True Seeing on Summons

Started by Caddies, May 10, 2012, 05:46:22 AM

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9lives

Unless you're me.

Gotham

If the issue is 24 hour summons via blindsight on lvl 3 summons, why not just remove blindsight from the lvl 3's and lower but keep it on lvl 4 or on lvl 5.

Caddies

Quote from: Gotham;287618If the issue is 24 hour summons via blindsight on lvl 3 summons, why not just remove blindsight from the lvl 3's and lower but keep it on lvl 4 or on lvl 5.

That's exactly what I suggested in the first post. :rolleyes:

Gippy

There are ways to boost summon levels that caddies is not aware of. That solution of course, would not be satisfactory for him in the end.

Keep arguing guys!

VanillaPudding

There is little more to argue. Please remove the blindsight feat from any summon that could ever become permanent via lesser planar binding / Planar Binding / whatever else.

Unless you plan on giving my ranger and druid familiars tremor sense or dispel magic on hit (while I accept the massive XP loss for losing them), I don't see why wizards should have this option as the most prominent dominating class in a low level server.

One_With_Nature

As much as it sucks having creatures in the game that can auto detect stealth, they're not exactly very common. I'm currently playing a stealth based character and i always make sure to prepare for the possibility that i will encounter said creatures, there are deffinately ways around it.

There are no default themes that have true seeing, all of which must be app'd or earned IG. Also as far as i know, the Ooze theme for example has had tremor sense or whatever you call it since forever. Although this is clearly aimed at once particular PC, the summon in question i would expect to have similar propeties to an Ooze or other creatures that have similar abilities i.e. Assassin Vines.

Sure it sucks, but its not like everyones is running around with these powerful summons and there are deffinately ways to counteract it.

(I may not understand the little details that distinguish between blindsight/tremor sense/true seeing, but it seems perfectly acceptable for the summon in quesiton ot have the same sense as a higher level Ooze, IMO)

One_With_Nature

Oh and as Gippy said, there are certainly items IG that can boost your summoning ability, so for example with lesser planner binding you may be able to have a permanent higher tier summon other then the default level 3.

Caddies

OWN, I am sure you do prepare for being seen while playing your stealth PC buddy. I'd just like to point out that has nothing to do with the specific suggestion at all though - and nor does anything else you said.

Caddies

I'm told Johannes has fixed the lesser planar binding / blindsight issue now. Thanks Johannes!

Damien

The summons really aren't that powerful VP. I do hope it means now that no summons are given true seeing/blindsight? As to be honest a rogue is only useful against a mage to begin with.

VanillaPudding

More summons still have this feat (among amazing other abilities, 16AB, intelligence drain on hit, lots of HP, damage reduction, etc) Why can't this be fixed when it is blatantly overpowering for Wizards to have?

How is it even remotely feasible for them to have permanent duration see invisibility between rests (easily accomplished without even having the feats that DOUBLE it), and also have permanent creatures that detect stealth? (and most of them with very fast movement speed!) Withering Black Mass, Intellect Devourer, and probably more. Furthermore, they have 3 attacks / round.

Rincewind1

I think Summoned Mountain Cat has this - or very, very good hearing skills. Attacked me when invisible and far away from it.

One_With_Nature

having explored this theme myself i agree that some of these summons are extremely over powered for their spell level. I don't want to post any spoilers but i would suggest that they are reviewed.

**although the true seeing i don't agree is overpowered, people are just making assumptions about the level/power of the summon

Johannes

The summons described are level V and VI, and are about as powerful as they need to be.

One_With_Nature

After looking at it closer i retract my statement, its a powerful theme for sure. Deffinately beatable though.