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Topics - d1n4l9q7

#1
Armours:
A Forgotten Cuirass – Well worn but well made - 400 Dinar
((Breastplate: +1 AC, +1 Concentration, 80% weight))

Doughty Warriors Mail - 400 Dinar
Armour aspect of Dancer
Helm aspect of Electrical Shielding

Starred Brooch Cloak - 200 Dinar
Aspects: Performer, Mocker, Ash.

Desert Thief's Belt aspect of Rogue - 100 Dinar

Gutter Key - Copper - 25 Dinar

Appointment - Barter and Trade
- Nabo Bailbrone of the Consortium

#2
Greetings chaps,

I am Charlie Wellington, amatuer archeologist and expeditionist. I am seeking ongoing sponsorship for my grand expeditions.  If you are a patron of arts, discoveries, archaeology, and treasures do consider sponsoring me and the chaps. We are a good bunch very altruistic in nature, scouring the ruins and wastes for discoveries and grandeur. Grand expeditions aren't on the cheap side with supplies and equipment, the Sandstone College is cheaper than sunshine, we are seeking sponsorship from fine gentleman, ladies, and upstanding citizens. What you will receive in return is discoveries and wares for collection or sale that would make even a aristocrat jealous.

Our price is 1000 Dinar up front, you will receive wares of interest that we discover as we scour the wastes and give a good what for and how's your mother to the privatives.

Yours faithfully,

Charlie Wellington.
#3
Correspondence / [Letter to Sergeant Colmes]
March 17, 2023, 12:21:29 PM
I am writing to express my displeasure with an encounter with a corrupt ruffian named Wulfsige Greyson. I was merely minding my own business walking through the town square when Mr Greyson popped out and accosted me, he claimed the stick in my hand was a deadly weapon. I politely explained to Mr Greyson that it was merely a command stick, far from being a deadly weapon. It was at this point Mr Greyson demanded to search my pack, which I consented to as I had nothing to hide. What happened next is outrageous! He then demanded payment of 25 dinar as a fine for holding a stick! Outrageous! I contested this outrage as any upstanding gentleman would, and then he began to try and extort a total of 50 dinars out of me! I was coerced into paying this unlawful fine. Now I write to you good sir to see this wrong undone and have this ruffian Mr Greyson be given a good dressing down for his abuse of power. I should hope not all guests to your town are treated with such distain and disrespect.

Yours Sincerely,

Charlie Wellington
#4
Suggestions / Reduce abundance of Healing supplies.
February 21, 2023, 09:06:05 AM
Please consider reducing healing supplies, at least at the low levels, cannot attest to mid-high level. It seems no different than last chapter which was over the top.

My character only just level 5, hasn't done all the lowbies, and has only repeated about half a dozen. Makes me heavily regret putting points into healing. I'll probably just bin those 13 weak waters, maybe even bin the light waters if theres an abundance of healing at mid levels.




I find with reduced healing supplies players actually slow down between battles to heal up and allow healers to use kits etcs and talk tactics a bit, rather than just popping a couple of charges and running into the next room.
#5
Suggestions / Druid Companions - lower restrictions
October 09, 2021, 11:06:56 AM
Lower the level requirements for Druids training animal companions. As it stands now you need to be about level 6 to be able to make use of basic animal companions as a druid. I'm not sure if there are other variables involved I am missing but it just mentions levels. While it makes sense to have higher restrictions for rangers, it doesn't for Druids. Default NWN has Druids getting companions a level one and rangers at 6. Changlings are kill on site, and most druids will tend to be very isolated and outcasts because of this, thus making it harder to get to level 6+ where as a ranger can just do the normal lowbie run and get there in a day.

So I suggest making it possible for Druids to train wolves, giant frogs, basic stuff like that starting at level 3. They can already AE them so why not just make them trainable for Druids earlier.
#6
Suggestions / Ring 100 Safe spawn location
February 13, 2021, 12:09:04 AM
Could we move the safe spawn location close to the Burgage transition so dweebs don't need to run the whole length of ring 100. And/or unlock one of the gates. It's not such a convenient location with the end of Ticker and addition of Burgage
#7
Suggestions / Fix trap appearances
February 01, 2021, 03:57:50 AM
Obviously a very minor thing and it's possibly related to a loot system or something. I don't like the random appearances of traps, like a spike trap with acid blob appearances, or frost with a spike trap appearance. Definitely happens with trap loot. I think recovered traps are ok. Thought I'd throw it out there since it ruins my E-mer-shuns. Not sure if it's fixable?
#8
As title says add a restriction so only Humans can do this quest. The Vale quest was restricted to Peers only which makes sense as why would you let outsiders into your building to steal from you. Same applies to house Kwhajar; specifically in the case of one version of the quest where you remove a half-orc. It makes zero sense to send another half-orc in risking further incident.

The other quests make sense unrestricted
#9
Suggestions / Add new low level Ponds Quest
June 17, 2020, 12:33:40 AM
I suggest another low level Ponds Quest is added, perhaps lvl 4-5, and only can be taken by Ponds residents.

As the third hub there's not a lot to do there for a character starting out. Specifically for an outcast or outlaw who would rather avoid Ticker and Peerage who's not a changling.

I'm not a big fan of doing the rounds through all the hubs so Ponds exclusive, and there is plenty of quests already for starting Ticker.



If DMs like the idea I would be interested in making a quest for consideration.
#10
Bug Reports / Kwhajar Unwanted guest dead
June 01, 2020, 11:24:13 AM
Did the kwhajar quest and got the version of the Unwanted Guest. The guest was dead. I'm assuming someone killed him on their run and it didn't respawn him for my quest. Thus could not complete.
#11
Bug Reports / Apothecary door locked
June 01, 2020, 11:21:30 AM
The apothecary outside door is locked from the inside and out. Its a pickable lock, not unlocked by the apothecary  key. It should be unlocked as the key is only for the internal doors not the outside door.
#12
Suggestions / Hak Weapons - more prevalent.
May 23, 2018, 02:40:41 PM
I know there use to be a couple more in the starting area. There's only one there now.


So suggestion is to add more around in stores and some improved/magic ones on quests.
#13
Off-topic Discussion / NWN: Enhanced Edition by Beamdog
November 21, 2017, 07:30:02 PM
Not sure what this might or might not mean as they haven't given too much info yet. But potentially a very good thing depends how good a job they do and how well it sells.
#14
It is the end!

Had a lot of fun playing the character and met lots of interesting characters and great roleplayers. Juan had his hands in many pots but ultimately never found a home.

Heres a bulk load of screenshots for those interested!



The Mighty crew!


[hide=Interesting characters]











[/hide]

[hide=Loyal companion]



[/hide]

[hide=Sailing]







[/hide]

[hide=Battles!]




[/hide]

Thanks to the DMs for all the fun and awesome loot! ^_^

And thanks to the players for letting me in on the fun!
#15
Bug Reports / Svirfneblin Crew-Woman
October 29, 2014, 12:43:25 PM
Traveling from Mushroom Village to Blue Mushroom Port.



#16
Suggestions / Lair: Pirate Ship
October 13, 2014, 06:09:30 AM
Simply a ship sailing along the coast of the Dark Lake. Transition is changed once per reset; group player spawns on the ship and by dialog can choose which port/lake to come ashore. A rowboat is created at the spot and is used as a transition to go to and fro the ship(reset on reset/not persistant). Another idea is an underwater entrance. Note: Using the bigger ship model would be cooler =P

Lairs are a great idea to give player groups power to create conflict and intrigue without so much DM aid. A pirate ship could be great for raiding across the coast!

Just an idea!
#17
Bug Reports / Ooze summon
September 19, 2014, 06:59:02 AM
When I summon(I & II) ooze using the ichor the oozes are stuck in place and don't move.