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Messages - cmenden

#586
Bug Reports /
November 25, 2010, 06:40:03 PM
Bump, yo.
#587
Screen Shots & Obituaries /
November 25, 2010, 04:30:08 PM
First Mirrina, then Ulfrin, next clearly will be Angelo De La Sol! Then the communists win!

I loved Ulfrin, and she made me want to RP within earshot of her for the potential quips, hee hee!

Great character, all around!
#588
General Discussion /
November 22, 2010, 04:21:34 AM
Join the Bastion of Light!
#589
Suggestions /
November 19, 2010, 04:43:23 PM
New suggestion: open up the Crone, but model it after A touch of class with an emphasis on more *ahem* mature product.
#590
General Discussion /
November 15, 2010, 09:33:29 PM
I think my own opinion on this matter is that if you will regularly derive benefit from the loss of others, you're probably evil!
#591
Suggestions /
November 04, 2010, 09:08:32 PM
Yeah, when I clicked Perks, it only brought up the first page of the perk explanations in my journal, so when I clicked on a perk to learn more, I received said perk instantly!

I got lucky in that it was something I was actually thinking of choosing, but imagine how depressing it'd be if I got something completely out of character, haha!
#592
Bug Reports /
November 01, 2010, 07:20:03 AM
Thanks to you, I was able to learn a lot about scrying from the observed's position!

I saw multiple successes and failures on the will save, but chose not to act upon those as IC information because there's a yellow message that appeared the first time you hit me(a failed will save even!) that said "You feel someone watching you..."

The other times, regardless of success of failure, I noticed nothing, so I suspect that it's a separate invisible check and if you don't get the message, you're unaware of the scrying attempt IC, but we won't know the official word till a DM responds to the Ask a DM, of course!

Also occasionally you blinked next to me during the casting/transitioning between areas, but similar to when you get a fleeting glimpse of a stealthed character during a transition, it's gotta be a NWN issue and not really me "seeing" you.
#593
General Discussion /
October 31, 2010, 03:32:30 PM
Someone asked about this in IRC recently, and I told them that in my own opinion, I think a paladin would definitely want to spread knowledge of a person's "evilitude". But a lot of it does depend on dogma and character personality, the redeemer is one of my favorite paladin's to encounter, (maybe because I'm often a villain <_<) but I think that any 'quest' scripted or otherwise where loot distribution will occur, a paladin cannot allow an evil hearted person to work with them on. The money/items are going to a bad place in all likelihood, whether that wand of sleep the shifty guy in the hood took is going to be used to knock out a poor dwarf who got lost in the alleyways, or the money he obtained is going to be used to fund the next big attack on the establishment. The paladin can't and won't contribute to the prosperity of "evil".
#594
Bug Reports /
October 28, 2010, 08:21:58 PM
I've had this happen twice, resolved it both times by leaving, talking to the lady and going back into the room.

But the fact that you can bypass the puzzle and get free items is most troubling!
#595
Screen Shots & Obituaries /
October 27, 2010, 09:35:11 PM
Her first name was glorious, four I's!
#596
Bug Reports /
October 25, 2010, 08:47:31 PM
I assumed this was just working as intended, but I could be wrong!
#597
Off-topic Discussion /
October 20, 2010, 09:34:26 PM
I return!

...we're on an island now?

First magic item I receive? Seamen Cloak, coincedence?
#598
General Discussion / Why Characters Die: The True Story
December 20, 2014, 04:56:34 PM
This fantastic post from the old forums was brought to my attention, so I wanted to repost it here. Enjoy!
Quote from: The BeggarWhy Character Die: The True Story

After having seen and heard of events leading to some very crappy character deaths in and on quests I have spiced and run, as well as those of other DMs I am composing this post to help players perhaps play a bit more, hmm…smartly. As I had DMd pen and paper games my players always came up with novel solutions to problems befitting their character and stats (most of the time), and I look for the same thing here. Here are some of the many mistakes that get people killed beyond what I term the computer gamers mentality. This mentality is pervasive and driven by the single player campaigns in which hack and slash solves problems and you always have plenty of consumables beforehand. In a DM driven setting, this may not always be the case.

EfU 101: short and sweet, carry invis potions and consumables (ie buffs. Blur, barkskins, etc.) USE THEM. They are not given out to look pretty in your inventory slots until you think you have to PvP. On the quests I spice and run I only rarely see people use potions they have bought and brought themselves to get through it, and have gotten tells from players to the effect of “Dude that was too hard, and you didn’t give us any potions up front.” (see computer gamer mentality). Buffs. Use them. Use them wisely. And for goodness sakes don’t go on wickedly tough quests woefully unprepared. If the quest giver says that it’s a goblin fort or a great ancient evil, your character would probably think twice before leaving without the right healing, buffs, etc. (or not, as I have seen a lot of 8Int 8Wis Dwarves and Half-Orcs running around of late.)

Think! : If I am running a plot or even just a simple spice the things I throw at you generally have a reason for being there at that particular point. Too many times I have set up a larger force of creatures across a narrow causeway only to watch in morbid amusement as the fighters rush to the other side of said narrow causeway, get surrounded, and get pounded. The narrow causeway was there for a reason. The doorway is there for a reason. The things we give you were placed for a reason. You do have to think and apply what is there though, or you may very well die.

Also, think about alternative solutions to a problem other than what is normally done. (see computer gamer mentality definition again if you have forgotten what it is). If a DM is on the quest, pop him a message on the DM channel asking if you can persuade those goblins out of slaving you off, or serve the master for a certain mission to not be killed, or anything really. Be creative, but also be realistic. If you are caught and in jail, persuading a guard to let you out with a bribe in full view of two other NPC guards likely won’t work. Other things might, but that won’t. If your plan sucks by the way, I am more than willing to let you try if you are willing to suffer the consequences of a sucky plan.

Look around : I don’t know how many players have fallen to this. Scorch marks on the ground are there for a reason. That portal labeled with “Deadly Scorching Hot portal to the Elemental Realm of Fire which is emanating pulses of skin blasting heat” likely will not do well being touched. An obelisk that has lightning dancing down it likely doesn’t want to get touched either. I mean, go ahead and do it, but be prepared to get the end of that lightning bolt or consumed in pure elemental hell fire when you do. Often there are clues as to what has or may happen in the future around you if you so choose to look for them.

Just because it’s there doesn’t mean you have to do it.: This is another one that gets a lot of players, the additional portal, or even a portal in the middle of the street that opens up mysteriously and is labeled “mysterious portal”. If you go, please do not complain when and if you die/get enslaved in some strange wizards experiments and then need to be saved by everyone else in the city. You were, after all, the one who jumped into a “mysterious portal” that happened to be in the middle of the street and not there a few minutes ago. It almost is like telling a four year old not to touch something. The minute you turn around they are not only touching said thing, they are full on in love caressing it.

When faced with overwhelming odds: I like this one. Infact, I love it. When I was a player in my PnP group I had a great DM. He set us up big time, and we swallowed the bait hook line and sinker and got led into a trap. There we are, following a guide we did not know and who approached our group at the table with just the thing we neededâ€"when out from behind the trees pop up bandits with ready crossbows. Ten of them, four of us, and us in the middle of the crossfire with weapons sheathed. What did I do after the ‘guide’ told us to drop our sword belts and weapons and go to our knees? I died. (Mainly because I opted to run for it, and got three crossbow bolts in the back at once.) What did the rest of the group do? They did what they were told in the face of overwhelming odds (we were level one characters) and went on the with adventure. Ooops. My bad. *went off to re roll a new character*

Have fun, and play smart. Really. I don’t want to see characters with the 8Int 8Wis coming up with masterful plans and such (note: will deduct XP for not playing stats, and will reward when you do) but even then, some of these things should go into the self preservation category of the brain everyone has.
#599
Announcements / Deadly Dungeon Crawl
December 12, 2014, 11:27:30 PM
I'll be running a good old-fashioned dungeon crawl on Sunday! PCs will probably die frequently and in ways that aren't guaranteed to be satisfying.

It's also a perma-death event!

Feel free to roll up alts or bring characters that aren't particularly your "favorite" :D
#600
Announcements / A Reminder About OOC Communication
December 03, 2014, 05:25:49 PM
Quote(21) Tells and text marked with // should be kept to a minimum and is always considered OOC.

I've been seeing and receiving reports of an excess of tells and OOC text lately, particularly with players telling other players how to play their class "more effectively", meta-humor jokes about the game, discussions about post-DM quest/event XP awards, and honestly a lot more than I'm willing to list out.

I wanted to remind people that this is discouraged to the point where there's actually a rule against it.

In addition, if someone requests that you stop, the only appropriate response is to stop or apologize and then stop. To do otherwise is discourteous to your fellow players!