Lock dropped packs automatically

Started by lovethesuit, January 30, 2010, 10:24:51 PM

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Pup

One problem I see is that it would make it impossible for your allies to recover your stuff for you when they are carrying your lifeless body out of harm's way.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Box

the dead person can type /c unlock_pack

Snoteye

This is not an IC issue. That means there is no IC solution.

I am undecided as to the feasibility of the suggestion.

ScruffyMcSmirkalot

We're doomed. Snoteye doesn't immediately know the answer to all our problems :(.

petey512

It's a good idea, but certainly not a pressing one, they tend to lock the bags pretty well on their own anyway.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Gippy

Is this /really/ a problem? I can't imagine many people do this and if they do -- we will find them and delete their PCs.

Box

You'd be surprised, Gip!  As stated in my previous post, My last PC was drylooted three different times on different occasions. The PCs/players involved were also different each time. (But I am fairly certain the first time was a completely new player who did not understand the death system, and the stuff was returned without issue once an explanation was given) Adding to the fact that the PC only lived for about four days makes this kind of depressing.

 I have only ever been part of two major server events where people died and no drylooting was done to my knowing. (Nightriser Invasion 4, Fort Senuspur Attack 2)

lakhena

I'm not sure of the frequency of this, but I've been here since September, and this has happened to me two, possibly three times (one incident might have been a disarming AI, the other two were clearly looters).  

I haven't been in many large-scale DM events, but I still remember the first time it happened, when I was pretty new, and I raged in private until a veteran player took matters into his own hands and spoke to a DM.  The DM did locate my gear and grabbed the stuff from whoever took it, but it took a lot of his/her time and mine to sort it all out.  I think if it hadn't been resolved fairly well and quickly, as a new player, I probably would have raged and either made a new PC or moved on to someplace easier, because I hadn't been hooked by EfU at that point.

While I find this last incident pretty annoying (my gold, buff pots, bow, ALL my scrolls and gems, and various other items not in bags), there are other things that make me rage more than this.  I'm actually somewhat amused the thief didn't take the bag of healing wands and potions or my bag of once per day items.

Back to topic though, I think even adding an extra description to the loot message akin to "X_PC acquires Y_object from Z_PC's belongings" would lend some more IC consequences for this happening in large scale battles.  Otherwise, you can't always tell if someone is looting from a dead NPC or a PC, if they're being selective in what they take.   Just a thought.

Edit: The above change would also help DMs find who does this sort of stuff by sifting through the server logs... which may be more effort than you care to expend, but you'd at least know who the culprits are.

Portal Rat

I'm for this as long as there's a way to undo it by the fugued player in question. If I'm sitting in the Fugue Plane waiting for someone to drag my dead ass to a priest, or just waiting for them to take my corpse to a safe place to respawn, I want them to have the option of rooting through my pack to grab some invisibility or healing or whatever they need.

TheImpossibleDream

Strangely I've been here since the beginning of efu classic and this has never happened to me once. Then again I almost never ever die to these type of events.

It pains me to think this happens.

Proposed solution:
When death is NOT a result of pvp the option to type /c lock_pack from the fugue is present. This remotely locks your pack. Not sure if its possible to script though.

lovethesuit

It is extremely prevalent, every time somebody dies in a major event that I've been witness to. Every, single, time. It might even be worth it to stop dropping packs entirely, to just leave the body where it is and only use /c collect_pack and the variations /c yank_pack.

VanillaPudding

I rarely see looting in large scale events myself and that leads me to believe it's people either invisible or in stealth and that they're doing it blatantly on purpose.

However, on other pvp involved events and small scale things I think locked packs are silly so I'm against automatically locking things outside of the massive events. If group A and group b start fighting and it's rather even but one side is getting pushed back or something I hardly feel it's 'abuse or ooc conduct' to not try and salvage your allies materials / bodies while escaping or even snatch an enemies coin purse.

I think it really comes down to following IC alignments. If someone is being OOCly greedy and causing grief then it's a different issue. I've always sent tells to the DM channel when looting anything (and don't loot in large events ever, it's typically pvp) and will let them know of any DM loot on their bodies that others might loot off.

Garem

Quote from: Snoteye;164841This is not an IC issue. That means there is no IC solution.

I do not see nor understand why this is not an IC issue. I do agree that it is an OOC issue as well, however. Mostly. Our setting has a very strong survivalistic feel to it. 99.9% of characters will loot a "Mangled Corpse" out in the wilderness in a heartbeat amidst the company of total strangers without thinking twice about it.

There is, of course, an OOC courtesy aspect to it. People should not loot, especially dryloot, during large DM events for that reason alone. But to do so is hardly to act out of character for most PCs in the face of a great threat. I stand by my previous statements that an IC (and OOC) effort ought be made to handle this problem that has plagued us since day 1.

I very much like the /c lock_pack and /c unlock_pack suggestions to allow players to end their characters and let their belongings be pilfered or to keep them safe for res/respawn after the facts, or some other manner where the player can control this. Or a figurative switch the DMs can hit to make packs drop automatically would work just fine.

Underbard

I agree with VP.  If this was reserved for big events, it should be implemented.

Ideal_Misconception

Hmm... I've got a suggestion for this. If there were some kind of item storage possible, like a safety deposit box, with a small charge attached to deposited items by weight or somesuch to avoid excessive usage.

The whole death style in EFU reminds me of Diablo, where it was standard procedure to keep a spare set of gear, so that you could fight back to your corpse and get your primary stuff back. While it probably wouldn't be used for that here, a sort of stash would make a lot of sense, both for vendors with store inventory to think of, and for seasoned adventurers who know better than to take every object into every situation.