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Messages - Richørd

#136
Suggestions / Re: Wizard School Revamp
January 10, 2020, 07:38:49 AM
First, copied straight from the wiki on what choosing a spellschool does :
A wizard may choose to specialize in a school of magic, thereby gaining one additional spell slot per spell level while losing the ability to cast spells from an opposed school. This prohibition extends to spells cast from scrolls, but not to spells cast from other kinds of items. In addition, specialist wizards have a bonus (+2) to identifying spells (through spellcraft) from their area of expertise and a penalty (-5) to identifying spells from the opposing school. Alternatively, a wizard may choose to not specialize, thus keeping access to all spells.

From my experience on other PWs wizards have always proven to be too good. Absolutely so.
Therefore I am a bit confused about why the bonus spellslots are completely ignored here, how it is not even glossed over how wizards are already superior versions of sorcerers and then you suggest to remove the Favored School system's one big downside by having the opposed school reinstated entirely, am I getting this right?

And then adding a free perk on top of that with a free feat at level 1 and big bonuses later with no downsides in sight?
Wow.
#137
Suggestions / Re: Strongholds in Peerage
January 04, 2020, 12:40:54 AM
I think the main issue of Retainers of rival Houses working together stems from the fact that this is a rather average population server. Then you have 3 main hubs. Ponds, Ticker and the Peerage Ward. The Peerage Ward then gets split into 6 subfactions if you count minor Houses.

Of course you'd have people working together in quests and such across Houses.

Not the main point of this thread but I felt like pointing that out.
#138
This already exists.

The Hissing Bag would be an example.
#139
Suggestions / Re: Strongholds in Peerage
December 31, 2019, 03:37:28 PM
One or two player-controlled strongholds would be swell. A home for a minor House to move into? A place for a new organization to settle down in the Peerage Ward for?

But whatever it is, I believe it shouldn't be bought with prestige points but rather happen with DM approval. Recent examples of people that should've totally had a place to stay in the Peerage Ward : House Ebersol and House Stormchild.
#140
WARNING : A lot of these things are my opinions. Please do not be offended if you disagree with what I have to say.

I see an issue with the current economy of armors and the pricing of custom-fitted suits, therefore I suggest looking into this and adjusting the system.

First let me say : It is good that we have access to custom tailored outfits and armors at Webber's Wonders and Poetry & Steel.
The prices for anything above leather armor gets too out of hand though compared to the income from quests and how cheap / expensive randomly found suits of armors are.

A recap of the current system :
These are the prices for each armor category without any additional dye-changes.
[hide]Cloth / Padded Cloth : 73
Leather : 123
Studded Leather : 173
Scale Mail / Chain Shirt : 473
Chain Mail / Breastplate : 573
Banded Mail / Splint Mail : 773
Half Plate : 2029
Full Plate : 3630[/hide]

One can see that the price suddenly skyrockets after Banded / Splint Mail.
For those unaware : These groat investments get you an outfit that is pure vanilla flavor. No skill bonuses, no AC bonus, nothing.

This is where this system really starts kicking into high gear.
[hide]Each armor / outfit can be fitted with one save increase. It can be a +1 against anything.
Then you can also add skill increases. These can either be a +1 or a +2 to any skill you desire and you can have 2 of them on your armor unless it is Half Plate or Full plate. In that case you can only have a single skill increase.

The prices for these enhancements vary greatly. While on a Studded Leather it cost me only a few hundred groats to give my suit +2 to two diplomatic skills it then jumps up to 1.500 groats to put a bonus to a reflex saving throw on it.
For an adequate price of roughly 2.100 groats total this results in a Studded Leather that has :
+2 Bluff
+2 Persuade
+1 Reflex[/hide]

Some might say that it is fair because, sorry if I sound demeaning here to some people, "lol I can farm that much money in a single night".
Yes, that is great for you. But please look at the bigger picture if this is your way of thinking about this.
I can do level 3 to 7 quests and find better armor than that. I can get lucky with an explorable in the sewers, run past some rats that won't aggro on me anymore because my level is too high, kill a single rat matriarch and loot a suit of Studded Leather that is generally speaking way better than the armor previously described for a time investment of roughly five minutes. I can get lucky with what other players found and then sell on the market and buy better armor for a few hundred groats. Sometimes even get it for free if you happen to be lucky and the person that tried selling it got really sick of lugging the armor around all day.
Or you are a human PC (like 90% of the server population), join a Peerage Ward faction and receive a full set (cape, armor, helmet) of any kind you want, with a dozen skill bonuses that depend on what faction you join for a meager investment of 900 to 1000 groats.
That recruitment cost gets especially lucrative for any character that is going to only use heavy armor as the Poetry & Steel prices are ridiculously high for those armor categories and even on the open market a Full Plate will cost you only around a thousand groats by itself.

Further there are other issues with the custom tailored suits and armors. You do a single mistake like forgetting about the neck part? You want to replace a skill or save increase with another? Tough luck, kiddo. You paid for it, now stick with it until you get ridd of it.



WHAT DO I SUGGEST EXACTLY? TL;DR
- Decrease buy-in prices for everything above Chain Mail / Breastplate DRASTICALLY
- Increase buy-in prices below that
- Decrease costs of enhancements DRASTICALLY
- Increase the limit of total possible skill and save increases by 1 each, ramp up the costs depending on how many enhancements already exist on the outfit / armor
- Equalize total amount of possible skill increases across the board, Half Plate and Full Plate should not get ostracized
- Add options to visually and mechanically adjust outfits / armors without having to buy an entirely new one
#141
Some of my most favorite Peerage conversations on Sean Gorick happened with Melkoth. It was always a fun balance to strike between open disrespect and disbelief at the sheer rudeness of the old man-child
#142
Suggestions / Make Faction Bells Ping Discord
December 22, 2019, 12:34:29 AM
As the subject says.

We have IC whispers pop up in Discord. It would be amazing if we could have the same thing with faction bells and their respective Discord channels.
#143
Suggestions / Re: Stealth animation / effect
December 22, 2019, 12:33:07 AM
On a different server they managed to have PC names turn grey when they stealthed. And that server was not using HAKs.

So maybe we could have the same brought here?
#144
Suggestions / Re: Associations and Ring Running
December 18, 2019, 09:25:42 PM
Oh. My bad. Jokes like these are always hit or miss when there is no face to read.
#145
Suggestions / Re: Associations and Ring Running
December 18, 2019, 08:57:43 PM
Quote from: SunrypeSlim on December 18, 2019, 08:03:11 PM
It's actually really easy to get back to Ring 100 whenever you want. Even I know that.

::)

Wow. What a condescending way of downtalking everyone that values their time.

"Yeah it's easy, just run through fifty loading screens. EVEN I KNOW THAT. *eyeroll* "
#146
Suggestions / Re: Remove Seam Spawns from Deep Rings
December 18, 2019, 04:08:06 AM
I agree with Bio.
#147
Suggestions / Re: Associations and Ring Running
December 18, 2019, 02:26:49 AM
Hey, so. Here's my piece about this.

I have one problem with Ringrunning.

It sorta kills off the population of Ring 99.
Feels bad man when you see over 20 people online on EfU and 3 out of 4 are somewhere past Ring 95. It almost feels like a mass-player-driven need to go and ringrun too just to stay connected.
Now you might ask : "Richørd, why are you such a selfish prick about this and why should everyone accomodate your need for people to game with in 99?"
The answer to that is : They shouldn't have to. But in the end Ring 99 still is the main hub. It has it's associations and factions. If I was a Lord of a House I would feel pretty icky about my Retainers using the armor I sponsored to run off and maybe die/get lost/betray my House somewhere in the deeper Rings while there are actual, serious issues happening here and now within Ring 99 to 95.

So, yeah. I would propose lifting the "one character only" rule and expand it to two active PCs per player so they can ringrun with one and then have their faction play with the other. Not both on one character. As RWG already said, you can't have your cake and eat it too.
#148
Off-topic Discussion / Re: Character Theme Songs
December 06, 2019, 02:07:21 AM
#149
Suggestions / Re: Remove Dispensary Shouts from Discord
December 05, 2019, 04:04:55 PM
I would link the video of the russian ice hockey player getting interviewed about another player's outrage to which he replies:
"Is just game, why you have to be mad?"

Yes, loosing can be annoying. And it is very clear that you lost and are not upset. But guess what? You will have near infinite more opportunities to win the Dispensary.
Comparing logging on for a videogame to snatch a reward and then logg off again whatever one chooses to do with their free time is not against the rules of said game nor is it even the tiniest bit comparable to a IRL workplace situation.

Jesus Christ, we are talking about a decade old game in which some random pixels with no real world value get spawned several times a day for people to swing their pixel-sticks over.

And no. The rewards can range from total garbage (150 GP, no EXP, about 50 prestige worth of rewards and a Victory Beer) to quite good. The most I have ever seen drop at once from a Dispensary was a reward of about 450 GP, nearly 500 prestige in total and a stack of Barkskin potions. And that was once and nothing I have seen since even came close to that bag. In the end it makes little sense to compare rewards from a pure PvP skirmish to a PvE quest.
#150
Suggestions / Re: Mongrelwoods Alterations
December 05, 2019, 03:57:41 PM
Quote from: HeWhoSeeks on December 05, 2019, 03:52:19 PM
Agreed in that Orcs gives way too much reward for very little risk if the party is aware of the dungeon and how to handle it. Would be cool to see it randomized along with Morghouls. Nerf that supply bloat.

"Way too much reward".
"Very little risk".
That would be true if the quest did not have two very specific factors :
1. Shamans that dispell, buff their comrades, throw fireballs and incinerate your party members.
2. A boss that can wreck entire parties, especially if the AI decides to randomly target the backline while running straight past the frontline even while attacked.


Or me and nearly everyone else that play on the server are just dirty casual scrubnoobs that have no idea how to build characters or how to play the game.