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Messages - Vaku

#1
Quote from: Godwin the ClayfaceI rose above the city walls, and at its center was a brilliant light of white. I understood my destiny. We are to reach a vacant throne, our objectives entwined.


Quote from:  The Wayfinders of Sa'iThe Wayfinders of Sa'i are driven adherents of destiny. Their mission is to answer a vision that their leaders call The True Corridor -- the tenants of which include the support of getting pilgrims through any ring gate, however there is more to these fated expeditions that Wayfinders of Sa'i infrequently share.

To outsiders, Wayfinders of Sa'i are regarded as merely ringrunners, but their purpose is one they hold as a divine mission of higher esteem than any hunt for treasure or pilgrimage through the City of Rings. Even the politics and ritualistic resupply the Wayfinders engage in the outer rings is, by outsiders, perceived as a simple chore for their ranks. These Wayfinders are, by all measure, zealots consumed by a sacred pursuit of answers within the deepest reaches of this labyrinthine metropolis, who uncover along the way the city's hidden lore.

The Wayfinders of Sa'i do not tolerate necromancy nor demonology and seek to destroy those who utilize it. Undead, demons, and devils are viewed as abominations whose sole purpose is to turn others from their woven destiny--consequently, the Wayfinders of Sa'i destroy these corrupting forces when opportunities present themselves. 

Quote from: Faction RequirementsRecommended Alignment: Lawful-Good
Recommended Class: Any Non-Evil
Recommended Race: Any Non-Evil

Quote from: Discord Contacts
Jastra#6726, player of Godwin Channing
Vaku#4884, player of Gwyn Yara
#2
So true about the cool stuff that can happen by rollin' with the punches.

Really awesome character.
#3
Hey, corroborating this experience.

I didn't capture a picture of it in action, but if I see it again I will.


The conditions looked a bit like this image below:





upon leaving with the group (don't know if 'exit clogging' is necessary), it picked me out from the rest to keep throwing my guy back into the fall trap over and over.


Black lines = impassable
Brown = spiked barricade
Blue = transition stuff.


I guess to recreate the bug, the trap just has to end up near the trapdoor again. When people try and leave the Bloodtail Cove through the transition, or just go through it for whatever reason leading back to the trapdoor, it could throw the character into a falling loop.

Like the title says, it will stop looping if you're QUICK to click around and try to move your guy. You don't have a lot of time, because the loop is fast and you'll loose around 5-10 HP per fall.


Other folk in my group seemed to be aware of the trap and were luckier than I was when dealing with it. Good luck out there!
#4
Screen Shots & Obituaries /
January 26, 2016, 12:12:49 PM
Lol, best screens ever, "Skub! Skub! Skub!" xD

Organize more monstrous groups. I really enjoyed my time as a goblin with the Redmaws.
#5
Suggestions /
January 26, 2016, 11:59:52 AM
Quoted from Rule 11)

QuoteCharacters may not respawn from PvP, but can in some cases be raised - the DM team reserves the right to rule on whether Resurrection is required, or if the corpse is unavailable for being raised.



I think it simply should land with the player of the dead character to confirm whether or not his or her character's death is a final one. The same should also be said of the player that wants to raise the dead character.

There needn't be any lugging around corpses, hiding, or otherwise OOC means of preventing the Raise Dead spell.

There is already, as shown in the quoted ruling, a prevention for folks using the Fugue guy for respawning themselves.

If someone manages to collect the body for a raise, and inters the corpse at the mausoleum, until they get DM, why shouldn't a raise be acceptable? Merely await the ruling as the player of the dead character (probably offline & in IRC, so no one gets the idea they can raise you willy-nilly). Or, if you want to raise the body, just await a ruling.

I personally enjoy the thought of True Res always being on the table, so long as you have a portion of the remains from within 10yrs of that person's death. Moreover, animating PC bodies is also a fun thought.

I just tend to think these spells have a place in the game, and can be rp'd to good effect, and conversely can be rp'd in an unimpactful way (same as anything we deal with on the server: vendettas, pvp, dungeons, witnessing stunning things, etc.).

As an example: For all of Devo's deaths (who I think holds a record), someone has always had to confirm the raise, and it wasn't always me! Personally, I'm trying to have that play into his personality in some convincing way... then again, only PvP death was the Meeting of the Minds pvp, and that involved, from what I heard, a pretty decent heal check. Everyone else lugged back was ruled as too maimed. Knowing this IC'ly, I try to imbue him with some level of survivor's guilt, as well as an ambition that surrounds the notion of death.



Anyways, if the issue is a balance one, with Sanctuarians having options for Raise Dead, but not scummy people, there should perhaps be a cleric in the Temple of Hoar to allow lower folk to live out their final quarrel.

That's my two cents.
 
#6
Screen Shots & Obituaries /
January 19, 2016, 12:06:58 AM
What an intimidating boss man! The bridges he burned when he pardoned Isar D'Qur!
#7
Screen Shots & Obituaries /
January 01, 2016, 12:16:01 PM
Ezra had a great impact on Alto. Loved Mr. Arkezahn, sad to see him go!
#8
Bug Reports / Kobold Scythe not usable by Kobolds
October 13, 2015, 05:37:07 AM
Kobold Scythe not usable by kobolds. It's just too large a weapon, despite the "Use only" attributes.