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Messages - BigBadThief

#1
General Discussion /
January 15, 2010, 04:22:39 AM
I think I'd like to see a more 'steady' movement of plots. Sometimes they seem to stall for a long period of time or not ever get finished off at all and that can be kind of frustrating.

Also, when players have a major impact on those plots it would be nice to see that reflected in-game somehow. That mostly relates to large scale meta-plots.
#2
Bug Reports /
January 14, 2010, 12:44:26 PM
I think it's this or a highly exploitable option so yeah, we're stuck with it sadly AFAIK :(
#3
Bug Reports /
January 14, 2010, 04:54:06 AM
Their save is often poison, yes, but they should still count as spells if it can be fixed.
#4
Suggestions /
January 14, 2010, 04:02:59 AM
Immunity:Darkness once again only works if the creator of the spell is hostile, therefore the player using it will still be effected by their own spell. The best fix to this would be to give some of these races Ultravision are 2x their level or something to makeup for it. That's all stated in certain places and I've never tested it personally but if it can be made to work then Immunity:Darkness would be quite legit for Drow, Nightrisers, and other creatures with light sensitivity.
#5
Suggestions /
January 13, 2010, 07:13:28 PM
Quote from: Gnome on the Strange;161520Perma Ultravision would be a *huge* advantage with Darkness having been returened to its normal, awesome form. Darkvision though would be fine and make sense. I thought all undead had that.

Actually I believe it would only work on hostile Darkness spells. If the player themselves or an ally cast it they would still need to 'remove' the effect via an ultravision spell or potion.

http://nwn.wikia.com/wiki/Darkness
#6
Bug Reports /
January 13, 2010, 05:40:31 AM
Quest is too easy and rewarding as it is. Seems they were just switched on accident.
#7
Suggestions /
January 13, 2010, 12:01:22 AM
I was not aware. :)

Good news though.
#8
Suggestions /
January 12, 2010, 12:35:52 AM
Want to Chess about it ?
#9
Suggestions /
January 09, 2010, 08:51:42 AM
Correct.
#10
Suggestions /
January 09, 2010, 04:35:23 AM
If that works is it perhaps possible to add such a thing for rangers to dual wield in chain shirts? I know that's off topic but still a thought that might fit in well. ;)
#11
General Discussion /
January 09, 2010, 01:51:12 AM
I don't recall anyone calling you names. Also, being a Rogue does not mean you are a thief. You're quoting something that has no relation on your situation at all, not to mention that fact that Greeley was in fact a Rogue and by your terms that makes it legit for him to be a thief.

As for the statement itself - If a Wizard spends the time, skills, and even feats to become quite skilled at something outside of being a typical Wizard that hardly means they aren't representing their class. I don't know about you but when I play a Wizard I don't spent a huge majority of my time emoting reading books and spending countless hours studying the finer details of spells. That is assumed information and like it was stated in IRC earlier, you don't expect a Fighter to emote doing push-ups or jogging or perfecting their sword strikes against dummies. All of that is represented in itself by experience points and while some of it can add flavor to a character it's entirely silly to claim that someone going outside of the box a bit is not representing their class.
#12
Suggestions /
January 09, 2010, 12:58:51 AM
Hopefully that free action song goes in! It's a need touch I think and allows them to be a little more effective / flavorful without wasting entire rounds. (Curse song would be included as well ?)
#13
Suggestions /
January 08, 2010, 11:11:01 PM
Bard song / curse song has been made into a free action on many servers as well. While it's called a free action keep in mind that they don't stack or overlap with another song and the duration can't be refreshed until it actually expires.  

In a sense it would make Bard song function like some Knight abilities (which still need buffs if you ask me!). The Skill Point issue is quite valid and there is a reason they were given more in later versions of DND. In fact, I believe perform was completely removed in 4th addition as well and players were left to openly decide on how well their character could perform, not completely sure on that however.
#14
General Discussion /
January 08, 2010, 03:47:17 PM
QuoteWhy are non rogue types allowed to be muggers?

Because anyone can be a thug or criminal outside of the obvious restrictions. Wizards, rogues, fighters, bards, rangers - each of these  has countless reasonings depending on the character story. A CG ranger acting like a Robin Hood is quite feasible for example.


QuoteWhy do players that have prejudices against races or types of people allowed to only have these traits against PC's and not NPC's? i.e., If you play as prejudice against goblins and attack goblin PC's on sight then you should be forced to be ACTIVALLY doing something about the Gobsquat. If your faction hates necromancy then any PC or NPC that uses necromancy spells should be hated! etc, etc...

Correct, although you have to understand that challenging NPCs falls into a separate category of conflict typically. Your Goblin hating character should of course oppose the Gobsquat and all Goblins he can -within his power- and make other moves against those he can't directly face. This brings up another subject RWG spoke about some time ago where players should / should not be pushing their agenda 100% at level 2 and getting involved in conflict or whatnot. To me, the answer is clear and it's just as I said, do what you can within your power or expect a swift death if you try to take on too much.


QuoteOn a more personal note. [yes, I'm slightly calmer now]... I feel that (and I believe most players that have interacted with Olo would agree) if given half a chance I would not only have given in and given the 'ransom' but maybe even given more and became on friendly terms with Greeley. My rant was not about the silly 200 gold (more that he yanked my pack and went through it) as some seem to think it was. It was about the total lack of any kind or semblance of role-playing involved in the situation. Not to mention the fact that (and again those that know Olo would agree) he was very cautious about dangerous areas and in the least would have been stealthed in that new area had I known it even existed (which I didnt).

I don't know exactly what happened in your situation, nor do you understand the motivations of Greeley just like he didn't understand Olo would have given him the gold. Perhaps he reacted too quickly, perhaps not. What I think you should have done is let the situation happen and try to make something entertaining out of it. Had you stuck around only a few more minutes you would have seen Greeley, a well known criminal with a large bounty, killed and received your gold back while also letting Olo realize the dangers in that area of the Ziggarut.

A vast amount of players here like it for the large amount of conflict that stirs up daily. Most things are built up for a while, some offenses  cause a character to get killed on sight with little chance, and some characters stay on the sidelines of it doing their own thing because that's what is fitting for them. As I said before, rather than rage quiting after being -subdued-, you should have stuck around to get the whole picture and I think you might have even enjoyed the situation.
#15
Suggestions /
January 08, 2010, 01:59:18 PM
What I find funny about the disagreements is that the suggestion would give a bonus to stealth, a skill that rogues typically fall behind in compared to rangers and even high-end druids.

However, I also don't think it's a good idea mainly because there is no reasoning for it. A rogue is a 'jack of all trades' sort and they have a lot of skill points and skills available for a reason. A Ranger, even an Urban PRC ranger, is specialized in an environment (amongst other things) and duly receive bonuses for that. I would really be for more PRC options to create things like this urban Ranger PRC but I'm not sure if that's really possible or even wanted.