumstances and I do not want to see characters who do not meet these expectations to be rewarded for cheesing or laming content.

3) Gladiators should no longer announce when they arrive. On several occassions I have heard of players opening a conversation with a gladiator so that other players cannot open the dialogue themselves. This is done so that their OOC friends can log in and fight the gladiator. While this won't remedy this completely it will help prevent players from sniping gladiators. And this type of behavior is very gamey a doesn't belong on EfU.

4) No pre-buffing *period*. A player should still be allowed to pre-buff before moving in the arena once in it but players shouldn't be allowed to have their cleric and wizard buddy apply every buff possible before initiating the fight.

-

The gladiator system is a great system for characters that indulge in those activities and it is static content that helps characterize certain concepts. Though unfortunately the characters that benefit most from this system are characters who otherwise do not engage in this style of play or roleplay outside of trying to make gains in the PvE arena.

I am not suggesting that the gladiator system be nerfed so much that it is no longer worth it but I think as it is now deserves some discussions of simply making it more fair, more sporting and overall better for the health of the server.
#2
Suggestions / Wizard Spellbooks
August 07, 2020, 02:00:55 AM
This suggestion is sparked by a discussion in the past regarding the limitation of spell schools as well as a recent topic of spellbooks. While wizards are particular powerful, I think it can be agreed that they lack a certain flare of their counterpart. While this isn't necessarily a solution to that it may add some further variety to wizards and maybe some more unique spell choices.

My suggestion is for there to exist Spellbooks IG (Book of Pyromancy, Book of Illusions, etc) that wizards would attune or "study" a spellbook. Attuning to the book would put a set selection of spells into the character's spell list, circumventing spell school restrictions in some cases. A wizard can only study one book at a time.

Examples;

Book of Illusions; Color Spray, Invisibility, Displacement added to spell list,

Book of Pyromancy; Burning Hands, Fireball added to spell list,

Book of Conjuration; Summon 1, Summon 2, Summon 3 added to spell list,

Book of Transmuting; Expedious Retreat, Bull's Strength, Cat's Grace, Slow added to spell list,

And so on and so forth.

These books could also give other perks such as small skill bonuses and maybe bonus feats in rarer cases and maybe even bonus CL to certain spells. The books would vary in power also, from novice finds to master level books.
#3
As it stands I don't think that Blindness adequately captures the feel of a berserker on the field. Being blind with rage doesn't imply one can't see but instead "sees red", going into a terrifying frenzy and unrestrained anger and chaos that even his friends might be swatted out of the way.

I would propose that Blindness be swapped with Confusion (1 round * level / 2) to better represent a Mad Berserker's unrelenting carnage on the field.

This would mean a level 8 barbarian would fall into 4 rounds of Confusion before (assuming the barbarian has 14 constitution) having 5 rounds of rage remaining afterward. To compensate for this maybe another -2 AC should be added onto the current -2 AC for a total of -4 AC during rage.
#4
Bug Reports / Spawns bugging in Moldmire and Moldmire QAs
September 13, 2017, 09:25:29 AM
The vegepygmy spawns in the Underdark - Foul Hollows - Moldmire area were not hostile, all other spawns were.

No hostile NPCs spawned in the Russet Ravine or Castle Creep QAs. Loot chests were working fine as was questlog triggers. No combat log indicators of a bug upon enter or exit of the QAs or the Underdark - Foul Hollows - Moldmire area.
#5


The Palestar

"It is through these rifts that our greatest foe first stepped foot upon our world. It is through these same tears in our reality that I shall go and from our enemy bring back our salvation."

~
~


A war criminal sentenced to execution, escaping his punishment during the chaos that fell upon the world during the Darkening. For him, his absolution would not be earned by death but by deed. The world had changed and grown cruel, the man bred for war understanding that fate is resolute and that his life had shaped him to endure where others could not. He would burden himself with the belief that somebody must do what others will not and cannot and that he must become this somebody.
~
~



Shortly after arriving within the Underdark and Sanctuary, Eoghan was chosen to be one among few to journey back to the surface and into the heart of Cormyr. It was there that he had learned of the atrocities mankind committed upon itself at the beckoning of the divine despite the impending doom of their world...


... and that the gods would reward men for destroying their own... and for conquering their own...



... and it was there that he learned of the alien minds from afar that sought to nurture the lesser races and keep them from conflict. These strange benefactors spoke of peace while men yelled for war still among one another.



The power of blood magic, as always spoken of by his brother Grimmaud, witnessed first hand.



Awaiting the giant's tide at the fore of the Reformed Order's fortification...

   
~
~

Dermott Helmsworth



Eoghan long sought others who were willing to do what others were not and able to do what others could not. Eoghan saw Dermott as one of the few, speaking the vows of the Covenant beside Dermott to join as his protector. Eoghan and Dermott grew fond of one another, It was beside Dermott that Eoghan slowly learned of his own potential and it became clear that their paths would part in time. When Dermott turned his back on Eoghan for the embrace of true family, Eoghan turned to the staff given to him and fully embraced what his friend desperately tried to keep him from. In the end, Eoghan got revenge against Blp (Dermott's oozeling son) for killing Dermott and poisoning Dermott's mind against Eoghan.







Their duel...





The Source





~

~

The aftermath of the Night of Crimson Cobbles in which Eoghan lept once more to Dermott's defense as Dermott's sounded Eoghan's horn, a token of their bond and friendship despite their growing rivalry. The horn was given to Dermott as a promise, that should Dermott ever sound it, Eoghan would come to protect him despite circumstance. Eoghan long yearned to journey to Ymph himself to take back his horn and to say farewell to his brother.



~

A throne built of sin, the seat from which good shall be spared.



~

HERESY.



~

TO DEFY A KING. TO TELL HIM OF HIS DEAD SON. TO ESCAPE PUNISHMENT ONCE MORE.



~

~

When Eoghan was first given the Palestar he believed that it was the remnants of a being, one that would offer Eoghan guidance when it was most needed. It promised knowledge if only Eoghan would follow the path set before him - one that held many unexpected twists and turns.

Eoghan long sought to use the Palestar to climb his way into the Beyond and to find within it a weapon to give to humanity - a means to end the Dread Empire once and for all - a means to redeem himself. He had found that weapon but it was in his hands the entire time.

~

A pilgrim...



... found.



A shepard...



... made.





~

The END?



~

~
   
Thank you all.

 
#6
By far one of the most fun PCs I've played in a long time.

I thank all of the community for the great conflict & especially thank the PCs that joined alongside Aeylweddion in his long journey.

- - - - -

To make it simple, Aeylweddion was the son of Gaevynn, an elven warleader that fought great battles in the Vast against the orcspawn. The awe that Aeylweddion felt toward his father would be the main factor behind his ambition. Aeylweddion came to Ymph to outplay his father, to become a champion amongst his people & amongst all that dwell the isle.

Due to many twists & unforeseen events, Aeylweddion's initial goal became overshadowed by a certain desire and lust for power. Always loyal to those closest to him, it would be these very people that would come to shape him so greatly.

A stalwart warrior in the beginning; with honor, dignity, pride shaped slowly into an addled man with many things about him that blurred his path forward.

These very things would come to be just why he fell.

Anyway, onward to the goodies!

- - - - -

Angwi's courage is not tarnished with fear!



Thanks to ShadowCharlatan for such fun festivities!



The Order? NEEDZ MOAR GRIM.



The sacrifice of Kwalu...



The (first) sacrifice of Echr...



Infamy has so many "mellon".



Taking me to the end of the world party.



"Halfling Slaughter".



Until my next, EfU! Well done, all of you!



DTW
#7
Suggestions / A lower average level?
January 02, 2013, 03:04:27 AM
Lately EfU:M has enjoyed a large quantity of PCs at or over level 9. I feel that these higher levels have become far too easy to get.

Level 9 should be an outstanding achievement, something for long-term, very prominent, proactive PCs with great purpose and drive. Level 10 should be for those PCs that have been there, done that, and are still doing it.

My suggestion is as the title implies - to lower the average level of PCs by reducing quest reward XP (save for entry-level quests) and spawn XP.

... as well, on a side note, supply is pretty nuts too!
#8
So, with the gigantic red star floating overhead in the Dead Plains, wouldn't it be neat if this was reflected IG by perhaps making the Dead Plains areas have a reddish tint to them? Nothing drastic, but atleast noticeable, even moreso at night.
 
Thoughts?
#9
Off-topic Discussion / Help with laptop issues please!
September 27, 2012, 01:50:57 AM
I recently got a decent HP laptop with Windows 7, downloaded the redo of 1.69 to make NwN compatible on the PC and with Windows, but I am still experiencing severe lag and music cutting out on the menu screen and IG as well.
 
Does anyone know a solution to this or have any hints to help with this?
 
I want to return to my EfU family immeadiately.
#10
PC: Osahar Kembythet

Upon induction, Templar-Sergeant Kristoff gave my PC cloth armor instead of rogue leathers.
#11
EfU consists of many large-scale plots as well as the plots that unfold  behind the scenes; you have your savage wildsmen, religious fanatics,  crazed necromancers, witty bards, and so on. Though, what EfU has lacked is a band of adventurers...

A diverse group, both racially and class-wise, with a clear goal in mind... fame, wealth, and glory.

~

Objective: To gather players willing to join in on a group concept with the vision of visiting a huge majority of the module, including areas seen only by few as well as embarking on countless journeys and allowing each instance to be the spice of their PC's life.

~

By no means do I wish this concept to be devoid of confrontation or conflict, but to accept challenges as a necessity to enforce progress with the group as well as involving the whole of the server's playing population with each step along the way to a hopefully satisfying climax.

~

If you're a player interested in having a part within this concept, leave a PM via the forums to either "Decimate_The_Weak" or "Divine_Inspiration", or join our IRC chatroom, #AdventureTime, to discuss details further.

DTW
#12
Off-topic Discussion / So, a little idea of mine...
August 30, 2011, 02:43:33 AM
Okay, EfU, this is possibly the dumbest yet coolest idea I've cooked up in awhile. I have been, and always will be a fan of body art (primarily tattoos).

I feel like, as a legit nerd of epic proportion, I must display my faith to D&D on my body, but wait... that's lame, so I decided to take it to the next level. I am debating whether of not I should get an EfU tattoo - & yes, I am serious.

If you feel as though you wish to convince me not to do this, be my guest, but for those of you who might find humor in this, enjoy a proper chance to troll, or strangely find it cool, help me think up some great pieces to immortalize my EfU experience.

I am looking for anything that represents EfU whole-heartedly. I mean anything. It could be H'bala, an ode to Stygians or Sons of Sabuth, the floating enclave of the Transcendents - again, I mean anything.

 If one of you crazy artists have the urge to draw something up, again, be my guest.

~

So... any ideas, EfU?
#13
Suggestions / Genasi & their "element"...
May 10, 2011, 04:16:45 PM
On #EfU, Eq made a valid point; "Why don't genasi make good sorcerers?" ... well, they should!

My suggestion is pretty simple, but low priority.

I think it'd be cool if a genasi got the elemental perk for free to inspire players to possibly play a mage-themed genasi. It's a minor "perk", but a "perk" nonetheless.
#14
Well, my latest PC has been killed off and my usual thriving stream of concepts has become exhausted.

Getting to the point... I am looking for a concept.

I'm down for playing a henchman, a leader, a consort, a x, a y, a z - you name it! Anything. However, I do prefer to play non-good type characters.

Toss me your ideas on here or send me a private message.

Thanks, EfUians.

DTW
#15
A peace-loving, duty-driven soldier.
 
Gavril was the older brother of Anatoli. He joined the Stygian Armada in order to uphold law & order, and make an impact. Due to IC events, he betrayed his past loyalties in hopes of progressing in his duties to uphold law & order, and provide protection for those that required it.
 
A special thanks to: Bonescreech, Souper, Crytalos, BadCompany, Faqir, Lost In The Night, NewOptimum, and everyone else that contributed towards making Gavril who he was.
 
I wish I had more screenshots, but due to that "bug", or whatever, I'm missing so many!
 
~
 
Gavril, before his time in the Armada, making some interesting allies!
 

 
He found himself in a rather odd situation - a tea party that didn't cater well for the host!
 

 
Glancing over the destruction he helped cause; and hey, he helped give the Gobsquat a bath, too.
 

 
:O
 

 
A calm afternoon with his best of friends; Jeneil, Micheal, and Ulfrin.
 

 
A lady's man? Probably not. He still always had many girls visiting him at the citadel!
 

 
After his capture; reborn with a new loyalty.
 

 
His death in the Dock's Square for all to see.
 

 
THE END.
#16
Bug Reports / Cosmetic & Placeable Bugs:
August 12, 2010, 05:11:27 PM
In certain areas of the server, you'll encounter placeables that are  accidentally placed improperly.

Though these bugs are rather minor, I strongly encourage any who know of further cosmetic or placeable issues to post that particular bug here.

They're only a very petty flaw in the grand scheme of the server, but, nonetheless, something that could/should/will be addressed, and hopefully fixed!

The Webbed Woods: Near it's center, where the corpses lay, a corpse is floating atop a small bush beside the carnage.

Johan's Mill: Beside the Wolf Quest giver, a rock is stuck in the wall of his shed (or granary).

The Ziggurat: Going towards the inner ruins,torches that should be mounted to the wall are instead very far from it.
#17
Bug Reports / The Record House in the Ruins:
July 24, 2010, 04:21:25 PM
It seems with a SPOILER key, you can unlock, and lock the outside door, but you're unable to do so on the interior.
 
IDK if this is considered a "bug" or not, but... yeah. :P
#18
Bug Reports / Endless Spawn of the Orc Quest:
June 16, 2010, 09:08:29 PM
Today, four of us; Coltan Riggs (level 6), Muariko (level 5), Kethael (level 5), and Falathiel (level 6) did the orcs quest.
 
Towards the beginning, we were doing awesome. The spawns seemed to be at the right ratio, and we weren't getting an excessive load of shamans and berzerkers. However, after 30 minutes of fighting... we exhausted all of our supplies, and had lost three people to the quest. And after nearly 40 minutes, the warlord didn't even show.
 
We got a hold of LPFF (who was busy at the moment), and he stated this is a common bug of the quest, and to report this on the forums. So, I have.
#19
Aulgrim was a blast to play. He was extremely high conflict, and got his hands in places he shouldn't have. You'd be surprised with what went on in his life, it was actually pretty damn interesting!
 
Thank you to everyone who played with him, made him who he was, and even brought him down. It was a blast, and I can't wait to play with you all on my next PC!
 
AULGRIM HJORVARD, SON OF THE MOUNTAIN


THE STORY OF AULGRIM HJORVARD

Here you see Aulgrim preaching to a half-orc about Auril and the other deities of Fury...
 

Here you see a small plot between Aulgrim and Mattias. Didn't expect that did you?
 

Epic roleplayed by a vigilante elf with spiders! That's too crazy for my taste! I say let's kill him! :P
 

Vergil and Aulgrim... a couple of love birds who never even kissed!
 

Vergil, Roddy, Rumpclaw & of course, Aulgrim, smoking up in Aulgrim's room. Ha. A great past time for such a blood-thirsty warrior!
 

You want to get shit done? You come see Aulgrim, see?
 

Staring down my rival...
 

Krador sleeping with the fishes after our duel to the death. Only a lucky streak of critical hits helped me beat him!
 

Caius, look, I'm just a little boy with a dream...
 

And you deny me? Blasphemy!
 

Hey Bailey, you ready for tonight? Just me and you. :D
 

I stripped this guy down to nothing, and gave him a very valuable shortsword... I made him swim for his life... I wonder if he even made it?
 

Rumpclaw... an unexpected ally, after being my most feared enemy! Kudos to you man.
 

Staring down the Stygian Arm- I mean, two Infantryman. Man, they need some more PCs, don't they?
 

Aulgrim was most definately in love. :]
 

The merciless mountain of mountains was actually merciful? How inspiring!
 

And finally, how he was repaid. :]

#20
Suggestions / Call Lightning:
April 29, 2010, 06:54:55 PM
As we all know, the spell "Call Lightning" can only be used while raining - and, it comes with the hefty damage of 1d10/level.
 
In traditional D&D, you can use the spell without rain, dealing 1d6/level - and with rain, 1d10/level.
 
This suggestion is basically to give the spell a purpose outside of the rare occasion it does rain when you NEED it so it's not useless in your spell slot.
 
I suggest that we turn the spell into 1d6/level without rain, and 1d10/level with rain - or, if that is overpowering, 1d4/level without rain, and 1d10/level with rain.
 
Comments?