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Messages - Ladocicea

#181
Announcements / Revolutionary PCs
October 24, 2013, 06:09:30 PM
I'm looking for people to play people to play Revolutionary PCs.

You would have immediate involvement in a server-wide plot that affects every PC's day-to-day lives (with the possible exception of nature PCs), will create frequent module changes, and can fill a variety of roles, from PvP to terse diplomacy and negotiations, plenty of plotting and scheming, spying and espionage.

You would likely be a worker from the mill, past or present, but you would not be permitted to say your character was a native of Sanctuary that lived there before The Shield was raised, without application.

You could also happily play a regular new arrival PC that just so happens to be incensed by what's going on and wants to help the revolution.

This is a long term character role and you won't just be expected to get yourself killed in a throwaway style, so unless you are highly unlucky or highly incompetent you'll have a good innings. It is preferred that you play a main, and not an alt for this.

I should also give a quick mention to Banbet in case anyone would like to contribute to the revolution from a more bandit, outlaw approach and act on behalf of Mad Marge more than on behalf of Thomas Blanqui, in which case you will be expected to hang much less around Upper Sanctuary than regular revolutionaries would and PvP way more: //www.efupw.com/forums/showthread.php?p=359543

Let me know on IRC if you have any questions, or send me a message on the forum.

Thanks.
#182
General Discussion / Roleplaying Properly
October 09, 2013, 07:07:54 PM
EFU is a roleplaying environment, and generally I should say it's quite remarkable how consistently everyone roleplays overall, with some people roleplaying exceptionally.

One thing that I find extremely offputting, however, and which is likely only such an issue due to the generally excellent standard of roleplay we have here, is when people speak ICly in ridiculous, anachronistic colloquialisms, or overly Americanised vernacular.

I'm talking about saying things like "OK!" "Hey!" "Wait up!", calling someone "Buddy", or "Pal", or calling people "Guys!", saying "Wait a sec", gratuitous swearing (which is a separate but related issue) and other such things IG or on the forums. I have noticed that even some players I would rate as exceptional in their roleplaying ability and contributions to the community are guilty of this.

It's a small gripe but I often feel that very few people really truly, deeply consider what their PC should be saying and how they should say it, and just speak as themselves but with some limitations upon their behaviour and how they'll react to things e.g. because they're a cleric of a certain deity, or "whatever" (also not appropriate).

I would just really appreciate it if people "cut it out" (another one I don't want to see IG), because this kind of thing is never appropriate. I realise people may be doing it without noticing, but that's why I'd ask you to put a little more thought into what you're saying before you say it. Please speak as though you're writing dialogue for a novel set in Sanctuary.
#183
Announcements / Prelude: Surface Holdouts
September 23, 2013, 06:02:25 PM
QuoteWhile the denizens of Sanctuary enjoy the relative safety of life behind The Shield, the surface is becoming a desolate, bleak wasteland of perpetual night and unrelenting hostility.

Even so, be it because of difficult geography, discrete location or simply hard-bitten determination, surface holdouts do exist here and there. Some of Faerûn's most tragic, desperate and inspiring tales are still being written on the surface, and it is here where we begin our story...

This will be combat-heavy and your character will receive levels and equipment beyond that which they would normally start with during this prelude.

Any kind of PC is welcome, so long as they could feasibly be involved in the resistance movement on the surface and are flexible in terms of start location (if you want to play e.g. a Chultan they will have travelled a long way).

A familiarity with EFU:R's warfare mechanics/artillery weapons will be advantageous, but there will be a brief opportunity to get to grips with it in the OOC area before the prelude starts if you're unsure.

The start time for this prelude will be Sunday 29th at 8pm GMT.
#184
General Discussion / DM Loot Tokens
September 17, 2013, 08:54:06 PM
Those of you that have outstanding DM loot tokens to cash in with me, send me a forum PM with the following:

Account Name

Character Name

Race, Gender, Class, Alignment and any perks you've taken.

What weapon your character normally uses, if any

What class of armour your character normally wears, if any

One sentence summary of what your character is e.g. Psychotic Cyricist Drow Hunter with a penchant for cupcakes.

This will help me make loot a little more relevant to your PC.

Please don't make any requests or suggestions as to what sort of loot you would like or what qualities you'd like it to have.

Thanks!
#185
Announcements / Second Helpings
September 03, 2013, 11:01:30 PM
Hi, Ladocicea here.

Some of you may remember me from such DM quests as "Kobold stole my baby" and "Bare back dragon racing".

Yes, it's true: I imagine many of you are too young to remember, but back in my prime I was actually a DM here.

Old habits die hard as they say, and I'm back.

Please don't hesitate to contact me if you have questions, suggestions, or need help with anything, or even just want to say hi for old times sake. I would love to hear from you.

Thanks everyone!
#186
Bug Reports / Summons Turn Against you in AoE
August 29, 2013, 01:26:13 AM
Your own summons start beating you up if they walk into your AoE spell. Can provide more details on a one-to-one basis if necessary.
#187
Suggestions / Suggestions for Lower Content
August 28, 2013, 02:56:02 PM
Okay, I feel I should cough up some suggestions to help out, even though they're half baked.

Monster Mercenary Faction:

As much as I want to see a PC mercenary faction (Is there one called Iron Crown or something?) do really well and take the fort in Lower, how about an opportunistic monster tribe who move in as the "lawkeeping" force? It could give PC kobolds or goblins (or something else?) a faction to join. Maybe it's not necessarily limited to one monster race but is more diverse.

Illegal Animatron Salvagers:

Really not au fait enough with the new setting to know if this is okay given the changes in the Spellguard relationship to the machine but maybe some resourceful outsiders who are trying to cobble together malfunctioning and frankenstein's monster-esque animatrons. They could be immediately in conflict with the Spellguard as an illegal salvage operation and as dangerous meddlers. Maybe they splice animatron parts onto their own bodies? Am I getting too carried away?

Church of Psionics:

A group of desperados and madmen, perhaps many of them fallen faithful of the silent Gods that have been traumatised by recent events, that think they can develop or already have mind powers on par with aberrations. They dabble and experiment dangerously with captured aberrations and it's unclear to what extent they've been overcome by thralldom.

Essentially I've tried to line up 3 interest groups that could provide real antagonism for the Watchers, Spellguard and Society of the Ordered Mind.
#188
Bug Reports / It's Possible to Die in Fugue
August 27, 2013, 07:27:28 PM
If you've marked your character with light weakness you continue to take 1 divine damage even in Fugue, although I didn't stick around to find out what happens when you actually run out of HP as I was worried it'd bug my character.
#189
Suggestions / Anonymous Bank Transfer
August 26, 2013, 11:44:42 AM
The problem of paying an assassin to do your dirty work while remaining totally incognito has always troubled me. You always end up having to meet them with a pot helmet on or something lame like that and people will OOCly know you're a bad fella, which is almost as bad as knowing ICly.

Maybe a system where you deposit a certain amount of money in the bank, kept for someone else, ready for them to withdraw would solve this problem? Can't at this moment suggest mechanically exactly how you'd designate who is allowed to collect it though. I think potentially the bank clerk could ask you to speak a password which is saved in association with the sum of money and then you just let the person know via forum PM what it is. Bit clumsy maybe. Bit impossible to script maybe?
#190
Off-topic Discussion / NWN Crashing
August 25, 2013, 12:52:47 PM
I'm crashing too often to make the game playable in the long run, so I'm throwing it out there to see if anyone has any solutions.

Bit of info:

Was crashing as soon as I logged in without the haks. With haks I can play for a bit but usually crash in built up areas like Upper Sanctuary or the House of trade. Changing armour can also cause a crash.

Weirdly, if I make it to an area transition and go backwards and forwards through it 5 or 6 times I seem to gain some stability and can play for long(er) periods of time without crashing, so long as I avoid Upper and the trading house and other high stress areas.

When playing offline I immediately crash when changing armour, and also crash if I open certain doors into areas populated by NPCs, although I think if I make it to an area transition I can then avoid crashing from armour changes and opening doors, etc.

This is the same install as I've always had on my computer and it previously played NWN 1.69 flawlessly, windows 7 running in XP SP3 compatibility + administrator and running directly from the nwnmain.exe.

Tried disabling audio, tried windowed/fullscreen, tried running with no other windows open, tried fixing registry issues. None of them seem to have an effect.

Cheers.
#191
Bug Reports / 2 Step Crash
August 17, 2013, 07:10:13 AM
Client crashes if I take 2 steps in the OOC welcome area, in any direction. Even if I take 1 step forward, then 1 step back to my original starting position.

Otherwise standing still enables me to enjoy the OOC welcome area indefinitely.
#192
General Discussion / Factions
October 17, 2008, 03:21:45 PM
Why aren't you joining them? What's wrong with the factions?

Apart from the fantastic reception the risen sun guys got when they first started (and possibly the archeological society currently), factions have been pretty slow to fill from what I can see.

Why?

I've heard complaints from players that there aren't enough NPCs around driving things, there's a lack of structure in conflict with too much random FDing and burning shit down, and that characters can often feel pointless or directionless. While I won't dispute that point outright, I will say that factions are there to be joined, and will remedy 90% of those problems.

People were practically clammouring to apply for most factions in Sanctuary, but EfUA factions have not been so popular.

So what's the deal?
#193
Announcements / Meet the Malatestas [New Plot/Faction]
September 23, 2008, 01:15:21 AM
Quote
Meet the Malatestas:[/size][/b]

A large Sembian family of merchants, mercenaries, and more.

Who are they?

You tell me.

The Malatestas will be a faction complete with a mystery laden, conflict heavy long term plot that the players will shape with their actions and decisions.

I’m asking players to come up with the family members, and play them as their PC.


Important:
[/b]
To give the family -some- structure, I have come up with a handful of NPCs of my own that will initially start as the most powerful members of the family. It will be up to the players to decide which of these NPCs runs the show to start with, by supporting their favourite, and working with them. Eventually, perhaps the most successful and prominent PC can take the reigns themselves.

If this interests you, you must ask me to send you the necessary info you’ll need to make a relevant character, and read it. Don’t just hit me up with a random app. Sending me an app for the all powerful, badass head of the family straight up is not what I'm looking for.

Also, bear in mind, that I can’t have too many chefs. I need some cooks too. Only the best apps will make it to being fully fledged relations. Those that are good, but not exceptional, will be given positions as faction members (as you would expect of a normal faction), and will answer to the family… But may work up to greater things later on. Of course, I will gladly accept applications directly for members of staff, or applications that detail an app for a relation, and a backup concept for a member of staff if the app for the relation proves unsuitable.

Note: No Elves, Paladins or Druids, unless your idea is especially, especially, mind bogglingly awesome.

All alignments are welcome.

Please send all applications directly to my private messages box on the forums only.

I will be more than happy to answer any and all questions you have regarding this announcement on IRC.

I look forward to meeting the Malatestas!