Ring 70 - spawns do not clear - SUPER deadly! :(

Started by nelly, December 15, 2020, 10:57:06 PM

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nelly

Hi,

Ring 70 spawns does not clear like all the other server areas. The spawn persist the entire reset (10 hours confirmed, at least), which, I think, for most spawn-types would be just super annoying to handle but do-able. Unfortunately, the nature of this ring causes the small area to be cluttered and so it easily becomes one of the biggest death pits I've ever seen.  All it takes is 1-2 runners per reset to run by (at separate instances even) and the entire map is entrenched in spawn and this will catch the next person loading-in straight into a death trap, which, just doesn't seem... by design, given that no other ring works this way.

Please fix!

Thank you for all your work! Sick ring otherwise 8)