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Messages - Electrohydra

#1
Suggestions / Re: Armor for scribes
August 26, 2025, 11:05:33 PM
Sandstone education includes field trips. Archeological field trips include high chances of Inheritors.
#2
I'll hear you out, but I don't make promises about a job without knowing what it is. Let me know when and I'll come.

Nessia,
Pathfinder.


((Friday doesn't work for me unless it's very late, 10 PM EST+. I am free all weekend though, or 5:30 PM EST+ most other weekdays))
#3
Correspondence / To the District Architects
August 10, 2025, 04:21:16 PM
Honored Architects,

It has come to my attention that plans for the new district are likely to involve much demolition work, of clearing existing ruins to make place for the new. However, it is suspected that part of the designated area may be one potentially archeologically sensitive, and once destroyed would be lost to the Ages - forever, for what can be blown up in an instant may never be pieced back together again.

Ephia's Well is a seat of History, and it would be a great loss to carve away a potentially important part of it. As such, I wish to offer my services for modest compensation, as one of our Well's most prominent archeologists, to conduct an archeological survey of the designated area to determine which structures are worthless rubble that can be cleared away with no second thought, and which are important historical landmarks which may require greater consideration.

Due diligence is an important part of such a bold project, and while it may seem trivial, the future generations will thank us for taking the time to do it right.

Nessia,
Pathfinder
Deeprunner
#4
No

[The letter is unsigned]
#5
Correspondence / Re: Nessia
July 30, 2025, 03:56:42 PM
Skink,

I would tell you to stop by my new place in the Tablet, but we're both never in one place for a long time, even if it's home. Make a call for a place, weather that's the Krak or the furthest reaches of the sands and I'll find you there.

Nessia of Ticker Square
#6
I think you might have gotten a gloom, because we did it earlier and it did not cast those spells. There were some new spells, and it definitely was challenging, but not impossible. Or maybe we were the ones with a gloom that changed the spell loadouts.
#7
Dear Ibrahim,

It is with regret that I must inform you that after much considerations from myself and fellow Deeprunners, we must decline your generous offer of means to progress deeper. Though we recognize the value of what you offer, we are a company of yet humble means and have assessed that our limited resources are at the moment required elsewhere.

We thank you and your masters for your interest in our quest and shall keep you in mind as we continue our progress.

Nessia of Ticker Square,
Pathfinder & Deeprunner
#8
Correspondence / Re: [Nessia]
June 13, 2025, 12:13:52 PM
Dear Lyrist,

Danger? Secrecy? Old history? You've got my attention. Swing by my place out in the Tablet sometime and we can hash out the details in private.

Nessia,
Pathfinder,
Deeprunner

((Feel free to hit me up on Discord if you want to schedule a time))
#9
Advertising Litter / Literature Sought
May 22, 2025, 02:07:09 AM
QuoteI seek certain rare, ancient works of knowledge. The first, a copy of the original Writ of the prophet Al-Pesh. The second, by the name of "Cruelty and Clay, how the Potter's Wheel may be Spun".

Any able to deliver such will be very well rewarded, either in dinar or otherwise. Open to all reasonable offers.

-Nessia, pathfinder of Ticker Square
#10
Suggestions / Re: Remove multiclass xp penalty
May 07, 2025, 12:36:07 PM
Easiest solution is just to give every race Favored class: Any. So you'd still get multiclassing penalties but only if you have 3 classes.
#11
Correspondence / Re: To the Astronomers of Q'Tolip
April 16, 2025, 02:48:57 PM
Apothar Azimi


I foray into many paths to discover the one who leads to the desired destination. Even the unlikely ones, because nothing is so certain as uncertainty.

But if wasted time is a concern, then pray that you do not use it making offers that you cannot fulfill. If the Tower wishes to negotiate something in exchange, do so seriously. Yours is not the only path.


Nessia, she who is not of the ages.
#12
Correspondence / To the Astronomers of Q'Tolip
April 15, 2025, 04:56:20 AM
To the the Tower of the Astronomers,
Seers of the Stars,
Masters of the Shade

From Nessia of Ticker Square
Pathfinder,
Veteran of Bet Neppahi


Greetings honored students of Q'tolip. I hope this missive finds you in good health in these times of grief, for all the brave Nadiri lost to the wicked jungles of Bet Neppahi. I write to you today on the matter of one such lost mind, a man much more brilliant than went by many names. I knew him as V. I wish I could have waited longer before making such contact, but the disk continues to turn, and so must we.

Nadiri V and I were partners in work, or at least, I like to think about it that way. I make no illusion of being able to read his mind. I oft assisted him in his quest to delve into the mysteries that lie below, from an interest we shared in making the unknown known, in threading where few others could or would. In those last moments we shared together, huddled in a damp thicket in Bet Neppahi, he bid me this : Should be not return from that accursed forest, that I continue the work that we had started together.

Yet as you know, Nadiri V was a man who guarded his secrets jealously. Though he told me some over out shared work, he kept knowledge a steady trickle. And now the trickle of his savant mind had stopped, much before it was empty. I have every intention of keeping the promise I made to him that day, but I admit fully that his loss has set me back many steps. And such is the subject of this letter - I write in hope that, should any of it exist and survive, the Tower might provide me with notes that my partner in delving may have kept on the ageless catacombs below our Well and the tools to access it.

I make no illusion about the likely answer to this letter. But for the queer friendship I shared with him, I find it necessary to try. I will find the path to the bottom of those depths. I only hope that it is sooner than later, and with the collaboration of the wise Tower rather than without.
#13
I missed most of the war plot, but I'm incredibly glad I came back in time to witness it's last few weeks and the crowning moments. Absolutely amazing time was had.


A few particular things I want to call out, in no particular order just as they spring to mind.


-As someone who got to be a flare operator a lot, I love love love love the artillery system and huge props to whoever came up with/scripted that. Also, after how artillery had been our savior so often in the war, the fact that it came back at the end to save us one last time was an incredibly satisfying narrative payoff.

-Despite NWN's decades old graphics, some of these areas we crossed were incredibly beautiful. The one in the dream comes to mind, or when we first saw the Silverworks.

-The music choices was ON POINT. So many tracks that absolutely conveyed the mood of the scene... special call out to the ephemeral, mysterious music on the YMD missing patrol quest, and of course the metal at the end that screamed SHIT IS GOING DOWN.

-Big props to the 3? absolute bad-ass players who managed to survive the whole slog as redshirts.

-The enemy variety was really fun, from known foes used in unique ways (Whisper jungle hell...) to brand new stuff we had to figure out how to fight on the fly (bronze cloners) it really felt like we had to constantly adapt and were rewarded for it.

-That fucking laugh

-Big props to all the commanders and sub-commanders who had to herd all of us headless chickens into something semi-coordinated.


That's it for now, there's so much so say but I wanted to get at least some of it out.
#14
I can't say I'm not burning to find out what's inside that temple, that they'd spend so much effort to guard it. Unfortunately, I won't be able to accompany you to the raid as I've other matters that require my attention. I'm sure you've got good people.

-Pathfinder Nessia.
#15
Suggestions / Re: Spells Suggestions Thread
March 14, 2025, 07:14:57 PM
Was talking about this on Discord, but the Ranger spell list is really, really pathetic. It's other half-caster counterpart gets a bunch of great spells, plus some unique spells only cool paladin only spells. While Ranger just gets the worst spells on the druid list. Can we change that and make Ranger spellcasting something that's more interesting than just Camouflage/OwtL? I think we can.


Hunters Mark (credit to Astergard for the idea)

Spell level: Ranger 1

Innate level: 1
School: divination
Components: verbal, somatic
Range: long
Area of effect: single
Duration: 1 round per caster level
Save: none
Spell resistance: no

Description: Tapping into the insight of great hunters, you gain Favored Enemy against the targets racial type for the duration of the spell.



Scouts Lead

Spell level: Ranger 1

Innate level: 1
School: abjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 minute per caster level
Save: none
Spell resistance: no

Description: The target gains +20 to hide and move silently checks for the duration of the spell. This cannot bring their hide score higher than your own hide score minus 10, or bring their move silently score higher than your move silently score minus 10.



Bloodtrail Bow

Spell level: Ranger 2

Innate level: 2
School: transmutation
Components: verbal, somatic
Range: self
Area of effect: single
Duration: 1 minute per caster level
Save: none
Spell resistance: no

Description: Your held bow or crossbow inflicts 1 point of bleed damage on hit while the spell lasts.

SF Necromancy it also deals 1 point of necrotic damage on hit. GSF Necromancy increases the damage to 1d4.



Envenom Weapon

Spell level: Ranger 2

Innate level: 2
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 minute per caster level
Save: none
Spell resistance: no

Description: The touched melee weapon(s) gain a poison effect that inflicts 1d2 point of Constitution Damage on hit (Save DC is equal to your save DC at time of casting).

(Does not stack with Flame Weapon and other such weapon damage buffing spells)